_____ __. __ __. .____ __. _____ .____ __ __.._____.____. ____. .__ .__ NNNNN NN) NN (NN) JNNNN. NN) NNNNN JNNNN. NN (NN)(NNNNN)NNNNL NNNNNN)(NN.JNN NNF"" NN) NNN(NN) NNNNN) NN) NNF"" NNNNN) NNN(NN)`"4NN`(NNNNN NNN`NN) NN)NN) NNL__ NN) NNNNNN) NN)NN) NN) NNL__ NN)NN) NNNNNN) (NN (NN(NN NNNN_ (NLNN NNNNN NN) NNNNNN)(NN)NNN NN) NNNNN(NN)NNN NNNNNN) (NN NNN(NN)`NNNNN) `NNNF NNF"" NN) NNNNNN)(NN_JNN NN) NNF""(NN_JNN NNNNNN) (NN NNL_NN)__.4NNN 4NN` NN) NN) NN NNN)NNNNNNN)NNL_. NN) NNNNNNN)NN NNN) (NN(NNNNNNNNNN NNN (NN NN) NN) NN (NN)NN) NN)NNNN) NN) NN) NN)NN (NN) (NN(NN (NNNNNNNNN (NN ""` ""` "" `""`""` ""`""""` ""` ""` ""`"" `""` `""`"" `"" `"""` `"" ._____. ____. ___. ______ __. .___ .____ . (NNNNN).NNNNL .NNNNNN NNNNNN NN) JNNNNN)(NNNNNN `"4NN"`(NNNNN (NN`4NN ""NNF" NN) NNF`NN)(NN)4NN (NN (NN(NN (NN (NN NN) NN) NN) NN)(NNNL. (NN NNN(NN)(NN NN) NN) NN) 4NNNNN (NN NNL_NN)(NN (NN NN) NN) NN) NN).__`NNN) (NN (NNNNNNN(NN.JNN NN) NN) NNL.NN)(NN)(NN) (NN (NN (NN(NNNNNF NN) NN) NNNNNN`(NNNNNN) `"" `"" `"" """` ""` ""` `""" """" =============================================================================== ############################[ GAMESHARK HANDBOOK ]############################# ------------------------------------------------------------------------------- version 4.1 23 June 2002 ------------------------------------------------------------------------------- Written by Aerostar ------------------------------------------------------------------------------- -===============- CONTENTS IN BRIEF -===============- New in this version Credits / Disclaimer CODES # PART ONE: Menu screen codes ............. 1 - 96 - Statistics - Names - Jobs & abilities learnt - Items, work history & brave story PART TWO: In-battle codes ................ 97 - 150 - Statistics - Job names - Control everyone PART THREE: Debug codes .................... 151 - 152 - World debug - Battle debug PART FOUR: CzarDragon's codes ............. 153 - 238 - Class modifiers - Job wheel modifiers PART FIVE: `Hard mode' code ............... 239 PART SIX: Lists of value digits - Jobs and sprites - Command sets - Reaction / support / move abilities - Equipment - Text PART SEVEN: Command set modifiers - Command set modification with the `conditional code' trick - List of individual action abilities APPENDIX: Advanced ability & equipment modification - Action ability attributes - Equipment attributes I - Equipment attributes II -===================- NEW IN THIS VERSION -===================- 4.1 - Corrected several of the in-battle codes, and added some new ones - Renumbered codes 4.0 - Completely restructured the guide - Found the byte that controls whether a character's stats are shrouded by `???' in battle - Added tons of codes! Look through and see :) 3.5 - Totally revised lists of job & sprite modifiers (part 3) - Added several command sets in part 14 - Added sub-sections in parts 3, 4, 5, and 14 for clarity 3.2 - Added part 2 - Added part 14 - Renumbered parts - Removed appendix and replaced it with a reference to the mechanics FAQ - Made ASCII art for the heading (woohoo! big deal!) - Made sundry revisions throughout the handbook 3.0 - Added parts 7, 11, 12, and 13 - Added appendix - Revised charts again -==================- CREDITS & DISCLAIMER -==================- The codes contained in this file were thrown together from a bunch of sources on the Internet. The people who actually did the hardest work -- finding the codes or doing the RAM dumps -- deserve the most credit. Though I typed it all up, my role in the compilation of this file is relatively small. Credit, then, goes to: - The Game Shark Code Creators' Club (http://www.cmgsccc.com/) for creating many of these codes and putting them on their site (particularly to thunder@bellsouth.net). - Ignacio de Lucas (de_lucas@yahoo.com) who wrote a file containing some of the base codes, which he created for the Japanese version. - CzarDragon, who created an amazing amount of codes via a RAM dump - NeoKamek, who created the wonderful Final Fantasy Tactics GameShark Helper - Jay McGavren , who created the `control everyone' code - The Dark Forsaken , who found many of the in-battle statistical codes - Yeah, I made some of the codes too... the command set modifiers, notably. :) Neither I nor the creators of the codes assume any liability for malignant effects which occur as a result of usage or misusage of the codes, including but not limited to loss of data, incapacitation of the Game Shark, and breakage of the game. Use the codes at your own risk (which should be very low if you use the codes right and have a Game Shark version 1.99 or above). For more details on the game's different classes, how damage and sucess rates of attacks are determined, how stat growth works, what 'Counter-grasp' is, et cetera, take a look at my FFT Battle Mechanics Handbook, the latest version of which can be found at GameFAQs or at http://www.fftactics.net/fftmech/ Enjoy the FAQ, and happy Sharking! ` Aerostar ******************************************************************************* * FONT CHECK: This file does not exceed 80 characters on a line at its widest * * point. For optimal viewing, ensure that this entire box, bounded by the * * asterisks, is fully visible and properly aligned. * ******************************************************************************* ------------------------------------------------------------------------------- =============================================================================== For updates to the guide, look on the following websites: * http://www.fftactics.net/fftmech/ The FFT Battle Mechanics Handbook homepage. Find the latest version of the FFT Battle Mechanics and Game Shark Handbooks along with an archive of all previous versions of FFTMech. Special thanks go to George Greer for allowing me to host the site on his server space. * http://www.gamefaqs.com/ New versions of the handbook, unless they contain extremely minor revisions, will usually be posted to GameFAQs as well. This is a wonderful site and, if you haven't been there, you must check it out. The site is run single-handedly (!) by CJayC. =============================================================================== ------------------------------------------------------------------------------- NNNNL PART ONE NNNNN -=====================================================================- NNN menu screen codes NNN NNN NNN NNN NNN ""` Listed in order of memory address. In the codes, the digits 'xx' and 'yy', where they occur, determine which character on your roster the code will affect. Here are the value lists for 'xx' and 'yy': xx = 7F for Ramza (1) 80 for the character with index number of 2 81 for char. 3 82 for char. 4 83 for char. 5 84 for char. 6 85 for char. 7 86 for char. 8 87 for char. 9 88 for char. 10 89 for char. 11 8A for char. 12 8B for char. 13 8C for char. 14 8D for char. 15 8E for char. 16. yy = 80 for Ramza (1) 81 for the character with index number of 2 82 for char. 3 83 for char. 4 84 for char. 5 85 for char. 6 86 for char. 7 87 for char. 8 88 for char. 9 89 for char. 10 8A for char. 11 8B for char. 12 8C for char. 13 8D for char. 14 8E for char. 15 8F for char. 16. ``````````````````````````````````````````````````````````````````````````````` Codes are numbered sequentially for now, but if I add one in later I'm not going to renumber them all; I will just stick the next available number in where available. The bracketed number indicates the number of bits that the relevant piece of game data occupies. One byte = 2 hex digits = 8 bits (*b*inary dig*it*s). Ready, get set.... CODE NO. INPUT CODE LENGTH EFFECT 1 3005xx74 00?? [8] Base class modifier. See Part 6. 2 3005xx75 00?? [8] Roster number. unit number = value + 1. Makes things glitchy if you change it. 3 3005xx76 00?? [8] Current job modifier. See Part 6. 4 3005xx78 00?0 [4] Gender modifier. Note that this is the high half of the byte. 2 = monster 4 = female 8 = male I'm not sure what the lower half of the byte does, but it seems to always be set to 0 or 1. 5 3005xx7A 00?0 [4] Zodiac sign. Note that this is the high half of the byte. 0 = Aries 1 = Taurus 2 = Gemini 3 = Cancer 4 = Leo 5 = Virgo 6 = Libra 7 = Scorpio 8 = Sagittarius 9 = Capricorn A = Aquarius B = Pisces C = Serpentarius (neutral to all signs) 6 3005xx7B 00?? [8] Secondary action ability. 7 8005xx7C 0??? [12] Reaction ability. 8 8005xx7E 0??? [12] Support ability. 9 8005xx80 0??? [12] Move ability. 10 3005xx82 00?? [8] Head equipment. 11 3005xx83 00?? [8] Body equipment. 12 3005xx84 00?? [8] Accessory. 13 3005xx85 00?? [8] Right hand (if weapon). 14 3005xx86 00?? [8] Right hand (if shield). 15 3005xx87 00?? [8] Left hand (if weapon). 16 3005xx88 00?? [8] Left hand (if shield). 17 3005xx89 00?? [8] Experience. 18 3005xx8A 00?? [8] Level. 19 3005xx8B 00?? [8] Brave. 20 3005xx8C 00?? [8] Faith. 21 3005xx8D 00?? 8005xx8E ???? [24] HP Points (HPP). 3005xx8D low 3005xx8E middle 3005xx8F high HPP = low + (middle * 256) + (high * 65536) HP = [(HPP * ClassHPMultiplier) / 1638400] 22 3005xx90 ???? 3005xx92 00?? [24] MP Points (MPP). 3005xx90 low 3005xx91 middle 3005xx92 high MPP = low + (middle * 256) + (high * 65536) MP = [(MPP * ClassMPMultiplier) / 1638400] 23 3005xx93 00?? 8005xx94 ???? [24] Speed Points (SpP). 3005xx93 low 3005xx94 middle 3005xx95 high SpP = low + (middle * 256) + (high * 65536) Sp = [(SpP * ClassSpMultiplier) / 1638400] 24 8005xx96 ???? 3005xx98 00?? [24] Physical AT Points (PAP). 3005xx96 low 3005xx97 middle 3005xx98 high PAP = low + (middle * 256) + (high * 65536) PA = [(PAP * ClassSpMultiplier) / 1638400] 25 3005xx99 00?? 8005xx9A ???? [24] Magical AT Points (MAP). 3005xx99 low 3005xx9A middle 3005xx9B high MAP = low + (middle * 256) + (high * 65536) MA = [(MAP * ClassSpMultiplier) / 1638400] 26 8005xx9E ???? 3005xxA0 00?? [24] Abilities learnt: Squire / base class 8005xx9E FFFF 3005xxA0 00FF = mastered 27 3005xxA1 00?? 8005xxA2 ???? [24] Abilities learnt: Chemist 28 8005xxA4 ???? 3005xxA6 00?? [24] Abilities learnt: Knight 29 3005xxA7 00?? 8005xxA8 ???? [24] Abilities learnt: Archer 30 8005xxAA ???? 3005xxAC 00?? [24] Abilities learnt: Monk 31 3005xxAD 00?? 8005xxAE ???? [24] Abilities learnt: Priest 32 8005xxB0 ???? 3005xxB2 00?? [24] Abilities learnt: Wizard 33 3005xxB3 00?? 8005xxB4 ???? [24] Abilities learnt: Time Mage 34 8005xxB6 ???? 3005xxB8 00?? [24] Abilities learnt: Summoner 35 3005xxB9 00?? 8005xxBA ???? [24] Abilities learnt: Thief 36 8005xxBC ???? 3005xxBE 00?? [24] Abilities learnt: Mediator 37 3005xxBF 00?? 8005xxC0 ???? [24] Abilities learnt: Oracle 38 8005xxC2 ???? 3005xxC4 00?? [24] Abilities learnt: Geomancer 39 3005xxC5 00?? 8005xxC6 ???? [24] Abilities learnt: Lancer 40 8005xxC8 ???? 3005xxCA 00?? [24] Abilities learnt: Samurai 41 3005xxCB 00?? 8005xxCC ???? [24] Abilities learnt: Ninja 42 8005xxCE ???? 3005xxD0 00?? [24] Abilities learnt: Calculator 43 3005xxD1 00?? 8005xxD2 ???? [24] Abilities learnt: Bard 44 8005xxD4 ???? 3005xxD6 00?? [24] Abilities learnt: Dancer 45 3005xxD7 00?? 8005xxD8 ???? [24] Abilities learnt: Mime 46 8005xxE2 ???? [16] Available Job Points: Squire / base class 270F = 9999 JP 47 8005xxE4 ???? [16] Available Job Points: Chemist 48 8005xxE6 ???? [16] Available Job Points: Knight 49 8005xxE8 ???? [16] Available Job Points: Archer 50 8005xxEA ???? [16] Available Job Points: Monk 51 8005xxEC ???? [16] Available Job Points: Priest 52 8005xxEE ???? [16] Available Job Points: Wizard 53 8005xxF0 ???? [16] Available Job Points: Time Mage 54 8005xxF2 ???? [16] Available Job Points: Summoner 55 8005xxF4 ???? [16] Available Job Points: Thief 56 8005xxF6 ???? [16] Available Job Points: Mediator 57 8005xxF8 ???? [16] Available Job Points: Oracle 58 8005xxFA ???? [16] Available Job Points: Geomancer 59 8005xxFC ???? [16] Available Job Points: Lancer 60 8005xxFE ???? [16] Available Job Points: Samurai 61 8005yy00 ???? [16] Available Job Points: Ninja 62 8005yy02 ???? [16] Available Job Points: Calculator 63 8005yy04 ???? [16] Available Job Points: Bard 64 8005yy06 ???? [16] Available Job Points: Dancer 65 8005yy08 ???? [16] Available Job Points: Mime 66 8005yy0A ???? [16] Total Job Points: Squire / base class => Determines Job Level: 0000 - 0063 = Level 0 (x <= 99 JP) 0064 - 00C7 = Level 1 (100 <= x <= 199 JP) 00C8 - 015D = Level 2 (200 <= x <= 349 JP) 015E - 0225 = Level 3 (350 <= x <= 549 JP) 0226 - 031F = Level 4 (550 <= x <= 799 JP) 0320 - 047D = Level 5 (800 <= x <= 1149 JP) 047E - 060D = Level 6 (1150 <= x <= 1549 JP) 060E - 0833 = Level 7 (1550 <= x <= 2099 JP) 0834 - FFFF = Level 8 (x >= 2100 JP) 67 8005yy0C ???? [16] Total Job Points: Chemist 68 8005yy0E ???? [16] Total Job Points: Knight 69 8005yy10 ???? [16] Total Job Points: Archer 70 8005yy12 ???? [16] Total Job Points: Monk 71 8005yy14 ???? [16] Total Job Points: Priest 72 8005yy16 ???? [16] Total Job Points: Wizard 73 8005yy18 ???? [16] Total Job Points: Time Mage 74 8005yy1A ???? [16] Total Job Points: Summoner 75 8005yy1C ???? [16] Total Job Points: Thief 76 8005yy1E ???? [16] Total Job Points: Mediator 77 8005yy20 ???? [16] Total Job Points: Oracle 78 8005yy22 ???? [16] Total Job Points: Geomancer 79 8005yy24 ???? [16] Total Job Points: Lancer 80 8005yy26 ???? [16] Total Job Points: Samurai 81 8005yy28 ???? [16] Total Job Points: Ninja 82 8005yy2A ???? [16] Total Job Points: Calculator 83 8005yy2C ???? [16] Total Job Points: Bard 84 8005yy2E ???? [16] Total Job Points: Dancer 85 8005yy30 ???? [16] Total Job Points: Mime SERIAL CODES : These write to multiple addresses using a single code and require a GS 2.2 or higher to use. ---------------------------------------------------------------------- 86 50001D02 0000 8005xx9E FFFF [480] All abilities learnt for all jobs. 87 50001302 0000 8005xxE2 270F [320] 9999 JP available for all jobs. 88 50001302 0000 8005yy0A 270F [320] 9999 total JP for all jobs (level 8). ---------------------------------------------------------------------- 89 -------- ---- [112] Name modifier, byte codes 3005yy32 00?? [8] Name, first letter 3005yy33 00?? [8] Name, second letter 3005yy34 00?? [8] Name, third letter 3005yy35 00?? [8] Name, fourth letter 3005yy36 00?? [8] Name, fifth letter 3005yy37 00?? [8] Name, sixth letter 3005yy38 00?? [8] Name, seventh letter 3005yy39 00?? [8] Name, eighth letter 3005yy3A 00?? [8] Name, ninth letter 3005yy3B 00?? [8] Name, tenth letter 3005yy3C 00?? [8] Name, eleventh letter 3005yy3D 00?? [8] Name, twelfth letter 3005yy3E 00?? [8] Name, thirteenth letter 3005yy3F 00?? [8] Name, fourteenth letter 90 -------- ---- [112] Name modifier, word codes 8005yy32 ???? [16] Letters 2 & 1 8005yy34 ???? [16] Letters 4 & 3 8005yy36 ???? [16] Letters 6 & 5 8005yy38 ???? [16] Letters 8 & 7 8005yy3A ???? [16] Letters 10 & 9 8005yy3C ???? [16] Letters 12 & 11 8005yy3E ???? [16] Letters 14 & 13 91 3005yy42 00?? [8] Quote displayed when you press 'Select' on unit's name 01 = Ramza, ch. 1 02 = Ramza, ch. 2/3 03 = Ramza, ch. 4 04 = Delita 0C = Ovelia 0D = Orlandu 0F = Reis (human) 16 = Mustadio 17 = Gafgarion 19 = Rafa 1A = Malak 1E = Agrias 1F = Beowulf 21 = Balmafula 22 = Mustadio 29 = Rafa 2A = Meliadoul (#1) 2F = Meliadoul (#2) 30 = Alma 32 = Cloud 34 = Agrias 48 = Reis (Dragon) 75 = Worker 8 76 = Boco 78 = Lavian 79 = Alicia 7F = Rad 92 3005yy44 00?? [8] Proposition status 00 = Normal 01 = Leaving temp. 02 = Missing 93 800577CC ???? [24] Gil total 300577CE 00?? The following three codes are serial codes and require GS version 2.2 or above: 94 50007F02 0000 80059700 6363 [2048] Have 99 of all items; supply never goes down as long as the GameShark is turned on. 95 50000502 0000 80057942 FFFF [96] Have all records in Brave Story. 96 50001802 0000 80057978 FFFF [400] Have Work History completed. .NNNNNL PART TWO (NNNNNNNN -================================================================- NNNF `NNN) in-battle codes 4NN) .NNN) JNNNF .NNNN` JNNNN___ (NNNNNNNN) """""""" These codes let you change just about everything about any character in battle. (original list compiled by darkforsaken@iname.com; revised heavily by Aerostar) Instead of being based on unit number like the codes in Part 1, these codes are based upon a character's position in the "character list", which is determined at the start of the battle and can be different from battle to battle. At the beginning of each battle, enemy and ally characters are assigned numbers in a character list, as follows. (1) Each enemy (red) formation comes with pre-selected enemy index numbers. These units are numbered first in the character list, starting at 01. (2) The numbers of the player (blue) units are determined by the player's placement of the units on the map before battle, in this order: ________________ \_C_\_F_\_I_\_L_\ \_B_\_E_\_H_\_K_\ \_A_\_D_\_G_\_J_\ (the actual perspective seen in the game is this drawing rotated roughly 30 degrees counter-clockwise) The four 'rows' are ABC, DEF, GHI, and JKL. Sometimes a map will have more rows than this, and each row may have more or less than three squares in it, but you should be able to deduce the pattern for any map from this drawing. Squares are alphabetized (well, not really, but it makes it easier to visualize) in rows, the leftmost row being considered first and the rightmost being considered last. Letter 'A' is assigned to the foremost square in the leftmost row. Blue units are then numbered sequentially on the character list, starting from 17, based on the squares they are standing on in alphabetical order. If you are using the battle debug code, you can apply this same process to the enemy (red) formation; in a debug battle, the members of the blue team will be No. 17, No. 18, No. 19, and No. 20; the members of the red team will be No. 01, No. 02, No. 03, and No. 04. The codes in this section are stated in general form; you must enter the substitution digits from the table below to make the codes apply to a particular character in the character list. Three digits in each code are variable; I represent these with "ppp", "qqq", "rrr", "sss", "ttt", and "uuu". Each code in this section uses only one of these six possible three-digit combinations; make sure you are using the correct one for the code you want. UNIT | ppp qqq rrr sss ttt uuu DETAILS ====================================================== No. 17 | 24C 24D 24E 24F 250 251 [Ally #1] ------------------------------------------------------ No. 18 | 268 269 26A 26B 26C 26D [Ally #2] ------------------------------------------------------ No. 19 | 284 285 286 287 288 289 [Ally #3] ------------------------------------------------------ No. 20 | 2A0 2A1 2A2 2A3 2A4 2A5 [Ally #4] ------------------------------------------------------ No. 21 | 2BC 2BD 2BE 2BF 2C0 2C1 [Ally #5] ------------------------------------------------------ No. 01 | 08C 08D 08E 08F 090 091 [Enemy / Guest #1] ------------------------------------------------------ No. 02 | 0A8 0A9 0AA 0AB 0AC 0AD [Enemy / Guest #2] ------------------------------------------------------ No. 03 | 0C4 0C5 0C6 0C7 0C8 0C9 [Enemy] ------------------------------------------------------ No. 04 | 0E0 0E1 0E2 0E3 0E4 0E5 [Enemy] ------------------------------------------------------ No. 05 | 0FC 0FD 0FE 0FF 000 001 [Enemy] ------------------------------------------------------ No. 06 | 118 119 11A 11B 11C 11D [Enemy] ------------------------------------------------------ No. 07 | 134 135 136 137 138 139 [Enemy] ------------------------------------------------------ No. 08 | 150 151 152 153 154 155 [Enemy] ------------------------------------------------------ No. 09 | 16C 16D 16E 16F 170 171 [Enemy] ------------------------------------------------------ No. 10 | 188 189 18A 18B 18C 18D [Enemy] ------------------------------------------------------ No. 11 | 1A4 1A5 1A6 1A7 1A8 1A9 [Enemy] ------------------------------------------------------ No. 12 | 1C0 1C1 1C3 1C4 1C5 1C6 [Enemy] ------------------------------------------------------ No. 13 | 1DC 1DE 1DF 1E0 1E1 1E2 [Enemy] ------------------------------------------------------ No. 14 | 1F8 1F9 1FA 1FB 1FC 1FD [Enemy] ------------------------------------------------------ No. 15 | 214 215 216 217 218 219 [Enemy] ------------------------------------------------------ No. 16 | 230 231 232 233 234 235 [Enemy] ------------------------------------------------------ 97 3019pppC 00?? [8] Base class modifier. 98 3019pppE 00?? [8] Unit number modifier. 99 3019pppF 00?? [8] Current job modifier. 100 3019qqq0 000? [4] Sprite palette modifier. 0 = default 1 = Hokuten 2 = Nanten 3 = Death Corps 4 = Glabados Church 5 = shadows (sprites are completely black) 6 and up = default 101 3019qqq2 00?x [4] "x": Various flags. 1 = stars instead of death countdown when Dead 2 = unknown 4 = shroud stats with ???; enable HP, MP > 999; MaxHP, MaxMP multiplied by 10 on level up Setting this bit will allow you to create a character with up to 65535 HP using the HP modifier code. The best way to do this is to set the MaxHP to what you want using code 126, then use a conditional code (D0xxxxxx) in combination with code 125 to set your current HP to the > 999 value when the battle starts. For instance, if you had a character with 512 HP in position 1, and you wanted to give him 32,767 HP instead: 301924D2 0084 Set status shroud bit; Keep sex male 801924F6 7FFF MaxHP = 32767 D01924F4 0200 If CurHP = 512, then... 801924F4 7FFF CurHP = 32767. 8 = stars instead of death countdown when Dead [4] "?": Sex modifier. 1 = unknown, but sometimes used 2 = monster 4 = female 8 = male Sex flags can be `stacked' -- i.e., it is possible to create a unit that is male, female, AND monster! 102 3019qqq3 000? [4] Zodiac sign modifier. 103 8019qqq6 ???? [16] Inherent ability #1 modifier. 104 8019qqq8 ???? [16] Inherent ability #2 modifier. 105 8019qqqA ???? [16] Inherent ability #3 modifier. 106 8019qqqC ???? [16] Inherent ability #4 modifier. 107 3019qqqE 00?? [8] 'Act' menu command 1 modifier. 108 3019qqqF 00?? [8] 'Act' menu command 2 modifier. (lasts even after battle) 109 8019rrr0 0??? [16] Reaction ability modifier. (lasts even after battle) 110 8019rrr2 0??? [16] Support ability modifier. (lasts even after battle) 111 8019rrr4 0??? [16] Move ability modifier. (lasts even after battle) Equip codes will also last after battle: 112 3019rrr6 00?? [8] Head equipment modifier. 113 3019rrr7 00?? [8] Body equipment modifier. 114 3019rrr8 00?? [8] Accessory modifier. 115 3019rrr9 00?? [8] Right hand modifier (if weapon). 116 3019rrrA 00?? [8] Right hand modifier (if shield). 117 3019rrrB 00?? [8] Left hand modifier (if weapon). 118 3019rrrC 00?? [8] Left hand modifier (if shield). 119 3019rrrD 00?? [8] Exp. modifier. 120 3019rrrE 00?? [8] Level modifier. 121 3019rrrF 00?? [8] Brave at start of battle modifier. (To determine your Brave level after the battle ends, the game subtracts this number from "Current Brave" [code #118], divides by 4 with truncation, then adds the result to this byte.) 122 3019sss0 00?? [8] Current Brave modifier. 123 3019sss1 00?? [8] Faith at start of battle modifier. 124 3019sss2 00?? [8] Current Faith modifier. 125 8019sss4 ???? [16] Current HP modifier. 126 8019sss6 ???? [16] Max HP modifier. 127 8019sss8 ???? [16] Current MP modifier. 128 8019sssA ???? [16] Max MP modifier. 129 3019ttt2 00?? [8] Physical AT (PA) modifier. 130 3019ttt3 00?? [8] Magical AT (MA) modifier. 131 3019ttt4 00?? [8] Speed modifier. 132 3019ttt5 00?? [8] CT modifier. 133 3019ttt6 00?? [8] Move modifier. 134 3019ttt7 00?? [8] Jump modifier. 135 3019ttt8 00?? [8] Displayed (not actual) right hand weapon power. 136 3019ttt9 00?? [8] Displayed (not actual) left hand weapon power. 137 3019tttA 00?? [8] Displayed (not actual) right hand weapon evade. 138 3019tttB 00?? [8] Displayed (not actual) left hand weapon evade. 139 3019tttC 00?? [8] Physical accessory-evade modifier. 140 3019tttE 00?? [8] Physical shield-evade modifier. 141 3019tttF 00?? [8] Physical class-evade modifier. 142 3019uuu0 00?? [8] Magical accessory-evade modifier. 143 3019uuu2 00?? [8] Magical shield-evade modifier. 144 80192608 bbaa [112] Ally 1 job name. Each code alters two 8019260A ddcc letters: "aa" forms the first character of the 8019260C ffee name; "bb", the second; "cc" the third, etc. 8019260E hhgg 80192610 jjii 80192612 llkk 80192614 nnmm 145 801927C8 bbaa [112] Ally 2 job name. 801927CA ddcc 801927CC ffee 801927CE hhgg 801927D0 jjii 801927D2 llkk 801927D4 nnmm 146 80192988 bbaa [112] Ally 3 job name 8019298A ddcc 8019298C ffee 8019298E hhgg 80192990 jjii 80192992 llkk 80192994 nnmm 147 80192B48 bbaa [112] Ally 4 job name 80192B4A ddcc 80192B4C ffee 80192B4E hhgg 80192B50 jjii 80192B52 llkk 80192B54 nnmm 148 80192D08 bbaa [112] Ally 5 job name 80192D0A ddcc 80192D0C ffee 80192D0E hhgg 80192D10 jjii 80192D12 llkk 80192D14 nnmm 149 8019@@@8 bbaa [112] Enemies' job names 8019@@@A ddcc Replacement digits: 8019@@@C ffee Enemy @@@ *** 8019@@@E hhgg ----- --- --- 8019***0 jjii 1 0A0 0A1 8019***2 llkk 2 0BC 0BD 8019***4 nnmm 3 0D8 0D9 4 0F4 0F5 5 110 111 6 12C 12D 7 148 149 8 164 165 9 180 181 10 19C 19D 11 1B8 1B9 150 301908D1 0098 Control every unit on the battlefield -- 30190A91 0098 ally or enemy. Due to its length, you must 30190C51 0098 enter this code in two separate parts. 30190E11 0098 30190FD1 0098 This code allows for some very interesting 30191191 0098 new play options: try to beat your own party 30191351 0098 with the enemies by putting your allies on 30191511 0098 Auto-battle, or, even better, play two-player 301916D1 0098 Tactics with a friend! Have one player control 30191891 0098 the blue-dot units, the other player control the red-dot units, and pass the controller + back and forth. 30191A51 0098 (created by Jay McGavren) 30191C11 0098 30191DD1 0098 30191F91 0098 30192151 0098 30192311 0098 .NNNNNL PART THREE NNNNNNNL -=================================================================- NNN (NNN debug codes NNNN) created by CzarDragon .__ `4NNN) NNN) (NN) 4NNN_JNNN) 4NNNNNNF """" I will only briefly mention these codes -- they are too useful for me to ignore them completely in my FAQ, but Fred Oliver has already written an excellent FAQ on them, and therefore it would be redundant to explain them here. You can retrieve Fred Oliver's FAQ from the GameFAQs FFT FAQ database, which can be found at http://www.gamefaqs.com/console/psx/game/20051.html 151 D0198090 0000 World debug code 80198090 0006 On the main menu on the world map screen, when you put your cursor on the first option, it will move automatically to a secret option that looks like it's below the menu. This is a 'battle tester' which will allow you to have a four-on-four combat using members of your party on a battleground of your choosing. See Fred Oliver's FAQ for more information, including a near complete list of the battlegrounds. I have a few notes, though, in addition to what Fred has observed about the battle tester: - If the 'good guys' (blue-dot units) win, any characters that crystallized during the battle will remain crystallized. If the 'bad guys' (red-dot units) win and you see a 'GAME OVER' (which isn't really), then all the characters that crystallized during the battle will be restored to normal. - Level, Brave and Faith changes effected during a test battle will remain if the blue team wins, but will be undone if the red team wins. - Equip changes will remain after battle regardless of which team wins. Bring the cursor two more options down from the battle tester, and you will will be at the 'party selector', which will allow you to pick any one of 511 different parties -- allies, enemies, monsters, you name it! Again, take a look at Fred Oliver's file for more detailed information, and look at Goryus' Battle List (also on GameFAQs) for the debug number for every enemy party in the game (and then some!). 152 D016BC1C 0000 Battle debug code 8016BC1C 0003 These debug options are found on the menu that appears when you press 'triangle' on an unoccupied square. The only useful thing here is the option just below the end of the normal menu, which will enable to you to change various statistics of all the characters in battle. Once again, see Fred's FAQ. I have a couple notes to supplement Fred's commentary on this menu, as well: - Move, Jump and Speed modification will only last until the end of the battle. - If you change a character's Speed using the debug menu, it will be immediately reset to its normal value if the character levels up during the course of the battle (so if you're setting a character to 50 Sp or 1 Sp for testing game-flow or something, it's a good idea to either set the Level to 99 as well, or prevent them from ever accruing Exp. via the code in Part 2). JNNNN. PART FOUR JNNNNN) -===============================================================- JNNNNNN) CzarDragon's codes NNNF NNN) NNNF NNN) NNNNNNNNNNN `"""""NNNN" NNN) `"" These codes, discovered by CzarDragon after he made a dump of the game's RAM, allow you to modify the inherent characteristics of all the game's different jobs! I present them here in `algebraic' form in case any of the following Internet resources ever go down, but you can find them in easier-to- navigate form at CzarDragon's Den: http://www.geocities.com/CzarDragon/ NeoKamek has also made a program called GameShark Helper to automatically generate some of these codes; you can find that program here: http://www.fftactics.net/fftmech/fftgsh.zip Now, the codes. First come the substitution values for each class: CLASS www xxx yyy zzz ----------------------------- --- --- --- --- 01 Squire Ramza1 10E 10F 110 111 02 Squire Ramza2 111 112 113 114 03 Squire Ramza3 114 115 116 117 04 Squire Delita1 117 118 119 11A 05 Holy Knight Delita2 11A 11B 11C 11D 06 Arc Knight Delita3 11D 11E 11F 120 07 Squire Algus 120 121 122 123 08 Arc Knight Zalbag 123 124 125 126 09 Lune Knight Dycedarg 126 127 128 129 0A Duke Larg 129 12A 12B 12C 0B Duke Goltana 12C 12D 12E 12F 0C Princess Ovelia 12F 130 131 132 0D Holy Swordsman Orlandu 132 133 134 135 0E High Priest Funeral 135 136 137 138 0F Dragoner Reis 138 139 13A 13B 10 Holy Priest Zalmo 13B 13C 13D 13E 11 Dark Knight Gafgarion 13E 13F 140 141 12 Hell Knight Malak ? 141 142 143 144 13 Bishop Simon 144 145 146 147 14 Cleric Alma ? 147 148 148 14A 15 Astrologist Olan 14A 14B 14C 14D 16 Engineer Mustadio 14D 14E 14F 150 17 Dark Knight Gafgario 150 151 152 153 18 Cardinal Draclau 153 154 155 156 19 Heaven Knight Rafa 156 157 158 159 1A Hell Knight Malak 159 15A 15B 15C 1B Arc Knight Elmdor 15C 15D 15E 15F 1C Delita's Sis Teta 15F 160 161 162 1D Arc Duke Barinten 162 163 164 165 1E Holy Knight Agrias 165 166 167 168 1F Temple Knight Beowulf 168 169 16A 16B 20 White Knight Wiegraf1 16B 16C 16D 16E 21 Arc Witch Balmaful 16E 16F 170 171 22 Engineer Mustadio 171 172 173 174 23 Bi-count Rudvich 174 175 176 177 24 Divine Knight Vormav 177 178 179 17A 25 Divine Knight Rofel 17A 17B 17C 17D 26 Knight Blade Izlude 17D 17E 17F 180 27 Sorcerer Kletian 180 181 182 183 28 White Knight Wiegraf2 183 184 185 186 29 Heaven Knight Rafa 186 187 188 189 2A Divine Knight Meliadou 189 18A 18B 18C 2B Engineer Balk 18C 18D 18E 18F 2C Cleric Alma ? 18F 190 191 192 2D Assassin Celia 192 193 194 195 2E Assassin Lede 195 196 197 198 2F Divine Knight Meliadou 198 199 19A 19B 30 Cleric Alma 19B 19C 19D 19E 31 Phony Saint Ajora 19E 19F 1A0 1A1 32 Soldier Cloud 1A1 1A2 1A3 1A4 33 Arc Knight Undead Zal. 1A4 1A5 1A6 1A7 34 Holy Knight Agrias 1A7 1A8 1A9 1AA 35 Chemist ??? 1AA 1AB 1AC 1AD 36 Priest ??? 1AD 1AE 1AF 1B0 37 Wizard ??? 1B0 1B1 1B2 1B3 38 Oracle ??? 1B3 1B4 1B5 1B6 39 ------------- ------ 1B6 1B7 1B8 1B9 3A ------------- ------ 1B9 1BA 1BB 1BC 3B ------------- ------ 1BC 1BD 1BE 1BF 3C Warlock Velius 1BF 1C0 1C1 1C2 3D Knight from Hell 1C2 1C3 1C4 1C5 3E Angel of Death Zalera 1C5 1C6 1C7 1C8 3F Archer from Hell 1C8 1C9 1CA 1CB 40 Regulator Hashmalu 1CB 1CC 1CD 1CE 41 Holy Angel from Hell 1CE 1CF 1D0 1D1 42 Wizard from Hell 1D1 1D2 1D3 1D4 43 Impure King Queklain 1D4 1D5 1D6 1D7 44 Time Mage from Hell 1D7 1D8 1D9 1DA 45 Ghost of Fury Adramelk 1DA 1DB 1DC 1DD 46 Oracle from Hell 1DD 1DE 1DF 1E0 47 Summoner from Hell 1E0 1E1 1E2 1E3 48 Holy Dragon Reis 1E3 1E4 1E5 1E6 49 Arch Angel Altima2 1E6 1E7 1E8 1E9 4A Squire generic 1E9 1EA 1EB 1EC 4B Chemist generic 1EC 1ED 1EE 1EF 4C Knight generic 1EF 1F0 1F1 1F2 4D Archer generic 1F2 1F3 1F4 1F5 4E Monk generic 1F5 1F6 1F7 1F8 4F Priest generic 1F8 1F9 1FA 1FB 50 Wizard generic 1FB 1FC 1FD 1FE 51 Time Mage generic 1FE 1FF 200 201 52 Summoner generic 201 202 203 204 53 Thief generic 204 205 206 207 54 Mediator generic 207 208 209 20A 55 Oracle generic 20A 20B 20C 20D 56 Geomancer generic 20D 20E 20F 210 57 Lancer generic 210 211 212 213 58 Samurai generic 213 214 215 216 59 Ninja generic 216 217 218 219 5A Calculator generic 219 21A 21B 21C 5B Bard generic 21C 21D 21E 21F 5C Dancer generic 21F 220 221 222 5D Mime generic 222 223 224 225 5E Chocobo Chocobo 225 226 227 228 5F Black Chocobo Chocobo 228 229 22A 22B 60 Red Chocobo Chocobo 22B 22C 22D 22E 61 Goblin Goblin 22E 22F 230 231 62 Black Goblin Goblin 231 232 233 234 63 Gobbledeguck Goblin 234 235 236 237 64 Bomb Bomb 237 238 239 23A 65 Grenade Bomb 23A 23B 23C 23D 66 Explosive Bomb 23D 23E 23F 240 67 Red Panther Panther 240 241 242 243 68 Cuar Panther 243 244 245 246 69 Vampire Panther 246 247 248 249 6A Pisco Demon Mindflayer 249 24A 24B 24C 6B Squidlarkin Mindflayer 24C 24D 24E 24F 6C Mindflare Mindflayer 24F 250 251 252 6D Skeleton Skeleton 252 253 254 255 6E Bone Snatch Skeleton 255 256 257 258 6F Living Bone Skeleton 258 259 25A 25B 70 Ghoul Ghost 25B 25C 25D 25E 71 Gust Ghost 25E 25F 260 261 72 Revenant Ghost 261 262 263 264 73 Flotiball Ahriman 264 265 266 267 74 Ahriman Ahriman 267 268 269 26A 75 Plague Ahriman 26A 26B 26C 26D 76 Juravis Cockatrice 26D 26E 26F 270 77 Steel Hawk Cockatrice 270 271 272 273 78 Cockatoris Cockatrice 273 274 275 276 79 Uribo Uribo 276 277 278 279 7A Porky Uribo 279 27A 27B 27C 7B Wildbow Uribo 27C 27D 27E 27F 7C Woodman Treant 27F 280 281 282 7D Trent Treant 282 283 284 285 7E Taiju Treant 285 286 287 288 7F Bull Demon Minotaur 288 289 28A 28B 80 Minitaurus Minotaur 28B 28C 28D 28E 81 Sacred Minotaur 28E 28F 290 291 82 Morbol Morbol 291 292 293 294 83 Ochu Morbol 294 295 296 297 84 Great Morbol Morbol 297 298 299 29A 85 Behemoth Behemoth 29A 29B 29C 29D 86 King Behemoth Behemoth 29D 29E 29F 2A0 87 Dark Behemoth Behemoth 2A0 2A1 2A2 2A3 88 Dragon Dragon 2A3 2A4 2A5 2A6 89 Blue Dragon Dragon 2A6 2A7 2A8 2A9 8A Red Dragon Dragon 2A9 2AA 2AB 2AC 8B Hyudra Hydra 2AC 2AD 2AE 2AF 8C Hydra Hydra 2AF 2B0 2B1 2B2 8D Tiamat Hydra 2B2 2B3 2B4 2B5 8E 2B5 2B6 2B7 2B8 8F 2B8 2B9 2BA 2BB 90 Byblos Apanda 2BB 2BC 2BD 2BE 91 Steel Giant Worker 2BE 2BF 2C0 2C1 92 ------------ ------- 2C1 2C2 2C3 2C4 93 ------------ ------- 2C4 2C5 2C6 2C7 94 ------------ ------- 2C7 2C8 2C9 2CA 95 ------------ ------- 2CA 2CB 2CC 2CD 96 Apanda Apanda 2CD 2CE 2CF 2D0 97 Serpentarius Elidibs 2D0 2D1 2D2 2D3 98 Holy Dragon Reis? 2D3 2D4 2D5 2D6 99 Archaic Demon Demon 2D6 2D7 2D8 2D9 9A Ultima Demon Demon 2D9 2DA 2DB 2DC Now the codes: 153 3006www8 00?? [8] First command modifier. 154 3006www9 00?? [16] Inherent ability #1. 3006wwwA 000? 155 3006wwwB 00?? [16] Inherent ability #2. 3006wwwC 000? 156 3006wwwD 00?? [16] Inherent ability #3. 3006wwwE 000? 157 3006wwwF 00?? [16] Inherent ability #4. 3006xxx0 000? 158 3006xxx1 00?? [8] Equippable items #1. 159 3006xxx2 00?? [8] Equippable items #2. 160 3006xxx3 00?? [8] Equippable items #3. 161 3006xxx4 00?? [8] Equippable items #4. 162 3006xxx5 00?? [8] "C" value for HP points. 163 3006xxx6 00?? [8] HP point multiplier. 164 3006xxx7 00?? [8] "C" value for MP points. 165 3006xxx8 00?? [8] MP point multiplier. 166 3006xxx9 00?? [8] "C" value for Speed points. 167 3006xxxA 00?? [8] Speed point multiplier. 168 3006xxxB 00?? [8] "C" value for PA points. 169 3006xxxC 00?? [8] PA point multiplier. 170 3006xxxD 00?? [8] "C" value for MA points. 171 3006xxxE 00?? [8] MA point multiplier. 172 3006xxxF 00?? [8] Move. 173 3006yyy0 00?? [8] Jump. 174 3006yyy1 00?? [8] Class evade. 175 3006yyy2 00?? [8] Permanent statuses #1. 176 3006yyy3 00?? [8] Permanent statuses #2. 177 3006yyy4 00?? [8] Permanent statuses #3. 178 3006yyy5 00?? [8] Permanent statuses #4. 176 3006yyy6 00?? [8] Permanent statuses #5. 177 3006yyy7 00?? [8] Status immunities #1. 178 3006yyy8 00?? [8] Status immunities #2. 179 3006yyy9 00?? [8] Status immunities #3. 180 3006yyyA 00?? [8] Status immunities #4. 181 3006yyyB 00?? [8] Status immunities #5. 182 3006yyyC 00?? [8] Status at start of battle #1. 183 3006yyyD 00?? [8] Status at start of battle #2. 184 3006yyyE 00?? [8] Status at start of battle #3. 185 3006yyyF 00?? [8] Status at start of battle #4. 186 3006zzz0 00?? [8] Status at start of battle #5. Status #1 (168, 173, 178): 01 = Performing 02 = Defending 04 = Jump 08 = Charging 10 = Undead 20 = Dead 40 = Crystal 80 = ? Stauts #2 (169, 174, 179): 01 = Treasure 02 = ? 04 = Blood Suck 08 = Silence 10 = Confusion 20 = Darkness 40 = Invite 80 = Petrify Status #3 (170, 175, 180): 01 = Critical 02 = Frog 04 = Chicken 08 = Berserk 10 = Transparent 20 = Reraise 40 = Float 80 = Oil Status #4 (171, 176, 181): 01 = (cannot be hit by spells or effects) 02 = Stop 04 = Slow 08 = Haste 10 = Shell 20 = Protect 40 = Regen 80 = Poison Stauts #5 (172, 177, 182): 01 = Death Sentence 02 = Reflect 04 = Don't Act 08 = Don't Move 10 = Sleep 20 = Charm 40 = Innocent 80 = Faith 187 3006zzz1 00?? [8] Absorb elements. 01 = Dark 02 = Holy 04 = Water 08 = Earth 10 = Wind 20 = Ice 40 = Lightning 80 = Fire Add values together to affect multiple elements. 188 3006zzz2 00?? [8] Cancel elements. 189 3006zzz3 00?? [8] Half elements. 190 3006zzz4 00?? [8] Weak elements. 191 3006zzz5 00?? [8] Monster's portrait. 192 3006zzz6 00?? [8] Monster's palette. 193 3006zzz7 00?? [8] Monster's graphic. 01 = Chocobo 0D = Marlboro 02 = Goblin 0E = Dragon 03 = Bomb 0F = Behemoth 04 = Panther 10 = Hydra 05 = Mindflayer 11 = Apanda 06 = Skeleton 12 = Steel Giant 07 = Ghost 13 = Archaic Demon 08 = Ahriman 14 = Ultima Demon 09 = Cockatrice 0A = Uribo 0B = Treant 0C = Minotaur JOB CHANGE WHEEL MODIFIERS: These codes will modify the jobs that appear on the job-changing wheel. Some jobs may not work properly. 194 801C83F0 00?? [16] Number of jobs 195 801C83F8 00?? [16] Job #1 modifier 196 801C83FA 00?? [16] Job #2 modifier 197 801C83FC 00?? [16] Job #3 modifier 198 801C83FE 00?? [16] Job #4 modifier 199 801C8400 00?? [16] Job #5 modifier 200 801C8402 00?? [16] Job #6 modifier 201 801C8404 00?? [16] Job #7 modifier 202 801C8406 00?? [16] Job #8 modifier 203 801C8408 00?? [16] Job #9 modifier 204 801C840A 00?? [16] Job #10 modifier 205 801C840C 00?? [16] Job #11 modifier 206 801C840E 00?? [16] Job #12 modifier 207 801C8410 00?? [16] Job #13 modifier 208 801C8412 00?? [16] Job #14 modifier 209 801C8414 00?? [16] Job #15 modifier 210 801C8416 00?? [16] Job #16 modifier 211 801C8418 00?? [16] Job #17 modifier 212 801C841A 00?? [16] Job #18 modifier 213 801C841C 00?? [16] Job #19 modifier 214 801C841E 00?? [16] Job #20 modifier 215 801C8420 00?? [16] Job #21 modifier 216 801C8422 00?? [16] Job #22 modifier 217 801C8424 00?? [16] Job #23 modifier 218 801C8426 00?? [16] Job #24 modifier 219 801C8428 00?? [16] Job #25 modifier 220 801C842A 00?? [16] Job #26 modifier 221 801C842C 00?? [16] Job #27 modifier 222 801C842E 00?? [16] Job #28 modifier 223 801C8430 00?? [16] Job #29 modifier 224 801C8432 00?? [16] Job #30 modifier 225 801C8434 00?? [16] Job #31 modifier 226 801C8436 00?? [16] Job #32 modifier 227 801C8438 00?? [16] Job #33 modifier 228 801C843A 00?? [16] Job #34 modifier 229 801C843C 00?? [16] Job #35 modifier 230 801C843E 00?? [16] Job #36 modifier 231 801C8440 00?? [16] Job #37 modifier 232 801C8442 00?? [16] Job #38 modifier 233 801C8444 00?? [16] Job #39 modifier 234 801C8446 00?? [16] Job #40 modifier 235 801C8448 00?? [16] Job #41 modifier 236 801C844A 00?? [16] Job #42 modifier 237 801C844C 00?? [16] Job #43 modifier 238 801C844E 00?? [16] Job #44 modifier .NNNNNNN. PART FIVE (NNNNNNN` -================================================================- NNNL__. `hard mode' code NNNNNNNN. from NeoWeird's site `NNNL http://neoweird.tripod.com/gameshark/Hard_Mode.html __. (NNN (NNNL_NNNF 4NNNNNNF """" Courtesy of NeoWeird's site, http://neoweird.tripod.com/gameshark/Hard_Mode.html This code will make all humans you meet in battle master _all_ of their jobs. This means you'll start seeing enemies casting Holy, Bahamut, and Flare, using Move +3 and Blade Grasp, and a bunch of other abilities that the AI normally does not have enough JP to use. GS 2.2 or higher is required. Note that because the GS cannot handle more than 15 lines of code in a single cheat, you'll have to enter this as three separate 'codes'. 239 50003901 0000 Hard mode 30190965 00FF 50003901 0000 30190B25 00FF 50003901 0000 30190CE5 00FF 50003901 0000 30190EA5 00FF 50003901 0000 30191065 00FF 50003901 0000 30191225 00FF 50003901 0000 301913E5 00FF 50003901 0000 Hard mode (continued) 301915A5 00FF 50003901 0000 30191765 00FF 50003901 0000 30191925 00FF 50003901 0000 30191AE5 00FF 50003901 0000 30191CA5 00FF 50003901 0000 30191E65 00FF 50003901 0000 Hard mode (continued) 30192025 00FF 50003901 0000 301921E5 00FF 50003901 0000 301921A5 00FF .NNN PART SIX (NNNF -===============================================================- JNNNN_. substitution digits for parts 1 - 5 JNNNNNNNL .NNN` `NNN) (NNN JNN) NNNN_JNNN) `NNNNNNN` `"""` You might want to print this part out as a separate packet so you can conveniently use it with all the codes contained in the previous part. -===================- JOB AND SPRITE DIGITS -===================- relevant codes ```````````````````````````````````````````````````````` SPRITE / BASE CURRENT JOB FORMATION CODES 1: 3005xx74 00## 3: 3005xx76 00?? IN-BATTLE CODES 97: 3019pppC 00## 99: 3019pppF 00?? ```````````````````````````````````````````````````````` JOB WHEEL MODIFIER -> See codes 195 - 238 auxiliary codes ```````````````````````````````````````````````````````` SEX CHANGE 4: 3005xx78 00s0 s = 2 -> monster 4 -> female 8 -> male ```````````````````````````````````````````````````````` The first code (1 or 97) defines "who the character is", including the graphic. - For a normal human (male), replace ## with 80. \ > Base job is "Squire" - For a normal female, replace ## with 81. / - For a special human (e.g., one with a non-generic sprite), replace ## with the appropriate two-digit combination from the list for the next code. - If ?? > 82 (most monsters), then ## = 82. That is, if the number on the left hand side of the chart below is greater than 82 for the sprite & base class that you desire, you will input "82" rather than the number on the chart in this code. The second code (3 or 99) defines which job the character is currently, and with it, their primary battle command, equippable items, base stats, and inherent abilities/limitations. For a special human, the value for this code and for the code above should be the same. For a monster, the value for the first code (##) should be 82 and the value of the second code (??) should correspond to the monster you want. Some notes (read before e-mailing me): * MAKE SURE you begin the codes with a _3_, not an 8! * If you change Ramza's sprite, you will not be able to pass the following battles: - vs. Wiegraf in Riovanes Castle - opening the floodgate at Bethla Garrison So, if you're going to change Ramza's sprite, make sure you've either already finished these battles or you know how to change it back to the original. * Make sure you _have_ a character to modify in the slot you're trying to modify. * It's best if the character you're trying to create is the same sex as the one you're creating it from: i.e., change females to females, males to males, and monsters to monsters. If you want to align the sex via GameShark, see code 4. * If you input more than 16 codes at once, the game may appear to hang at the "Checking memory card..." screen. If this happens, just turn the GS off and turn it back on once your game is loaded. * If you use a combination for the sprite code (3005xx74 00##) that is different from the one you use for the current job code (8005XX76 00??), you may find that you don't know any abilities for your current job and can't learn any. To fix this, make both the sprite and current job codes equal to the current job you want. You should now be able to learn all the abilities of that job. When you have learned them all, simply switch back to the original sprite, and you will now be able to use all the abilities of the job! (Or, instead of doing this, you can just enter code 26 to master your base class; this will apply no matter what your base class is.) REMEMBER: ## is the substitution in the code 3005xx74 00## ?? is the substitution in the code 8005xx76 00?? ---------------------------------------------------------------------- Key for human classes: {3} {4} 05 | Holy Knight{2} SPRITE: Delita, second incarnation M {1} |----------------------------------------------------------------- | COMMAND: Holy Sword, 1D{5} FORMATION SCREEN: Ramza{6} | EQUIP: Swd, Shl, Hlm, Arm, Rbe{7} | NOTES: Looks screwy on the party placement screen before battle{8} | Delita as a Holy Black Sheep Knight.{9} {1} Combination in question. Enter as ## in [3005xx74 00##] to change sprite and base class. Enter as ?? in [8005xx76 00??] to change current job. {2} Name of job the combination will yield {3} Sprite that the combination will yield {4} Whether a male (M) or female (F) should be transformed into this {5} Primary command that this job will yield; GS digit for that command in 3005xx7B 00?? (code 6). {6} Sprite that will appear on the formation screen if you use this combination in the 'sprite' code. 'same' indicates that the sprite used on the formation screen will be the same as that used in battle; 'Ramza' indicates that the formation screen sprite will appear as a Chapter 1 Ramza (though the battle sprite will look normal). There is NO WAY TO FIX THIS; characters that appear as Ramza on the formation screen were not intended to be playable, and thus their formation screen sprites are understandably glitched. It's not that big of a deal, as most of the game is battle anyway. :) (7} Equippable items if you use this combination in the 'current job' code: Knf - Knife Nja - Ninja Sword Swd - Sword KnS - Knight Sword Lan - Lance Fla - Flail Axe - Axe Bow - Bow XBw - Crossbow Sta - Staff Rod - Rod Stk - Stick Dic - Dictionary Kta - Katana Cth - Cloth Hrp - Harp Shl - Shield Hat - Hat Hlm - Helmet Clt - Clothes Rbe - Robe Arm - Armor (8) Inherent abilities of the job or other important comments regarding this combination (9} Less important comments; a description of the job or of the person from whom the job originates = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = SPECIAL HUMANS Instructions for combinations 00 - 3B: > These are all 'special humans', so ## is the same as ?? -- that is, you can use these combinations both for sprites and current jobs. 00 | [none] SPRITE: [none] |----------------------------------------------------------------- | COMMAND: [none] FORMATION SCREEN: [none] | EQUIP: [none] | PROPERTIES: [none] | Null. 01 | Squire SPRITE: Ramza, chapter 1 M |----------------------------------------------------------------- | COMMAND: Guts, 19 FORMATION SCREEN: same | EQUIP: Swd, Knf, Fla, Shl, Hlm, Hat, Arm, Clt, Rbe | NOTES: | If you accidentally change Ramza's sprite in chapter 1, | use this combination [30057F74 0001] to change it back. 02 | Squire SPRITE: Ramza, chapter 2/3 M |----------------------------------------------------------------- | COMMAND: Guts, 1A FORMATION SCREEN: same | EQUIP: Swd, Knf, Fla, Shl, Hlm, Hat, Arm, Clt, Rbe | NOTES: | If you accidentally change Ramza's sprite in chapter 2 or 3, | use this combination [30057F74 0002] to change it back. 03 | Squire SPRITE: Ramza, chapter 4 M |----------------------------------------------------------------- | COMMAND: Guts, 1B FORMATION SCREEN: same | EQUIP: Swd, Knf, Fla, Shl, Hlm, Hat, Arm, Clt, Rbe | NOTES: | If you accidentally change Ramza's sprite in chapter 4, | use this combination [30057F74 0003] to change it back. 04 | Squire SPRITE: Delita, chapter 1 M |----------------------------------------------------------------- | COMMAND: Guts, 1C FORMATION SCREEN: same | EQUIP: Swd, Knf, Fla, Shl, Hat, Clt, Rbe | NOTES: | Delita as a squire in chapter 1. 05 | Holy Knight SPRITE: Delita, second incarnation M |----------------------------------------------------------------- | COMMAND: Holy Sword, 1D FORMATION SCREEN: Ramza | EQUIP: Swd, Shl, Hlm, Arm, Rbe | NOTES: Looks screwy on the party placement screen before battle | Delita as a Holy Black Sheep Knight. 06 | Arc Knight SPRITE: Delita, final incarnation M |----------------------------------------------------------------- | COMMAND: Mighty Sword, 1E FORMATION SCREEN: Ramza | EQUIP: Swd, KSw, Shl, Hlm, Arm, Rbe | NOTES: | Delita in his kingly garb. 07 | Squire SPRITE: Algus M |----------------------------------------------------------------- | COMMAND: Basic Skill, 1F FORMATION SCREEN: same | EQUIP: Swd, Knf, Fla, Shl, Hat, Clt, Rbe | NOTES: | Algus Sadolfas, the treacherous cadet. 08 | Arc Knight SPRITE: Zalbag M |----------------------------------------------------------------- | COMMAND: Destroy Sword, 4B FORMATION SCREEN: Ramza | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe | NOTES: | Zalbag Beoulve, general of the Hokuten. 09 | Lune Knight SPRITE: Dycedarg M |----------------------------------------------------------------- | COMMAND: Sword Skill, 46 FORMATION SCREEN: Ramza | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe | NOTES: Inherent Defense Up, Magic Def UP | Dycedarg Beoulve. Should be 'Rune Knight'. 0A | Duke SPRITE: Larg M |----------------------------------------------------------------- | COMMAND: [none] FORMATION SCREEN: Ramza | EQUIP: [none] | NOTES: | You probably only want to use this for the sprite. 0B | Duke SPRITE: Goltana M |----------------------------------------------------------------- | COMMAND: [none] FORMATION SCREEN: Ramza | EQUIP: [none] | NOTES: | You probably only want to use this for the sprite. 0C | Princess SPRITE: Ovelia F |----------------------------------------------------------------- | COMMAND: Holy Magic, 24 FORMATION SCREEN: same | EQUIP: Stf, Hat, Rbe | NOTES: Inherent Defense UP, Mag Def UP | Princess Ovelia. 0D | Holy Swordsman SPRITE: Orlandu M |----------------------------------------------------------------- | COMMAND: All Swordskill,4A FORMATION SCREEN: same | EQUIP: Swd, KnS, Nja, Kta, Shl, Hlm, Hat, Arm, Clt, Rbe | NOTES: | The all-powerful 'Thunder God Cid'. 0E | High Priest SPRITE: Funeral M |----------------------------------------------------------------- | COMMAND: [none] FORMATION SCREEN: Ramza | EQUIP: Rbe | NOTES: | Marge Funeral, High Priest of the Glabados Church. Again, good | only for its sprite. 0F | Dragoner SPRITE: Reis (human) F |----------------------------------------------------------------- | COMMAND: Dragon, FORMATION SCREEN: same | EQUIP: [none] | NOTES: Inherent Martial Arts, Monster Talk, Train, Two Swords | Reis' human form. 10 | Holy Priest SPRITE: Zalmo M |----------------------------------------------------------------- | COMMAND: White-aid, 2A FORMATION SCREEN: Ramza | EQUIP: Rod, Stf, Stk, Dic, Hat, Clt, Rbe | NOTES: | Heresy Examiner Zalmo. Try Equip Sword for some new abilities | in 'White-aid'. 11 | Dark Knight SPRITE: Gafgarion M |----------------------------------------------------------------- | COMMAND: Dark Sword, 20 FORMATION SCREEN: same | EQUIP: Swd, Shl, Hlm, Arm, Rbe | NOTES: | Job of Gaff Gafgarion, the mercenary. 12 | Hell Knight SPRITE: Malak M |----------------------------------------------------------------- | COMMAND: Un-truth, 2E FORMATION SCREEN: weird bald dude | EQUIP: [none] | NOTES: | This imitation Hell Knight can't equip anything. 13 | Bishop SPRITE: Simon M |----------------------------------------------------------------- | COMMAND: [none] FORMATION SCREEN: same | EQUIP: [none] | NOTES: | The caretaker of Orbonne Monastery. Most useful as a sprite. 14 | Cleric SPRITE: Alma F |----------------------------------------------------------------- | COMMAND: Holy Magic, 31 FORMATION SCREEN: Male Cleric | EQUIP: [none] | NOTES: This isn't the real Alma -- probably used only internally | by the game. 15 | Astrologist SPRITE: Olan M |----------------------------------------------------------------- | COMMAND: Starry Heaven, 2F FORMATION SCREEN: same | EQUIP: Dic, Hat, Clt, Rbe | NOTES: | Olan Durai, author of the 'Durai Papers'. 16 | Engineer SPRITE: Mustadio M |----------------------------------------------------------------- | COMMAND: Snipe, 25 FORMATION SCREEN: same | EQUIP: Gun, Hat, Clt, Rbe | NOTES: | The job of Ramza's friend, Mustadio. 17 | Dark Knight SPRITE: Gafgarion M |----------------------------------------------------------------- | COMMAND: Dark Sword, 20 FORMATION SCREEN: same | EQUIP: Swd, Shl, Hlm, Arm, Rbe | NOTES: | As far as I can tell, the same as 11. 18 | Cardinal SPRITE: Draclau M |----------------------------------------------------------------- | COMMAND: [none] FORMATION SCREEN: Ramza | EQUIP: Knf, Rbe | NOTES: | Suprisingly, this cardinal does not wear red. 19 | Heaven Knight SPRITE: Rafa F |----------------------------------------------------------------- | COMMAND: Truth, 2D FORMATION SCREEN: same | EQUIP: Stf, Stk, Hat, Rbe | NOTES: | Rafa, the Heaven Knight. 1A | Hell Knight SPRITE: Malak M |----------------------------------------------------------------- | COMMAND: Un-truth, 2E FORMATION SCREEN: same | EQUIP: Stf, Stk, Hat, Rbe | NOTES: | Rafa's brother, the Hell Knight, Malak. 1B | Arc Knight SPRITE: Elmdor M |----------------------------------------------------------------- | COMMAND: Sword Spirit, 3B FORMATION SCREEN: Ramza | EQUIP: Kta, Shl, Hat, Hlm, Clt, Arm, Rbe | NOTES: Unfortunately, Elmdor's Sword Spirit command will never | work. Best to use the sprite and make him a different job, like | Samurai. It's a pity too, because the Arc Knight job has great | stats. 1C | Delita's Sis SPRITE: Teta F |----------------------------------------------------------------- | COMMAND: Magic, 23 FORMATION SCREEN: same | EQUIP: [none] | NOTES: If you use the 'Delita's Sis' job, she'll always be dead | on the battlefield. 1D | Arc Duke SPRITE: Barinten M |----------------------------------------------------------------- | COMMAND: [none] FORMATION SCREEN: Ramza | EQUIP: Rbe | NOTES: Another useless class; just for sprite use. 1E | Holy Knight SPRITE: Agrias F |----------------------------------------------------------------- | COMMAND: Holy Sword, 21 FORMATION SCREEN: same | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe | NOTES: | Agrias Oaks, faithful protector of Princess Ovelia. 1F | Temple Knight SPRITE: Beowulf M |----------------------------------------------------------------- | COMMAND: Magic Sword, 45 FORMATION SCREEN: same | EQUIP: Knf, Swd, KnS, Shl, Hlm, Arm, Rbe | NOTES: | Only slightly less powerful than the Anglo-Saxon legend.... 20 | White Knight SPRITE: Wiegraf, first incarnation M |----------------------------------------------------------------- | COMMAND: Holy Sword, 22 FORMATION SCREEN: Balmafula (!!) | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe | NOTES: | Wiegraf Folles of the Death Corps, before possession by Lucavi. | Ever noticed that he looks like a palette-switched Beowulf? 21 | Arc Witch SPRITE: Balmafula F |----------------------------------------------------------------- | COMMAND: [none] FORMATION SCREEN: same | EQUIP: Knf, Rbe | NOTES: | Another class that doesn't have any abilities, but does have a | nice sprite. 22 | Engineer SPRITE: Mustadio M |----------------------------------------------------------------- | COMMAND: Snipe, 25 FORMATION SCREEN: same | EQUIP: Gun, Hat, Clt, Rbe | NOTES: | The job of Ramza's friend, Mustadio. 23 | Bi-Count SPRITE: Rudvich M |----------------------------------------------------------------- | COMMAND: [none] FORMATION SCREEN: Ramza | EQUIP: Rbe | NOTES: Bart Rudvich, notorious black market trader. He's got no | abilities, and his class should have been translated 'Viscount'. 24 | Divine Knight SPRITE: Vormav M |----------------------------------------------------------------- | COMMAND: Mighty Sword, 40 FORMATION SCREEN: Ramza | EQUIP: Swd, KnS, Shl, Hlm, Arm, Clt, Rbe | NOTES: Vormav Tingel, leader of the new Zodiac Braves. | Immune to several status ailments. 25 | Divine Knight SPRITE: Rofel M |----------------------------------------------------------------- | COMMAND: Mighty Sword, 40 FORMATION SCREEN: Ramza | EQUIP: Swd, KnS, Shl, Hlm, Arm, Clt, Rbe | NOTES: Vormav's henchman. This job is also immune to several | status ailments. 26 | Knight Blade SPRITE: Izlude M |----------------------------------------------------------------- | COMMAND: Battle Skill, 33 FORMATION SCREEN: Ramza | EQUIP: Swd, KnS, Lan, Nja, Shl, Hlm, Arm, Rbe | NOTES: The son of Vormav, he, too, is endowed with the Zodiac | Braves' status immunities. 27 | Sorceror SPRITE: Kletian M |----------------------------------------------------------------- | COMMAND: All Magic, 48 FORMATION SCREEN: Ramza | EQUIP: Rod, Stf, Stk, Hat, Clt, Rbe | NOTES: Another of the Zodiac Braves, this is one of the few | special magic-using classes. 28 | White Knight SPRITE: Wiegraf, second incarnation M |----------------------------------------------------------------- | COMMAND: Holy Sword, 30 FORMATION SCREEN: Balmafula | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe | NOTES: | Wiegraf after being possessed by Lucavi. 29 | Heaven Knight SPRITE: Rafa F |----------------------------------------------------------------- | COMMAND: Truth, 32 FORMATION SCREEN: same | EQUIP: Stf, Stk, Hat, Rbe | NOTES: | Rafa, the Heaven Knight. 2A | Divine Knight SPRITE: Meliadoul F |----------------------------------------------------------------- | COMMAND: Mighty Sword, 43 FORMATION SCREEN: same | EQUIP: Swd, KnS, Lan, XBw, Shl, Hlm, Arm, Rbe | NOTES: | Meliadoul Tingel, Vormav's daughter. 2B | Engineer SPRITE: Balk M |----------------------------------------------------------------- | COMMAND: Snipe, 25 FORMATION SCREEN: Ramza | EQUIP: Knf, XBw, Gun, Hat, Arm, Rbe | NOTES: | Balk is another Zodiac Brave, with powers similar to Mustadio's. 2C | Cleric SPRITE: Alma F |----------------------------------------------------------------- | COMMAND: Holy Magic, 4C FORMATION SCREEN: same | EQUIP: [none] | NOTES: | Another fake version of Alma's class. 2D | Assassin SPRITE: Celia F |----------------------------------------------------------------- | COMMAND: Use Hand, 36 FORMATION SCREEN: Ramza | EQUIP: Kta, Hat, Clt | NOTES: This will glitch the game if you use it in the sprite | code. Use 2E instead for sprite, and only use this in the | current job code. You can use this sprite, however, if you | are playing the game on an emulator such as Bleem! or ePSXe. 2E | Assassin SPRITE: Lede F |----------------------------------------------------------------- | COMMAND: Use Hand, 37 FORMATION SCREEN: Ramza | EQUIP: Nja, Hat, Clt | NOTES: Celia, the pink Assassin, is the only Assassin sprite you | can use without crashing the game. Assassin is one of the most | powerful classes in the game. 2F | Divine Knight SPRITE: Meliadoul F |----------------------------------------------------------------- | COMMAND: Mighty Sword, 43 FORMATION SCREEN: same | EQUIP: Swd, KnS, Lan, XBw, Shl, Hlm, Arm, Rbe | NOTES: | Meliadoul Tingel, Vormav's daughter. 30 | Cleric SPRITE: Alma F |----------------------------------------------------------------- | COMMAND: Holy Magic, 4C FORMATION SCREEN: same | EQUIP: Stf, Hat, Rbe | NOTES: | The real job of Alma Beoulve, Ramza's beloved sister. 31 | Phony Saint SPRITE: Ajora M |----------------------------------------------------------------- | COMMAND: [none] FORMATION SCREEN: Ramza | EQUIP: Rbe | NOTES: | Glitchy. Ajora before he transforms into Altima. 32 | Soldier SPRITE: Cloud M |----------------------------------------------------------------- | COMMAND: Limit, 29 FORMATION SCREEN: same | EQUIP: Swd, Shl, Hat, Clt, Rbe | NOTES: | Cloud Strife, hero of FF7. 33 | Arc Knight SPRITE: Zalbag (possessed) M |----------------------------------------------------------------- | COMMAND: Destroy Sword, 4B FORMATION SCREEN: Ramza | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe | NOTES: One of the best classes in the game, statistically. | Zalbag possessed by Lucavi. 34 | Holy Knight SPRITE: Agrias F |----------------------------------------------------------------- | COMMAND: Holy Sword, 28 FORMATION SCREEN: same | EQUIP: Swd, KnS, Shl, Hlm, Rib, Arm, Rbe | NOTES: | Agrias Oaks, faithful protector of Princess Ovelia. 35 | Chemist SPRITE: Male Chemist M |----------------------------------------------------------------- | COMMAND: Item, A1 FORMATION SCREEN: Ramza | EQUIP: Knf, Gun, Hat, Clt | NOTES: | Fake chemist. 36 | Priest SPRITE: Male Priest M |----------------------------------------------------------------- | COMMAND: White Magic, A2 FORMATION SCREEN: Ramza | EQUIP: Stf, Hat, Rbe | NOTES: | Fake priest. 37 | Wizard SPRITE: Male Wizard M |----------------------------------------------------------------- | COMMAND: Black Magic, A3 FORMATION SCREEN: Ramza | EQUIP: Rod, Hat, Rbe | NOTES: | Fake wizard. 38 | Oracle SPRITE: Male Oracle M |----------------------------------------------------------------- | COMMAND: Yin-Yang Magic,A3 FORMATION SCREEN: Ramza | EQUIP: Stk, Hat, Rbe | NOTES: | Fake oracle. 39 | [none] SPRITE: Ramza ? |----------------------------------------------------------------- | COMMAND: [none] FORMATION SCREEN: Ramza | EQUIP: ??? | NOTES: | ??? 3A | [none] SPRITE: Celia ? |----------------------------------------------------------------- | COMMAND: [none] FORMATION SCREEN: Ramza | EQUIP: ??? | NOTES: | Glitches game unless you are playing on an emulator. 3B | [none] SPRITE: Lede M |----------------------------------------------------------------- | COMMAND: [none] FORMATION SCREEN: Ramza | EQUIP: ??? | NOTES: | ??? 3C | Warlock SPRITE: Velius M |----------------------------------------------------------------- | COMMAND: Fear, 67 FORMATION SCREEN: Ramza | EQUIP: [none] | NOTES: Immune to several status ailments. | The evil transformation of Wiegraf. 3D | Knight (Undead) SPRITE: Male Knight M |----------------------------------------------------------------- | COMMAND: Sword Skill, 9B FORMATION SCREEN: Ramza | EQUIP: [none] | NOTES: Undead. | An undead Knight. 3E | Angel of Death SPRITE: Zarela M |----------------------------------------------------------------- | COMMAND: Fear, 6B FORMATION SCREEN: Ramza | EQUIP: [none] | NOTES: Immune to several status ailments. | The evil transformation of Elmdor. 3F | Archer (Undead) SPRITE: Male Archer M |----------------------------------------------------------------- | COMMAND: Charge, 9C FORMATION SCREEN: Ramza | EQUIP: [none] | NOTES: Undead. | An undead Archer. 40 | Regulator SPRITE: Hashmalum M |----------------------------------------------------------------- | COMMAND: Fear, 6F FORMATION SCREEN: Ramza | EQUIP: [none] | NOTES: Immune to several status ailments. | The evil transformation of Vormav. 41 | Holy Angel SPRITE: Altima, first incarnation F |----------------------------------------------------------------- | COMMAND: [none] FORMATION SCREEN: Ramza | EQUIP: [none] | NOTES: Inherent Float, Teleport 2 | Wow, ever felt guilty ogling a video-game character? ^_^() 42 | Wizard (Undead) SPRITE: Male Wizard M |----------------------------------------------------------------- | COMMAND: Black Magic, 9D FORMATION SCREEN: Ramza | EQUIP: [none] | NOTES: Undead. | An undead Wizard. 43 | Impure King SPRITE: Queklain M |----------------------------------------------------------------- | COMMAND: Fear, 73 FORMATION SCREEN: Ramza | EQUIP: [none] | NOTES: Immune to several status ailments. | The evil transformation of Cardinal Draclau. 44 | Time Mage (Undead) SPRITE: Female Time Mage F |----------------------------------------------------------------- | COMMAND: Time Magic, 9E FORMATION SCREEN: Ramza | EQUIP: [none] | NOTES: Undead. | An undead Time Mage. 45 | Ghost of Fury SPRITE: Adramelk M |----------------------------------------------------------------- | COMMAND: Fear, 77 FORMATION SCREEN: Ramza | EQUIP: [none] | NOTES: Immune to several status ailments. | The evil transformation of Dycedarg. 46 | Oracle (Undead) SPRITE: Male Oracle M |----------------------------------------------------------------- | COMMAND: Yin-Yang Magic,9F FORMATION SCREEN: Ramza | EQUIP: [none] | NOTES: Undead. | An undead Oracle. 47 | Summoner (Undead) SPRITE: Female Summoner F |----------------------------------------------------------------- | COMMAND: Summon Magic, A0 FORMATION SCREEN: Ramza | EQUIP: [none] | NOTES: Undead. | An undead Summoner. 48 | Holy Dragon SPRITE: Reis (Dragon form) F |----------------------------------------------------------------- | COMMAND: Breath, 2C FORMATION SCREEN: same | EQUIP: [none] | NOTES: | The dragon form of Reis. 49 | Arch Angel SPRITE: Altima, second incarnation F |----------------------------------------------------------------- | COMMAND: Complete Magic,7D FORMATION SCREEN: Ramza | EQUIP: [none] | NOTES: Inherent Float, Teleport 2, Face Up | Several status immunities. The game's final boss. GENERIC JOBS > Use the following combinations in the 'current job' (8005xx76 00??) code _only_. Combinations for 8005xx76 00?? 4A | Squire USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: Basic Skill, 05 | EQUIP: Knf, Swd, Hat, Clt, Fla, Axe 4B | Chemist USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: Item, 06 | EQUIP: Knf, Gun, Hat, Clt 4A | Knight USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: Battle Skill, 07 | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe 4D | Archer USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: Charge, 08 | EQUIP: Bow, XBw, Shl, Hat, Clt 4E | Monk USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: Punch Art, 09 | EQUIP: Clt 4F | Priest USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: White Magic, 0A | EQUIP: Sta, Hat, Rbe, Clt 50 | Wizard USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: Black Magic, 0B | EQUIP: Rod, Hat, Rbe, Clt 51 | Time Mage USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: Time Magic, 0C | EQUIP: Sta, Hat, Rbe, Clt 52 | Summoner USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: Summon Magic, 0D | EQUIP: Rod, Sta, Hat, Rbe, Clt 53 | Thief USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: Steal, 0E | EQUIP: Knf, Hat, Clt 54 | Mediator USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: Talk Skill, 0F | EQUIP: Knf, Gun, Hat, Clt, Rbe 55 | Oracle USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: Yin-Yang Magic, 10 | EQUIP: Rod, Sta, Stk, Dic, Hat, Clt, Rbe 56 | Geomancer USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: Elemental, 11 | EQUIP: Axe, Swd, Shl, Clt, Rbe 57 | Lancer USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: Jump, 12 | EQUIP: Lan, Shl, Hlm, Arm 58 | Samurai USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: Draw Out, 13 | EQUIP: Kta, Shl, Hlm, Arm 59 | Ninja USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: Throw, 14 | EQUIP: Nja, Knf, Fla, Hat, Clt 5A | Calculator USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: Math Skill, 15 | EQUIP: Stk, Dic, Hat, Clt, Rbe 5B | Bard USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: Sing, 16 | EQUIP: Hrp, Hat, Clt, Rbe 5C | Dancer USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: Dance, 17 | EQUIP: Knf, Cth, Hat, Clt, Rbe 5D | Mime USE ONLY WITH CURRENT JOB CODE |----------------------------------------------------------------- | COMMAND: [none -- mimics other characters in battle] | EQUIP: [none] ALWAYS LOOK LIKE A PARTICULAR TYPE OF GENERIC Use these in the sprite modifier code if you want special classes that look like normal characters -- for instance, a Dark Knight that looks like a Lancer. Instructions for combinations 60 - 7F: > Use _only_ with "sprite" code [3005xx74 00##] > The game did not intend you to use these combinations. Therefore, using these codes will make the 'default' job of the character into a monster class. Do _not_ change jobs to this monster class, or else the game will be very screwy! > On the formation screen, the characters will usually adopt the sprite of their _current_ job. But their sprite will be as designated below while in battle. > There are no combinations for Calculator, Bard, Dancer, or Mime, so don't ask. :) Combinations for 3005xx74 00## ## SPRITE GENDER -- -------------- ------ 60 Squire Male 61 Squire Female 62 Chemist Male 63 Chemist Female 64 Knight Male 65 Knight Female 66 Archer Male 67 Archer Female 68 Monk Male 69 Monk Female 6A Priest Male 6B Priest Female 6C Wizard Male 6D Wizard Female 6E Time Mage Male 6F Time Mage Female 70 Summoner Male 71 Summoner Female 72 Thief Male 73 Thief Female 74 Mediator Male 75 Mediator Female 76 Oracle Male 77 Oracle Female 78 Geomancer Male 79 Geomancer Female 7A Lancer Male 7B Lancer Female 7C Samurai Male 7D Samurai Female 7E Ninja Male 7F Ninja Female MONSTERS Instructions for combinations 5E - 8D: > _always_ input 3005xx74 0082, regardless of the monster type you want. > Monsters' sprites are determined by their class. The monster's class is changed by the code 8005xx76 00??. > All monsters have an inherent 'Counter' ability, plus the inherent abilities listed on the chart Key for monster classes: {4} 75 | Plague{2} TYPE: Ahriman (3) {3} MON {1} |----------------------------------------------------------------- | COMMANDS: Wing Attack MONSTER SKILL: Circle {6} | {5} Look of Devil INHERENT: Float, Fly, half Wind, | Death Sentence Ice weakness {7} | Use with 3005xx74 0082. {8} {1} Combination in question. Enter as ?? in [8005xx76 00??] to change to this class of monster. {2} Name of the monster class this combination will yield {3} Type of monster that this monster class is, and rank (1,2, or 3), with 1 being the most primitive version of the monster type and 3 being the most advanced. {4} Reminder to use a monster as your 'template' character {5} Attacks that this monster has access to. {6} Attack that monster will be able to use if standing next to a character with 'Monster Skill' (7} Inherent abilities or limitations of this monster class (8} Reminder to always use 3005xx74 0082 with monster codes; also may contain what the monster's name was supposed to be if it was translated particularly poorly. Combinations for 8005xx76 00?? 5E | Chocobo TYPE: Chocobo (1) MON |----------------------------------------------------------------- | COMMANDS: Choco Attack MONSTER SKILL: Choco Esuna | Choco Cure INHERENT: Move in water | | Use with 3005xx74 0082. 5F | Black Chocobo TYPE: Chocobo (2) MON |----------------------------------------------------------------- | COMMANDS: Choco Attack MONSTER SKILL: Choco Meteor | Choco Ball INHERENT: Fly, Move in water | Choco Esuna | Use with 3005xx74 0082. 60 | Red Chocobo TYPE: Chocobo (3) MON |----------------------------------------------------------------- | COMMANDS: Choco Attack MONSTER SKILL: Choco Cure | Choco Ball INHERENT: Ignore Height, Move in | Choco Meteor water | Use with 3005xx74 0082. 61 | Goblin TYPE: Goblin (1) MON |----------------------------------------------------------------- | COMMANDS: Tackle MONSTER SKILL: Goblin Punch | Eye Gouge INHERENT: Ice weakness | | Use with 3005xx74 0082. 62 | Black Goblin TYPE: Goblin (2) MON |----------------------------------------------------------------- | COMMANDS: Tackle MONSTER SKILL: Goblin Punch | Turn Punch INHERENT: Ice weakness | | Use with 3005xx74 0082. 63 | Gabbledegak TYPE: Goblin (3) MON |----------------------------------------------------------------- | COMMANDS: Tackle MONSTER SKILL: Mutilate | Eye Gouge INHERENT: Ice weakness | Goblin Punch | Use with 3005xx74 0082. 64 | Bomb TYPE: Bomb (1) MON |----------------------------------------------------------------- | COMMANDS: Bite MONSTER SKILL: Small Bomb | Self-Destruct INHERENT: Float, cannot enter water, | absorb Fire, half Ice, | Use with 3005xx74 0082. cancel Earth, weak vs Water 65 | Grenade TYPE: Bomb (2) MON |----------------------------------------------------------------- | COMMANDS: Bite MONSTER SKILL: Flame Attack | Self-Destruct INHERENT: Float, cannot enter water, | Small Bomb absorb Fire, half Ice, | Use with 3005xx74 0082. cancel Earth, weak vs Water 66 | Explosive TYPE: Bomb (3) MON |----------------------------------------------------------------- | COMMANDS: Bite MONSTER SKILL: Small Bomb | Self-Destruct INHERENT: Float, cannot enter water, | Spark absorb Fire, half Ice, | Use with 3005xx74 0082. cancel Earth, weak vs Water 67 | Red Panther TYPE: Cougar (1) MON |----------------------------------------------------------------- | COMMANDS: Scratch MONSTER SKILL: Cat Kick | Poison Nail INHERENT: cannot enter water, Ignore | Height, Earth weakness | Use with 3005xx74 0082. 68 | Cuar TYPE: Cougar (2) MON |----------------------------------------------------------------- | COMMANDS: Scratch MONSTER SKILL: Blaster | Cat Kick INHERENT: cannot enter water, Ignore | Poison Nail Height, Earth weakness | Use with 3005xx74 0082. (should have been 'Cougar') 69 | Vampire TYPE: Cougar (3) MON |----------------------------------------------------------------- | COMMANDS: Scratch MONSTER SKILL: Blood Suck | Cat Kick INHERENT: cannot enter water, Ignore | Blaster Height, Earth weakness | Use with 3005xx74 0082. 6A | Pisco Demon TYPE: Squid-mage (1) MON |----------------------------------------------------------------- | COMMANDS: Tentacle MONSTER SKILL: Black Ink | INHERENT: Lightning weakness, absorb | Water, move underwater | Use with 3005xx74 0082. 6B | Squidlarkin TYPE: Squid-mage (2) MON |----------------------------------------------------------------- | COMMANDS: Tentacle MONSTER SKILL: Mind Blast | Black Ink INHERENT: Lightning weakness, absorb | Odd Soundwave Water, move underwater | Use with 3005xx74 0082. 6C | Mindflare TYPE: Squid-mage (3) MON |----------------------------------------------------------------- | COMMANDS: Tentacle MONSTER SKILL: Level Blast | Black Ink INHERENT: Lightning weakness, absorb | Mind Blast Water, move underwater | Use with 3005xx74 0082. (should have been 'Mind Flayer') 6D | Skeleton TYPE: Skeleton (1) MON |----------------------------------------------------------------- | COMMANDS: Knife Hand MONSTER SKILL: Aqua Soul | Thunder Soul INHERENT: Undead, Fire weakness, Holy | weakness, absorb Darkness | Use with 3005xx74 0082. 6E | Bone Snatch TYPE: Skeleton (2) MON |----------------------------------------------------------------- | COMMANDS: Knife Hand MONSTER SKILL: Ice Soul | Aqua Soul INHERENT: Undead, Fire weakness, Holy | weakness, absorb Darkness | Use with 3005xx74 0082. 6F | Living Bone TYPE: Skeleton (3) MON |----------------------------------------------------------------- | COMMANDS: Knife Hand MONSTER SKILL: Wind Soul | Ice Soul INHERENT: Undead, Fire weakness, Holy | weakness, absorb Darkness | Use with 3005xx74 0082. 70 | Ghoul TYPE: Ghost (1) MON |----------------------------------------------------------------- | COMMANDS: Throw Spirit MONSTER SKILL: Grease Touch | Sleep Touch INHERENT: Undead, Fire weakness, Holy | weakness, absorb Darkness, | Use with 3005xx74 0082. Float, Teleport 71 | Gust TYPE: Ghost (2) MON |----------------------------------------------------------------- | COMMANDS: Throw Spirit MONSTER SKILL: Drain Touch | Grease Touch INHERENT: Undead, Fire weakness, Holy | (should be 'Ghost' or 'Ghast') weakness, absorb Darkness, | Use with 3005xx74 0082. Float, Teleport 72 | Revenant TYPE: Ghost (3) MON |----------------------------------------------------------------- | COMMANDS: Throw Spirit MONSTER SKILL: Zombie Touch | Drain Touch INHERENT: Undead, Fire weakness, Holy | weakness, absorb Darkness, | Use with 3005xx74 0082. Float, Teleport 73 | Flotiball TYPE: Ahriman (1) MON |----------------------------------------------------------------- | COMMANDS: Wing Attack MONSTER SKILL: Look of Fright | INHERENT: Float, Fly, half Wind, | Ice weakness | Use with 3005xx74 0082. (should be 'Float Eyeball') 74 | Ahriman TYPE: Ahriman (2) MON |----------------------------------------------------------------- | COMMANDS: Wing Attack MONSTER SKILL: Death Sentence | Look of Devil INHERENT: Float, Fly, half Wind, | Look of Fright Ice weakness | Use with 3005xx74 0082. 75 | Plague TYPE: Ahriman (3) MON |----------------------------------------------------------------- | COMMANDS: Wing Attack MONSTER SKILL: Circle | Look of Devil INHERENT: Float, Fly, half Wind, | Death Sentence Ice weakness | Use with 3005xx74 0082. 76 | Juravis TYPE: Cockatrice (1) MON |----------------------------------------------------------------- | COMMANDS: Scratch Up MONSTER SKILL: Feather Bomb | INHERENT: Fly, Earth weakness, half | Wind, cannot enter water | Use with 3005xx74 0082. (should be 'Shura Ibis') 77 | Steel Hawk TYPE: Cockatrice (2) MON |----------------------------------------------------------------- | COMMANDS: Scratch Up MONSTER SKILL: Beak | Shine Lover INHERENT: Fly, Earth weakness, half | Wind, cannot enter water | Use with 3005xx74 0082. 78 | Cockatoris TYPE: Cockatrice (3) MON |----------------------------------------------------------------- | COMMANDS: Scratch Up MONSTER SKILL: Beaking | Beak INHERENT: Fly, Earth weakness, half | Feather Bomb Wind, cannot enter water | Use with 3005xx74 0082. (should be 'Cockatrice') 79 | Uribo TYPE: Pig (1) MON |----------------------------------------------------------------- | COMMANDS: Straight Dash MONSTER SKILL: Oink | INHERENT: cannot enter water | | Use with 3005xx74 0082. 7A | Porky TYPE: Pig (2) MON |----------------------------------------------------------------- | COMMANDS: Straight Dash MONSTER SKILL: Nose Bracelet | Pooh- INHERENT: cannot enter water | | Use with 3005xx74 0082. 7B | Wildbow TYPE: Pig (3) MON |----------------------------------------------------------------- | COMMANDS: Straight Dash MONSTER SKILL: Please Eat | Nose Bracelet INHERENT: cannot enter water | | Use with 3005xx74 0082. (should be 'Wild Boar') 7C | Woodman TYPE: Dryad (1) MON |----------------------------------------------------------------- | COMMANDS: Leaf Dance MONSTER SKILL: Protect Spirit | INHERENT: Fire weakness | absorb Earth | Use with 3005xx74 0082. 7D | Trent TYPE: Dryad (2) MON |----------------------------------------------------------------- | COMMANDS: Leaf Dance MONSTER SKILL: Clam Spirit | Spirit of Life INHERENT: Fire weakness | absorb Earth | Use with 3005xx74 0082. (should be 'Treant') 7E | Taiju TYPE: Dryad (3) MON |----------------------------------------------------------------- | COMMANDS: Leaf Dance MONSTER SKILL: Magic Spirit | Protect Spirit INHERENT: Fire weakness | Clam Spirit absorb Earth | Use with 3005xx74 0082. 7F | Bull Demon TYPE: Minotaur (1) MON |----------------------------------------------------------------- | COMMANDS: Shake Off MONSTER SKILL: Gather Power | INHERENT: Water weakness | cannot enter water | Use with 3005xx74 0082. 80 | Minitaurus TYPE: Minotaur (2) MON |----------------------------------------------------------------- | COMMANDS: Shake Off MONSTER SKILL: Blow Fire | Wave Around INHERENT: Water weakness | cannot enter water | Use with 3005xx74 0082. 81 | Sacred TYPE: Minotaur (3) MON |----------------------------------------------------------------- | COMMANDS: Shake Off MONSTER SKILL: Blow Fire | Mimic Titan INHERENT: Water weakness | Gather Power cannot enter water | Use with 3005xx74 0082. 82 | Morbol TYPE: Molbol (1) MON |----------------------------------------------------------------- | COMMANDS: Tentacle MONSTER SKILL: Bad Bracelet | Lick INHERENT: Ice weakness | move in water | Use with 3005xx74 0082. 83 | Ochu TYPE: Molbol (2) MON |----------------------------------------------------------------- | COMMANDS: Tentacle MONSTER SKILL: Lick | Goo INHERENT: Ice weakness | move in water | Use with 3005xx74 0082. 84 | Great Morbol TYPE: Molbol (3) MON |----------------------------------------------------------------- | COMMANDS: Tentacle MONSTER SKILL: Moldball Virus | Bad Bracelet INHERENT: Ice weakness | move in water | Use with 3005xx74 0082. 85 | Behemoth TYPE: Behemoth (1) MON |----------------------------------------------------------------- | COMMANDS: Stab Up MONSTER SKILL: Giga Flare | Sudden Cry INHERENT: cannot enter water | | Use with 3005xx74 0082. 86 | King Behemoth TYPE: Behemoth (2) MON |----------------------------------------------------------------- | COMMANDS: Stab Up MONSTER SKILL: Hurricane | Sudden Cry INHERENT: cannot enter water | | Use with 3005xx74 0082. 87 | Dark Behemoth TYPE: Behemoth (3) MON |----------------------------------------------------------------- | COMMANDS: Stab Up MONSTER SKILL: Ulmaguest | Sudden Cry INHERENT: cannot enter water | | Use with 3005xx74 0082. 88 | Dragon TYPE: Dragon (1) MON |----------------------------------------------------------------- | COMMANDS: Dash MONSTER SKILL: Tail Swing | INHERENT: cannot enter water | | Use with 3005xx74 0082. 89 | Blue Dragon TYPE: Dragon (2) MON |----------------------------------------------------------------- | COMMANDS: Dash MONSTER SKILL: Thunder Brcelet | Ice Bracelet INHERENT: absorb Ice, Fire weakness | cannot enter water | Use with 3005xx74 0082. 8A | Red Dragon TYPE: Dragon (3) MON |----------------------------------------------------------------- | COMMANDS: Dash MONSTER SKILL: Fire Bracelet | Thnder Brcelet INHERENT: absorb Fire, Ice weakness | cannot enter water | Use with 3005xx74 0082. 8B | Hyudra TYPE: Hydra (1) MON |----------------------------------------------------------------- | COMMANDS: Triple Attack MONSTER SKILL: Triple Bracelet | INHERENT: Fly, Ice and Wind weakness, | cannot enter water | Use with 3005xx74 0082. 8C | Hydra TYPE: Hydra (2) MON |----------------------------------------------------------------- | COMMANDS: Triple Attack MONSTER SKILL: Triple Thunder | Triple Flame INHERENT: Fly, Ice and Wind weakness, | cannot enter water | Use with 3005xx74 0082. 8D | Tiamat TYPE: Hydra (3) MON |----------------------------------------------------------------- | COMMANDS: Triple Attack MONSTER SKILL: Dark Whisper | Triple Flame INHERENT: Fly, Ice and Wind weakness, | Triple Thunder cannot enter water | Use with 3005xx74 0082. HUMANOIDS Instructions for combinations 90 - 9A: > These work basically like normal monsters (## = 82). The difference is that you can use other codes to set equipment (do not equip weapons), secondary abilities, counter abilities, etc., which you can't do with normal monsters. Because these monsters have human- style command menus, the same categories that are used for humans are used for these monsters on the chart. Note that for equipment on these monsters to take effect, you must change their 'sex' byte (code 4) to either 'male' or 'female', which may produce some undesirable effects (commands being greyed out). Combinations for 3005xx76 00?? 90 | Byblos TYPE: Apanda MON |----------------------------------------------------------------- | COMMAND: Byblos, AA FORMATION SCREEN: same | EQUIP: [none] | NOTES: Counter, Martial Arts, Ignore Height, cannot enter water | Use with 3005xx74 0082. 91 | Steel Giant TYPE: Steel Giant MON |----------------------------------------------------------------- | COMMAND: Work, AB FORMATION SCREEN: same | EQUIP: [none] | NOTES: Inherent Innocent, Defense UP, Any Ground, Any Weather | Use with 3005xx74 0082. 96 | Apanda TYPE: Apanda MON |----------------------------------------------------------------- | COMMAND: Bio, AC FORMATION SCREEN: same | EQUIP: [none] | NOTES: Counter, Martial Arts, cannot enter water | Use with 3005xx74 0082. 97 | Serpentarius TYPE: Deep Dungeon Boss MON |----------------------------------------------------------------- | COMMAND: Dark Cloud, AD FORMATION SCREEN: same | EQUIP: [none] | NOTES: Some status immunity; cancel Ice | Use with 3005xx74 0082. 98 | Holy Dragon TYPE: Dragon MON |----------------------------------------------------------------- | COMMAND: [none] FORMATION SCREEN: same | EQUIP: [none] | NOTES: | ??? - Not the real Holy Dragon; that is 48. 99 | Archaic Demon TYPE: Demon MON |----------------------------------------------------------------- | COMMAND: Dark Magic, AE FORMATION SCREEN: same | EQUIP: [none] | NOTES: Counter, Martial Arts, Short Charge, cannot enter water | Use with 3005xx74 0082. 9A | Ultima Demon TYPE: Demon MON |----------------------------------------------------------------- | COMMAND: Night Magic, AF FORMATION SCREEN: same | EQUIP: [none] | NOTES: Counter, Martial Arts, Short Charge, cannot enter water | Use with 3005xx74 0082. EXAMPLES Remember.... ## represents the substitution for the 3005xx74 00## code ?? represents the substitution for the 3005xx76 00?? code Turn Character 2 into a Serpentarius 30058074 0082 Looking at the chart, you will see that a Serpentarius is a monster and thus ## = 82. 80058076 0097 On the chart, the class "Serpentarius" = 97. Turn Character 12 into an Arc Knight (Elmdor) 30058A74 001B An Arc Knight is a "special human" class, so ## is the number listed next to that class on the chart. 80058A76 001B Arc Knight = 1B. For special humans, ## = ??. Turn Character 10 into an Angel of Death 30058874 0082 The Angel of Death is a Lucavi beast, so he gets the 82 (monster) designation for ##. 80058876 003E Angel of Death = 3E. Turn Character 7 into a Tiamat 30058574 0082 Tiamat is a monster. 80058576 008D Tiamat = 8D. With special humans, you can deviate ?? from ## to create some interesting "combination" classes... Turn Character 13 into a Sorceror who looks like Zalbag 30058B74 0008 Makes sprite = Zalbag 80058B76 0027 Makes current job "Sorceror" and first command "All Magic" Note that since Arc Knight is your base class here, you can set Zalbag's "Destroy Sword" as your secondary ability. Turn Character 2 into a Holy Swordsman who looks like a male Lancer 30058074 007A Makes sprite = Male Lancer 80058076 000D Makes current job "Holy Swordsman" and first command "All Swordskill". -==========- COMMAND SETS -==========- relevant codes ```````````````````````````````````````````````````````` FIRST COMMAND SECOND COMMAND FORMATION ---: N/A 6: 3005xx7B 00?? BATTLE 107: 3019qqqE 00?? 108: 3019qqqF 00?? INHERENT 150: 3006www8 00?? ---: N/A ```````````````````````````````````````````````````````` If a combination does not appear in the left-hand column, it yields a blank space on the command menu which has no effect. If you find that a command set contains no commands, switch your inherent job (code 1) to the job from which the command set originates, and learn all its abilities, then switch your inherent job back to whatever you want. Alternatively, you can simply use the code to master your base class (26); this will probably do it just as well. Abbreviations: ~~~~~~~~~~~~~~ 2d - This is the character's secondary command NAME ORIGINATING CHAR. NOTES ----------------- ----------------- -------------------------------------- 00 [none] n/a 01 Attack n/a 02 Defend n/a 03 Equip Change n/a 04 [blank] n/a 05 Basic Skill Squire For these command sets, you will only 06 Item Chemist know the abilities you have learned 07 Battle Skill Knight for the appropriate job. Use the 08 Charge Archer codes in part 1 to learn all abilities 09 Punch Art Monk of all jobs, if you wish. 0A White Magic Priest . 0B Black Magic Wizard . 0C Time Magic Time Mage . 0D Summon Magic Summoner . 0E Steal Thief . 0F Talk Skill Mediator . 10 Yin Yang Magic Oracle . 11 Elemental Geomancer . 12 Jump Lancer . 13 Draw Out Samurai . 14 Throw Ninja . 15 Math Skill Calculator . 16 Sing Bard . 17 Dance Dancer . 19 Guts Ramza, ch. 1 BASIC SKILL + Yell + Wish 1A Guts Ramza, ch. 2/3 above + Cheer Up 1B Guts Ramza, ch. 4 above + Scream + Ultima 1C Guts Delita, ch. 1 BASIC SKILL + Wish 1D Holy Sword Delita, ch. 2/3 All HOLY SWORD skills + Wish 1E Mighty Sword Delita, ch. 4 All MIGHTY SWORD skills 1F Basic Skill Algus BASIC SKILL + Head Break 20 Dark Sword Gafgarion Dark Sword + Night Sword 21 Holy Sword Agrias All HOLY SWORD skills 22 Holy Sword Wiegraf, ch. 1 Stasis Sword, Split Punch, Crush Punch 23 Magic Teta Cure, Wish 24 Holy Magic Ovelia MBarrier, Deathspell 2 25 Snipe Mustadio Arm Aim, Leg Aim, Seal Evil 26 Snipe Mustadio Arm Aim, Leg Aim, Seal Evil 27 Dark Sword Gafgarion Dark Sword + Night Sword 28 Holy Sword Agrias All HOLY SWORD skills 29 Limit Cloud Need Materia Blade to use 2A White-aid Zalmo some White Magic + some Magic Sword* 2B Dragon Reis, 2nd form 2C Breath Reis, 1st form 2D Truth Rafa 2E Un-Truth Malak 2F Starry Heaven Olan BASIC SKILL + Galaxy Stop 30 Holy Sword Wiegraf #2 All HOLY SWORD skills except Explosion 31 Holy Magic Alma MBarrier, Deathspell 2, Wish 32 Truth Rafa 33 Battle Skill Izlude All eight learned 34 Jump Izlude (2d) 35 Punch Skill Wiegraf #3 (2d) Wave Fist + Earth Slash 36 Use Hand Celia Seal, S.Stitch, StopB., Allure, Ultima 37 Use Hand Lede Seal, S.Stitch, StopB., Allure, Ultima 38 Throw Celia (2d) 39 Throw Lede (2d) 3A Holy Sword Wiegraf #3 Lightning Stab 3B Sword Spirit Elmdor Cannot use 3C Mighty Sword Rofel Shl. Stab, Blstr. Punch, Hell. Punch 3D All Magic Rofel (2d) Confusion Song, Petrify, Silence Song 3E Sword Spirit Elmdor Cannot use 3F Blood Suck Elmdor (2d) Blood Suck 40 Mighty Sword Vormav All MIGHTY SWORD skills 41 All Magic Vormav (2d) Quake 42 Mighty Sword Meliadoul,enemy Shellbust Stab, Blastar Punch 43 Mighty Sword Meliadoul,ally All MIGHTY SWORD skills 44 Snipe Balk Leg Aim, Arm Aim, Seal Evil 45 Magic Sword Beowulf 46 Sword Skill Dycedarg All HOLY SWORD + MIGHTY SWORD skills 47 All Magic Dycedarg (2d) Fire 3, Bolt 3, Ice 3, Bio 3 48 All Magic Kletian Holy, Flare, Demi2, Dark Holy, Raise2 49 Phantom Kletian? (2d) Md.Swarm, Baham., Odin, Levia., Salam. 4A All Swordskill Orlandu 4B Destroy Sword Zalbag Pwr Ruin, Spd Ruin, Mnd Ruin, Mgc Ruin 4C Holy Magic Alma MBarrier, Deathspell 2, Wish, Ultima 67 Fear Velius Lose Voice, Seal, Loss 68 Warlock Summon Velius (2d) Lich, Cyclops, Titan 6B Fear Zarela Darkness, Spell, Chick.Race, Nightmare 6C Ja Magic Zarela (2d) Toad2,Grav2,Flare2,Blind2,Conf2,Sleep2 6F Fear Hashmalum Speed Ruin, Spell, Death Cold 70 Dimension Magic Hashmalum (2d) Melt, Tornado, Quake, Meteor 73 Fear Queklain Nightmare, Chicken Race, Death Cold 74 Impure Queklain (2d) Bio (x3), Bio 2 (x4), Bio 3 (x3) 77 Fear Adramelk Seal, Chicken Race, Lose Voice, Loss 78 All Magic Adramelk (2d) some BLACK and SUMMON MAGIC + Holy 7B Ultimate Magic Altima #1 Stronger version of Ultima 7C Chaos Altima #1 (2d) Grand Cross 7D Complete Magic Altima #2 All-ultima, Grand Cross 7E Saturation Altima #2 (2d) Mute, Despair 2, Return 2 9B Sword Skill Undead Knight Same as Battle Skill 9C Charge Undead Archer Up to Charge +10 9D Black Magic Undead Wizard all but Flare 9E Time Magic Undead T. Mage all but Meteor 9F Yin-Yang Magic Undead Oracle all but Dispel, Sleep Song, Petr. Song A0 Summon Magic Undead Summoner Shiv,Ramuh,Ifrit,Car,Odin,Lev,Sal,Lich A1 Item Undead unit (2d) A2 White Magic Undead unit (2d) All WHITE MAGIC spells A3 Black Magic Undead unit (2d) Fire, Fire 2, Bolt, Ice A4 Yin-Yang Magic Undead unit (2d) All YIN-YANG MAGIC spells AA Byblos Byblos Energy, Parasite, Shock, Difference AB Work Steel Giant Destroy, Compress, Dispose, Crush AC Bio Apanda Bio (x3), Bio 2 (x4), Bio 3 (x3) AD Dark Cloud Elidibs SnakeCarrier,PoisFrog,MidSwarm,Zodiac AE Dark Magic Archaic Demon Lifebreak,Dark Holy,Giga Flare AF Night Magic Ultima Demon DrkHoly,Nanoflare,Ultima,Hurrc.,Ulmag. * You need a sword to activate the Magic Sword components of WHITE-AID. >> For a more detailed list of each command set and the commands it contains, see the Battle Mechanics Handbook, http://www.fftactics.net/fftmech/ >> To modify these command sets to your liking, see the codes in part 7. -===================================- REACTION, SUPPORT, AND MOVE ABILITIES -===================================- relevant codes ````````````````````````````````````````````````````````````````````````` REACTION SUPPORT MOVE FORMATION 7: 8005xx8C 0??? 8: 8005xx8E 0??? 9: 8005xx80 0??? BATTLE 104: 8019rrr0 0??? 105: 8019rrr2 0??? 106: 8019rrr4 0??? ````````````````````````````````````````````````````````````````````````` CLASS INHERENT 1 147: 3006www9 00?? + 3006wwwA 000? CLASS INHERENT 2 148: 3006wwwB 00?? + 3006wwwC 000? CLASS INHERENT 3 149: 3006wwwD 00?? + 3006wwwE 000? CLASS INHERENT 4 150: 3006wwwF 00?? + 3006xxx0 000? ````````````````````````````````````````````````````````````````````````` IN-BATTLE INHERENT 1 103: 8019qqq6 0??? IN-BATTLE INHERENT 2 104: 8019qqq8 0??? IN-BATTLE INHERENT 3 105: 8019qqqA 0??? IN-BATTLE INHERENT 4 106: 8019qqqC 0??? ````````````````````````````````````````````````````````````````````````` It appears that the reaction, support, and move abilities are interchangeable -- you can place any kind ability in any slot. However, only one reaction ability can work at once. (You can have multiple support or movement abilities active simultaneously.) Replace ??? with.... (In the case of the class inherent codes, the "1" goes in the second code and the last two digits go in the first code. So to set A Save as Inherent #3 would be 3006wwwD 00A6 + 3005wwwE 0001.) 1A6 A Save 1A7 MA Save 1A8 Speed Save 1A9 Sunken State 1AA Caution 1AB Dragon Spirit 1AC Regenerator 1AD Brave Up 1AE Face Up 1AF MP Restore 1B0 HP Restore 1B1 Critical Quick 1B2 Meatbone Slash 1B3 Counter Magic 1B4 Counter Tackle 1B5 Counter Flood 1B6 Absorb Used MP 1B7 Gilgame Heart 1B8 Reflect (casts Reflect upon Magic attack) 1B9 Auto Potion 1BA Counter 1BB (nothing) 1BC Distribute 1BD MP Switch 1BE Damage Split 1BF Weapon Guard 1C0 Finger Guard 1C1 Abandon 1C2 Catch 1C3 Blade Grasp 1C4 Arrow Guard 1C5 Hamedo 1C6 Equip Armor 1C7 Equip Shield 1C8 Equip Sword 1C9 Equip Katana 1CA Equip Crossbow 1CB Equip Spear 1CC Equip Axe 1CD Equip Gun 1CE Half of MP 1CF Gained JP-UP 1D0 Gained EXP-UP 1D1 Attack UP 1D2 Defense UP 1D3 Magic Att. UP 1D4 Magic Def. UP 1D5 Concentrate 1D6 Train 1D7 Secret Hunt 1D8 Martial Arts 1D9 Monster Talk 1DA Throw Item 1DB Maintenance 1DC Two Hands 1DD Two Swords 1DE Monster Skill 1DF Defend 1E0 Equip Change 1E1 (nothing) 1E2 Short Charge 1E3 Non-charge (Immediate use of abilities!) 1E6 Move +1 1E7 Move +2 1E8 Move +3 1E9 Jump +1 1EA Jump +2 1EB Jump +3 1EC Ignore Height 1ED Move-HP Up 1EE Move-MP Up 1EF Move-Get Exp 1F0 Move-Get Jp 1F1 Cannot enter water 1F2 Teleport 1F3 Teleport 2 (teleport anywhere! ultimate movement ability!) 1F4 Any Weather 1F5 Any Ground 1F6 Move in Water 1F7 Walk on Water 1F8 Move on Lava 1F9 Move Underwater (move [and stop] in water up to 3h deep) 1FA Float 1FB Fly 1FC Silent Walk (can't spring traps) 1FD Move-Find Item -=======- EQUIPMENT -=======- relevant codes ```````````````````````````````````````````````````````` FORMATION BATTLE HEAD ARMOR 10: 3005xx82 00?? 112: 3019rrr6 00?? BODY ARMOR 11: 3005xx83 00?? 113: 3019rrr7 00?? ACCESSORY 12: 3005xx84 00?? 115: 3019rrr8 00?? R-HAND (weapon) 13: 3005xx85 00?? 116: 3019rrr9 00?? R-HAND (shield) 14: 3005xx86 00?? 117: 3019rrrA 00?? L-HAND (weapon) 15: 3005xx87 00?? 118: 3019rrrB 00?? L-HAND (shield) 16: 3005xx88 00?? 119: 3019rrrC 00?? ```````````````````````````````````````````````````````` Replace ?? with.... 00 01 Dagger 02 Mythril Knife 03 Blind Knife 04 Mage Masher 05 Platina Dagger 06 Main Gauche 07 Orichalcum 08 Assassin Dagger 09 Air Knife 0A Zorlin Shape 0B Hidden Knife 0C Ninja Knife 0D Short Edge 0E Ninja Edge 0F Spell Edge 10 Sasuke Knife 11 Iga Knife 12 Koga Knife 13 Broad Sword 14 Long Sword 15 Iron Sword 16 Mythril Sword 17 Blood Sword 18 Coral Sword 19 Ancient Sword 1A Sleep Sword 1B Platinum Sword 1C Diamond Sword 1D Ice Brand 1E Rune Blade 1F Nagra Rock 20 Materia Blade 21 Defender 22 Save the Queen 23 Excalibur 24 Ragnarok 25 Chaos Blade 26 Asura Knife 27 Koutetsu Knife 28 Bizen Boat 29 Murasame 2A Heaven's Cloud 2B Kiyomori 2C Muramasa 2D Kikuichimoji 2E Masamune 2F Chirijiraden 30 Battle Axe 31 Giant Axe 32 Slasher 33 Rod 34 Thunder Rod 35 Flame Rod 36 Ice Rod 37 Poison Rod 38 Wizard Rod 39 Dragon Rod 3A Faith Rod 3B Oak Staff 3C White Staff 3D Healing Staff 3E Rainbow Staff 3F Wizard Staff 40 Gold Staff 41 Mace of Zeus 42 Sage Staff 43 Flail 44 Flame Whip 45 Morning Star 46 Scorpion Tail 47 Romanda Gun 48 Mythril Gun 49 Stone Gun 4A Blaze Gun 4B Glacier Gun 4C Blast Gun 4D Bow Gun 4E Night Killer 4F Cross Bow 50 Poison Bow 51 Hunting Bow 52 Gastrafitis 53 Long Bow 54 Silver Bow 55 Ice Bow 56 Lightning Bow 57 Windslash Bow 58 Mythril Bow 59 Ultimus Bow 5A Yoichi Bow 5B Perseus Bow 5C Ramia Harp 5D Bloody Strings 5E Fairy Harp 5F Battle Dict 60 Monster Dict 61 Papyrus Plate 62 Madleegen 63 Javelin (weak) 64 Spear 65 Mythril Spear 66 Partisan 67 Oberisk 68 Holy Lance 69 Dragon Whisker 6A Javelin (strong) 6B Cypress Rod 6C Battle Bamboo 6D Musk Rod 6E Iron Fan 6F Gokuu Rod 70 Ivory Rod 71 Octagon Rod 72 Whale Whisker 73 C Bag 74 FS Bag 75 P Bag 76 H Bag 77 Persia 78 Cashmere 79 Ryozan Silk 80 Escutcheon (weak) 81 Buckler 82 Bronze Shield 83 Round Shield 84 Mythril Shield 85 Gold Shield 86 Ice Shield 87 Flame Shield 88 Aegis Shield 89 Diamond Shield 8A Platina Shield 8B Crystal Shield 8C Genji Shield 8D Kaiser Plate 8E Venetian Shield 8F Escutcheon (strong) 90 Leather Helmet 91 Bronze Helmet 92 Iron Helmet 93 Barbuta 94 Mythril Helmet 95 Gold Helmet 96 Cross Helmet 97 Diamond Helmet 98 Platina Helmet 99 Circlet 9A Crystal Helmet 9B Genji Helmet 9C Grand Helmet 9D Leather Hat 9E Feather Hat 9F Red Hood A0 Headgear A1 Triangle Hat A2 Green Beret A3 Twist Headband A4 Holy Miter A5 Black Hood A6 Golden Hairpin A7 Flash Hat A8 Thief Hat A9 Capuche AA Barette AB Ribbon AC Leather Armor AD Linen Cuirass AE Bronze Armor AF Chain Mail B0 Mythril Armor B1 Plate Mail B2 Gold Armor B3 Diamond Armor B4 Platina Armor B5 Carabini Mail B6 Crystal Mail B7 Genji Armor B8 Reflect Mail B9 Maximillian BA Clothes BB Leather Outfit BC Leather Vest BD Chain Vest BE Mythril Vest BF Adaman Vest C0 Wizard Outfit C1 Brigandine C2 Judo Outfit C3 Power Sleeve C4 Earth Clothes C5 Secret Clothes C6 Black Costume C7 Rubber Costume C8 Linen Robe C9 Silk Robe CA Wizard Robe CB Chameleon Robe CC White Robe CD Black Robe CE Light Robe CF Robe of Lords D0 Battle Boots D1 Spike Boots D2 Germinas Boots D3 Rubber Shoes D4 Feather Boots D5 Sprint Shoes D6 Red Shoes D7 Power Wrist D8 Genji Gauntlet D9 Magic Gauntlet DA Bracer DB Reflect Ring DC Defense Ring DD Magic Ring DE Cursed Ring DF Angel Ring E0 Diamond Armlet E1 Jade Armlet E2 108 Gems E3 N-Kai Armlet E4 Defense Armlet E5 Small Mantle E6 Leather Mantle E7 Wizard Mantle E8 Elf Mantle E9 Dracula Mantle EA Feather Mantle EB Vanish Mantle EC Chantage ED Cherche EE Salty Rage EF Setiemson -==- TEXT -==- relevant codes ```````````````````````````````````````````````````````` FORMATION BATTLE (name) (job name) LETTERS 2 & 1 8005yy32 bbaa See codes 144-149 LETTERS 4 & 3 8005yy34 ddcc LETTERS 6 & 5 8005yy36 ffee LETTERS 8 & 7 8005yy38 hhgg LETTERS 10 & 9 8005yy3A jjii LETTERS 12 & 11 8005yy3C llkk LETTERS 14 & 13 8005yy3E nnmm ```````````````````````````````````````````````````````` These codes, like the ones above, require substitution to pinpoint which character to modify. So, wherever you see "yy" in the codes, replace it with the appropriate value from this chart. yy = 80 for Ramza 81 for the character with index number of 2 82 for char. 3 83 for char. 4 84 for char. 5 85 for char. 6 86 for char. 7 87 for char. 8 88 for char. 9 89 for char. 10 8A for char. 11 8B for char. 12 8C for char. 13 8D for char. 14 8E for char. 15 8F for char. 16. Replace aa, bb, cc, etc. with... 01 - 1 02 - 2 03 - 3 04 - 4 05 - 5 06 - 6 07 - 7 08 - 8 09 - 9 0A - A 0B - B 0C - C 0D - D 0E - E 0F - F 10 - G 11 - H 12 - I 13 - J 14 - K 15 - L 16 - M 17 - N 18 - O 19 - P 1A - Q 1B - R 1C - S 1D - T 1E - U 1F - V 20 - W 21 - X 22 - Y 23 - Z 24 - a 25 - b 26 - c 27 - d 28 - e 29 - f 2A - g 2B - h 2C - i 2D - j 2E - k 2F - l 30 - m 31 - n 32 - o 33 - p 34 - q 35 - r 36 - s 37 - t 38 - u 39 - v 3A - w 3B - x 3C - y 3D - z FA - space FE - finisher The last four digits of the code determine the letters of the name, backwards (i.e., the eleventh and twelfth digits of the code determine the first letter, and the ninth and tenth digits determine the second letter). At the end of the name, add a "finisher" (FE) to truncate the name at that point. The best way to demonstrate is through example. Example 1: Character 2's Name --> "Golbez" 80058132 3210 32 changes 2d letter to "o"; 10 changes 1st letter to "G" 80058134 252F 25 changes 4th letter to "b"; 2F changes 3d letter to "l" 80058136 3D28 3D changes 6th letter to "z"; 28 changes 5th letter to "e" 80058138 00FE FE ends the name here (00 is placeholder.) Example 2: Character 2's Name --> "Edgar" 80058132 270E 27 changes 2d letter to "d"; 0E changes 1st letter to "E" 80058134 242A 24 changes 4th letter to "a"; 2A changes 3d letter to "g" 80058136 FE35 FE ends after 5th letter; 35 changes 5th letter to "r" .NNNNNNNN. PART SEVEN `NNNNNNNN) -=================================================================- (NNN changing command sets .NNN) created by Aerostar JNNN (NNN` NNN) (NNN ""` -=========- EXPLANATION -=========- I've been trying to hack these codes for quite some time, and I've finally met with some degree of success using the GS's 'conditional code' (D0xxxxxx) feature. Enjoy! :) Ever wanted to improve the command set of the Knight? Or add 'Dark Holy' to your list of black magic? With these codes, you can do that and much, much more. They will allow you to customize any command set in the game. There are a few restrictions, though: [1] You cannot have more commands in a command set than were originally there (e.g., you cannot put more than 8 commands in 'Battle Skill'); [2] The codes will only work in battle (big deal; the whole game is battle anyway); [3] You must have learnt all the commands in the command set for the codes to work properly (it is possible to modify them to work in other conditions, but it is easiest to write out the codes that work for all commands learnt, as this will give you the maximum number of possible substitutions, anyway. EXCEPTIONS: You need not know the Summoner's 'Zodiac' nor Ramza's 'Ultima' for their codes to work correctly. [4] Command sets which do not directly invoke attacks -- i.e., THROW, CHARGE, DRAW OUT, MATH SKILL and ITEM -- cannot be modified. Substitutions for ??? can be found at the list at the end of this section. Example: you have all Black Magic learned, and you want to change 'Fire 2' to 'Melt', 'Ice 2' to 'Dark Holy', and 'Bolt 2' to 'Tornado'. Looking at the chart, you look up Fire 2, Ice 2, and Bolt 2, and you find ... D019F3E2 701F 8019F3C6 7??? Fire 2 D019F3E2 701F 8019F3CE 7??? Bolt 2 D019F3E2 701F 8019F3D6 7??? Ice 2 Look up the values for Melt, Tornado, and Dark Holy in the chart at the bottom of the file, and you will see that they are, respectively, 0D8, 0D9, and 0A6. Substitute them in the appropriate codes, and then enter the resulting codes into your GameShark: D019F3E2 701F 8019F3C6 70D8 Fire 2 to Melt D019F3E2 701F 8019F3CE 70D9 Bolt 2 to Tornado D019F3E2 701F 8019F3D6 70A6 Ice 2 to Dark Holy This will achieve the desired result. Note that though the old spell's MP and speed value will still be displayed, the actual amount of MP needed for the spell will be deducted from your total MP. However, even if you don't have enough MP, you can still use the spell as long as you were eligible to use the attack it replaced. ** You MUST enter the codes in the order that they are listed (the D019 code first and then the 8019 code) or else the codes WILL NOT WORK. -=======- THE CODES -=======- > format: COMMAND SET ----------- code1 code2 Original attack that is modified by code1 + code2 -==============- REGULAR COMMANDS -==============- WHITE MAGIC ----------- D019F3E0 700F 8019F3C4 7??? Cure D019F3E0 700F 8019F3C6 7??? Cure 2 D019F3E0 700F 8019F3C8 7??? Cure 3 D019F3E0 700F 8019F3CA 7??? Cure 4 D019F3E0 700F 8019F3CC 7??? Raise D019F3E0 700F 8019F3CE 7??? Raise 2 D019F3E0 700F 8019F3D0 7??? Reraise D019F3E0 700F 8019F3D2 7??? Regen D019F3E0 700F 8019F3D4 7??? Protect D019F3E0 700F 8019F3D6 7??? Protect 2 D019F3E0 700F 8019F3D8 7??? Shell D019F3E0 700F 8019F3DA 7??? Shell 2 D019F3E0 700F 8019F3DC 7??? Wall D019F3E0 700F 8019F3DE 7??? Esuna D019F3E0 700F 8019F3E0 7??? Holy BLACK MAGIC ----------- D019F3E2 701F 8019F3C4 7??? Fire D019F3E2 701F 8019F3C6 7??? Fire 2 D019F3E2 701F 8019F3C8 7??? Fire 3 D019F3E2 701F 8019F3CA 7??? Fire 4 D019F3E2 701F 8019F3CC 7??? Bolt D019F3E2 701F 8019F3CE 7??? Bolt 2 D019F3E2 701F 8019F3D0 7??? Bolt 3 D019F3E2 701F 8019F3D2 7??? Bolt 4 D019F3E2 701F 8019F3D4 7??? Ice D019F3E2 701F 8019F3D6 7??? Ice 2 D019F3E2 701F 8019F3D8 7??? Ice 3 D019F3E2 701F 8019F3DA 7??? Ice 4 D019F3E2 701F 8019F3DC 7??? Poison D019F3E2 701F 8019F3DE 7??? Frog D019F3E2 701F 8019F3E0 7??? Death D019F3E2 701F 8019F3E2 7??? Flare TIME MAGIC ---------- D019F3DA 702C 8019F3C4 7??? Haste D019F3DA 702C 8019F3C6 7??? Haste 2 D019F3DA 702C 8019F3C8 7??? Slow D019F3DA 702C 8019F3CA 7??? Slow 2 D019F3DA 702C 8019F3CC 7??? Stop D019F3DA 702C 8019F3CE 7??? Don't Move D019F3DA 702C 8019F3D0 7??? Float D019F3DA 702C 8019F3D2 7??? Reflect D019F3DA 702C 8019F3D4 7??? Quick D019F3DA 702C 8019F3D6 7??? Demi D019F3DA 702C 8019F3D8 7??? Demi 2 D019F3DA 702C 8019F3DA 7??? Meteor SUMMON MAGIC ------------ D019F3E0 704A 8019F3C4 7??? Moogle D019F3E0 704A 8019F3C6 7??? Shiva D019F3E0 704A 8019F3C8 7??? Ramuh D019F3E0 704A 8019F3CA 7??? Ifrit D019F3E0 704A 8019F3CC 7??? Titan D019F3E0 704A 8019F3CE 7??? Golem D019F3E0 704A 8019F3D0 7??? Carbuncle D019F3E0 704A 8019F3D2 7??? Bahamut D019F3E0 704A 8019F3D4 7??? Odin D019F3E0 704A 8019F3D6 7??? Leviathan D019F3E0 704A 8019F3D8 7??? Salamander D019F3E0 704A 8019F3DA 7??? Sylph D019F3E0 704A 8019F3DC 7??? Fairy D019F3E0 704A 8019F3DE 7??? Lich D019F3E0 704A 8019F3E0 7??? Cyclops D019F3E2 704B 8019F3E2 7??? Zodiac (enter only if you have it) YIN-YANG MAGIC -------------- D019F3DE 703B 8019F3C4 7??? Blind D019F3DE 703B 8019F3C6 7??? Spell Absorb D019F3DE 703B 8019F3C8 7??? Life Drain D019F3DE 703B 8019F3CA 7??? Pray Faith D019F3DE 703B 8019F3CC 7??? Doubt Faith D019F3DE 703B 8019F3CE 7??? Zombie D019F3DE 703B 8019F3D0 7??? Silence Song D019F3DE 703B 8019F3D2 7??? Blind Rage D019F3DE 703B 8019F3D4 7??? Foxbird D019F3DE 703B 8019F3D6 7??? Confusion Song D019F3DE 703B 8019F3D8 7??? Dispel Magic D019F3DE 703B 8019F3DA 7??? Paralyze D019F3DE 703B 8019F3DC 7??? Sleep Song D019F3DE 703B 8019F3DE 7??? Petrify Song SING ---- D019F3D0 705C 8019F3C4 7??? Angel Song D019F3D0 705C 8019F3C6 7??? Life Song D019F3D0 705C 8019F3C8 7??? Cheer Song D019F3D0 705C 8019F3CA 7??? Battle Song D019F3D0 705C 8019F3CC 7??? Magic Song D019F3D0 705C 8019F3CE 7??? Nameless Song D019F3D0 705C 8019F3D0 7??? Last Song DANCE ----- D019F3D0 7063 8019F3C4 7??? Witch Hunt D019F3D0 7063 8019F3C6 7??? Wiznaibus D019F3D0 7063 8019F3C8 7??? Slow Dance D019F3D0 7063 8019F3CA 7??? Polka-Polka D019F3D0 7063 8019F3CC 7??? Disillusion D019F3D0 7063 8019F3CE 7??? Nameless Dance D019F3D0 7063 8019F3D0 7??? Last Dance BATTLE SKILL ------------ D019F3D2 7091 8019F3C4 7??? Head Break D019F3D2 7091 8019F3C6 7??? Armor Break D019F3D2 7091 8019F3C8 7??? Shield Break D019F3D2 7091 8019F3CA 7??? Weapon Break D019F3D2 7091 8019F3CC 7??? Magic Break D019F3D2 7091 8019F3CE 7??? Speed Break D019F3D2 7091 8019F3D0 7??? Power Break D019F3D2 7091 8019F3D2 7??? Mind Break PUNCH ART --------- D019F3D2 706B 8019F3C4 7??? Spin Fist D019F3D2 706B 8019F3C6 7??? Repeated Fist D019F3D2 706B 8019F3C8 7??? Wave Fist D019F3D2 706B 8019F3CA 7??? Earth Slash D019F3D2 706B 8019F3CC 7??? Secret Fist D019F3D2 706B 8019F3CE 7??? Stigma Magic D019F3D2 706B 8019F3D0 7??? Chakra D019F3D2 706B 8019F3D2 7??? Revive STEAL ----- D019F3D2 7073 8019F3C4 7??? Gil Taking D019F3D2 7073 8019F3C6 7??? Steal Heart D019F3D2 7073 8019F3C8 7??? Steal Helmet D019F3D2 7073 8019F3CA 7??? Steal Armor D019F3D2 7073 8019F3CC 7??? Steal Shield D019F3D2 7073 8019F3CE 7??? Steal Weapon D019F3D2 7073 8019F3D0 7??? Steal Accessory D019F3D2 7073 8019F3D2 7??? Steal Exp. TALK SKILL ---------- D019F3D6 707D 8019F3C4 7??? Invitation D019F3D6 707D 8019F3C6 7??? Persuade D019F3D6 707D 8019F3C8 7??? Praise D019F3D6 707D 8019F3CA 7??? Threaten D019F3D6 707D 8019F3CC 7??? Preach D019F3D6 707D 8019F3CE 7??? Solution D019F3D6 707D 8019F3D0 7??? Death Sentence D019F3D6 707D 8019F3D2 7??? Negotiate D019F3D6 707D 8019F3D4 7??? Insult D019F3D6 707D 8019F3D6 7??? Mimic Daravon BASIC SKILL ----------- D019F3CA 7095 8019F3C4 7??? Accumulate D019F3CA 7095 8019F3C6 7??? Dash D019F3CA 7095 8019F3C8 7??? Throw Stone D019F3CA 7095 8019F3CA 7??? Heal -For Ramza's GUTS:---------- D019F3CC 7096 8019F3CC 7??? Yell D019F3CE 7098 8019F3CE 7??? Wish D019F3D0 7097 8019F3D0 7??? Cheer Up D019F3D2 7099 8019F3D2 7??? Scream D019F3D4 709A 8019F3D4 7??? Ultima -==============- SPECIAL COMMANDS -==============- HOLY SWORD ---------- D019F3CC 709F 8019F3C4 7??? Stasis Sword D019F3CC 709F 8019F3C6 7??? Split Punch D019F3CC 709F 8019F3C8 7??? Crush Punch D019F3CC 709F 8019F3CA 7??? Lightning Stab D019F3CC 709F 8019F3CC 7??? Holy Explosion DARK SWORD ---------- D019F3C6 70A5 8019F3C4 7??? Dark Sword D019F3C6 70A5 8019F3C6 7??? Night Sword MIGHTY SWORD ------------ D019F3CA 70A3 8019F3C4 7??? Shellbust Stab D019F3CA 70A3 8019F3C6 7??? Blastar Punch D019F3CA 70A3 8019F3C8 7??? Hellcry Punch D019F3CA 70A3 8019F3CA 7??? Icewolf Bite SWORD SKILL ----------- D019F3D4 70A3 8019F3C4 7??? Stasis Sword D019F3D4 70A3 8019F3C6 7??? Split Punch D019F3D4 70A3 8019F3C8 7??? Crush Punch D019F3D4 70A3 8019F3CA 7??? Lightning Stab D019F3D4 70A3 8019F3CC 7??? Holy Explosion D019F3D4 70A3 8019F3CE 7??? Shellbust Stab D019F3D4 70A3 8019F3D0 7??? Blastar Punch D019F3D4 70A3 8019F3D2 7??? Hellcry Punch D019F3D4 70A3 8019F3D4 7??? Icewolf Bite ALL SWORDSKILL -------------- D019F3D8 70A5 8019F3C4 7??? Stasis Sword D019F3D8 70A5 8019F3C6 7??? Split Punch D019F3D8 70A5 8019F3C8 7??? Crush Punch D019F3D8 70A5 8019F3CA 7??? Lightning Stab D019F3D8 70A5 8019F3CC 7??? Holy Explosion D019F3D8 70A5 8019F3CE 7??? Shellbust Stab D019F3D8 70A5 8019F3D0 7??? Blastar Punch D019F3D8 70A5 8019F3D2 7??? Hellcry Punch D019F3D8 70A5 8019F3D4 7??? Icewolf Bite D019F3D8 70A5 8019F3D6 7??? Dark Sword D019F3D8 70A5 8019F3D8 7??? Night Sword LIMIT ----- D019F3D2 7108 8019F3C4 7??? Braver D019F3D2 7108 8019F3C6 7??? Cross-slash D019F3D2 7108 8109F3C8 7??? Blade Beam D019F3D2 7108 8019F3CA 7??? Climhazzard D019F3D2 7108 8019F3CC 7??? Meteorain D019F3D2 7108 8019F3CE 7??? Finish Touch D019F3D2 7108 8019F3D0 7??? Omnislash D019F3D2 7108 8019F3D2 7??? Cherry Blossom MAGIC SWORD ----------- D019F3E0 7100 8019F3C4 7??? Blind D019F3E0 7100 8019F3C6 7??? Aspel D019F3E0 7100 8019F3C8 7??? Drain D019F3E0 7100 8019F3CA 7??? Faith D019F3E0 7100 8019F3CC 7??? Innocent D019F3E0 7100 8019F3CE 7??? Zombie D019F3E0 7100 8019F3D0 7??? Silence D019F3E0 7100 8019F3D2 7??? Berserk D019F3E0 7100 8019F3D4 7??? Chicken D019F3E0 7100 8019F3D6 7??? Confuse D019F3E0 7100 8019F3D8 7??? Despair D019F3E0 7100 8019F3DA 7??? Don't Act D019F3E0 7100 8019F3DC 7??? Sleep D019F3E0 7100 8019F3DE 7??? Break D019F3E0 7100 8019F3E0 7??? Shock! TRUTH ----- D019F3CE 70AE 8019F3C4 7??? Heaven Thunder D019F3CE 70AE 8019F3C6 7??? Asura D019F3CE 70AE 8019F3C8 7??? Diamond Sword D019F3CE 70AE 8019F3CA 7??? Hydragon Pit D019F3CE 70AE 8019F3CC 7??? Space Storage D019F3CE 70AE 8019F3CE 7??? Sky Demon UN-TRUTH -------- D019F3CE 70B4 8019F3C4 7??? Heaven Thunder Back D019F3CE 70B4 8019F3C6 7??? Asura Back D019F3CE 70B4 8019F3C8 7??? Diamond Sword Back D019F3CE 70B4 8019F3CA 7??? Hydragon Pit Back D019F3CE 70B4 8019F3CC 7??? Space Storage Back D019F3CE 70B4 8019F3CE 7??? Sky Demon Back -============- ENEMY COMMANDS -============- These work well as 'templates' to create new command sets. The number in brackets is the digit for the code 3005xx7B 00?? (see part one) that will give one of your units the command set in question for his or her secondary command. I don't _believe_ that the codes will have any effect on the abilities the computer-controlled enemies use (though don't quote me on that -- I'm not 100% sure). USE HAND [36] -------- D019F3CC 70C9 8019F3C4 7??? Seal D019F3CC 70C9 8019F3C6 7??? Shadow Stitch D019F3CC 70C9 8019F3C8 7??? Stop Bracelet D019F3CC 70C9 8019F3CA 7??? Allure D019F3CC 70C9 8019F3CC 7??? Ultima WHITE-AID [2A] (sword equipped) --------- D019F3D4 700E 8019F3C4 7??? Cure 3 D019F3D4 700E 8019F3C6 7??? Cure 2 D019F3D4 700E 8019F3C8 7??? Confuse D019F3D4 700E 8019F3CA 7??? Sleep D019F3D4 700E 8019F3CC 7??? Drain D019F3D4 700E 8019F3CE 7??? Silence D019F3D4 700E 8019F3D0 7??? Don't Act D019F3D4 700E 8019F3D2 7??? Raise 2 D019F3D4 700E 8019F3D4 7??? Esuna WHITE-AID (no sword equipped) --------- D019F3CA 700E 8019F3C4 7??? Cure 3 D019F3CA 700E 8019F3C6 7??? Cure 2 D019F3CA 700E 8019F3C8 7??? Raise 2 D019F3CA 700E 8019F3CA 7??? Esuna ALL MAGIC [48] --------- D019F3CC 7006 8019F3C4 7??? Holy D019F3CC 7006 8019F3C6 7??? Flare D019F3CC 7006 8019F3C8 7??? Demi 2 D019F3CC 7006 8019F3CA 7??? Dark Holy D019F3CC 7006 8019F3CC 7??? Raise 2 PHANTOM [49] ------- D019F3CC 7046 8019F3C4 7??? Midgar Swarm D019F3CC 7046 8019F3C6 7??? Bahamut D019F3CC 7046 8019F3C8 7??? Odin D019F3CC 7046 8019F3CA 7??? Leviathan D019F3CC 7046 8019F3CC 7??? Salamander DESTROY SWORD [4B] ------------- D019F3CA 70C7 8019F3C4 7??? Magic Ruin D019F3CA 70C7 8019F3C6 7??? Speed Ruin D019F3CA 70C7 8019F3C8 7??? Power Ruin D019F3CA 70C7 8019F3CA 7??? Mind Ruin WARLOCK SUMMON [68] -------------- D019F3C8 704A 8019F3C4 7??? Titan D019F3C8 704A 8019F3C6 7??? Lich D019F3C8 704A 8019F3C8 7??? Cyclops JA MAGIC [6C] -------- D019F3CE 70E4 8019F3C4 7??? Toad 2 D019F3CE 70E4 8019F3C6 7??? Gravi 2 D019F3CE 70E4 8019F3C8 7??? Flare 2 D019F3CE 70E4 8019F3CA 7??? Blind 2 D019F3CE 70E4 8019F3CC 7??? Confuse 2 D019F3CE 70E4 8019F3CE 7??? Sleep 2 DIMENSION MAGIC [70] --------------- D019F3CA 702C 8019F3C4 7??? Melt D019F3CA 702C 8019F3C6 7??? Tornado D019F3CA 702C 8019F3C8 7??? Quake D019F3CA 702C 8019F3CA 7??? Meteor IMPURE [74] ------ D019F3D6 70D3 8019F3C4 7??? Bio D019F3D6 70D3 8019F3C6 7??? Bio D019F3D6 70D3 8019F3C8 7??? Bio D019F3D6 70D3 8019F3CA 7??? Bio 2 D019F3D6 70D3 8019F3CC 7??? Bio 2 D019F3D6 70D3 8019F3CE 7??? Bio 2 D019F3D6 70D3 8019F3D0 7??? Bio 2 D019F3D6 70D3 8019F3D2 7??? Bio 3 D019F3D6 70D3 8019F3D4 7??? Bio 3 D019F3D6 70D3 8019F3D6 7??? Bio 3 ALL MAGIC [78] --------- D019F3D6 7046 8019F3C4 7??? Holy D019F3D6 7046 8019F3C6 7??? Fire 4 D019F3D6 7046 8019F3C8 7??? Bolt 4 D019F3D6 7046 8019F3CA 7??? Ice 4 D019F3D6 7046 8019F3CC 7??? Flare D019F3D6 7046 8019F3CE 7??? Demi 2 D019F3D6 7046 8019F3D0 7??? Bahamut D019F3D6 7046 8019F3D2 7??? Odin D019F3D6 7046 8019F3D4 7??? Leviathan D019F3D6 7046 8019F3D6 7??? Salamander DARK CLOUD [AD] ---------- D019F3CA 704B 8019F3C4 7??? Snake Carrier D019F3CA 704B 8019F3C6 7??? Poison Frog D019F3CA 704B 8019F3C8 7??? Midgar Swarm D019F3CC 704B 8019F3CA 7??? Zodiac DARK MAGIC [AE] ---------- D019F3C8 714E 8019F3C4 7??? Lifebreak D019F3C8 714E 8019F3C6 7??? Dark Holy D019F3C8 714E 8019F3C8 7??? Giga Flare NIGHT MAGIC [AF] ----------- D019F3CC 714D 8019F3C4 7??? Nanoflare D019F3CC 714D 8019F3C6 7??? Dark Holy D019F3CC 714D 8019F3C8 7??? Ultima D019F3CC 714D 8019F3CA 7??? Hurricane D019F3CC 714D 8019F3CC 7??? Ulmaguest -==============- MONSTER COMMANDS -==============- These will let you modify monsters' abilities to your liking. It's really cool to watch a monster cast a spell. :) How to use: replace xxx with the digits for the monster you want to use (monsters with one ability are a waste to modify; I haven't included them). Replace ??? with the three-digit code from the list in section 14.3 that corresponds to the command you want. For instance, to replace a Red Chocobo's "Choco Ball" ability with "Dark Holy": - A Red Chocobo has three abilities, so you will find it under that heading below. You find that the digits for xxx are 10B. Look up Dark Holy in section 14.6 and you find that its ??? digits are 0A6. So your code would be: D019F3C8 710B 8019F3C6 70A6 Replaces Red Chocobo's second ability (Choco Ball) with 'Dark Holy'. MONSTERS WITH TWO ABILITIES --------------------------- D019F3C6 7xxx 8019F3C4 7??? First Ability D019F3C6 7xxx 8019F3C6 7??? Second Ability Digits for xxx: --------------- 10D:Chocobo (Choco Attack, Choco Cure) 111:Goblin (Tackle, Eye Gouge) 110:Black Goblin (Tackle, Turn Punch) 115:Bomb (Bite, Self-Destruct) 11B:Red Panther (Scratch, Poison Nail) 123:Skeleton (Knife Hand, Thunder Soul) 124:Bone Snatch (Knife Hand, Aqua Soul) 125:Living Bone (Knife Hand, Ice Soul) 129:Ghoul (Throw Spirit, Sleep Touch) 12B:Gust (Throw Spirit, Grease Touch) 12A:Revenant (Throw Spirit, Drain Touch) 133:Steel Hawk (Scratch Up, Shine Lover) 139:Porky (Straight Dash, Pooh-) 137:Wildbow (Straight Dash, Nose Bracelet) 13E:Treant (Leaf Dance, Spirit of Life) 141:Minitaurus (Shake Off, Wave Around) 146:Morbol (Tentacle, Lick) 147:Ochu (Tentacle, Goo) 148:Great Morbol (Tentacle, Bad Bracelet) 14B:Behemoths (all three) (Stab Up, Sudden Cry) 151:Blue Dragon (Dash, Ice Bracelet) 152:Red Dragon (Dash, Fire Bracelet) 157:Hydra (Triple Attack, Triple Flame) MONSTERS WITH THREE ABILITIES ----------------------------- D019F3C8 7xxx 8019F3C4 7??? First ability D019F3C8 7xxx 8019F3C6 7??? Second ability D019F3C8 7xxx 8019F3C8 7??? Third ability Digits for xxx: --------------- 10C:Black Chocobo (Choco Attack, Choco Ball, Choco Esuna) 10B:Red Chocobo (Choco Attack, Choco Ball, Choco Meteor) 10F:Gabbledegak (Tackle, Goblin Punch, Eye Gouge) 114:Grenade (Bite, Self-Destruct, Small Bomb) 117:Explosive (Bite, Self-Destruct, Spark) 11B:Cuar (Scratch, Cat Kick, Poison Nail) 11A:Vampire (Scratch, Cat Kick, Blaster) 11F:Squidlarkin (Tentacle, Black Ink, Odd Soundwave) 120:Mindflare (Tentacle, Black Ink, Mind Blast) 12E:Ahriman (Wing Attack, Look of Devil, Look of Fright) 130:Plague (Wing Attack, Look of Devil, Death Sentence) 134:Cockatoris (Scratch Up, Beak, Feather Bomb) 13D:Taiju (Leaf Dance, Protect Spirit, Clam Spirit) 143:Sacred (Shake Off, Mimic Titan, Gather Power) 157:Tiamat (Triple Bracelet, Triple Thunder, Triple Flame) -=============- ANY COMMAND SET -=============- As you've probably noticed by now, the codes are in the format D019F3xx 7yyy 8019F3C4 7??? D019F3xx 7yyy 8019F3C6 7??? D019F3xx 7yyy 8019F3C8 7??? . . . D019F3xx 7yyy 8019F3xx 7??? The substitutions for xx and yyy for a given command set are as follows: xx = $C4 + (2*(number of commands in set - 1)) "number of commands in set" must be expressed in hexadecimal. yyy = three-digit code (from list below) for the last command in the command set -==========================================- SUBSTITUTION DIGITS FOR COMMAND SET MODIFIER -==========================================- Wow, there sure are a lot of these... just about 356, in fact. But after an hour or so, a couple bags of Ruffles, and a litre bottle of Pepsi, I have them all written out. Have fun creating new command sets. If you're interested in more information about a particular technique, the originating command sets for all the attacks are given here. Look up the originating command set in section 7 (or 6, if it is a monster attack) of my FFT Battle Mechanics handbook for full information about the attack. If a command set is not specified for an attack, the attack belongs to the nearest command set above it on the list. ??? ATTACK NAME ORIGINAL COMMAND SET --- -------------- -------------------- 000:(nothing) 001:Cure WHITE MAGIC 002:Cure 2 003:Cure 3 004:Cure 4 005:Raise 006:Raise 2 007:Reraise 008:Regen 009:Protect 00A:Protect 2 00B:Shell 00C:Shell 2 00D:Wall 00E:Esuna 00F:Holy 010:Fire BLACK MAGIC 011:Fire 2 012:Fire 3 013:Fire 4 014:Bolt 015:Bolt 2 016:Bolt 3 017:Bolt 4 018:Ice 019:Ice 2 01A:Ice 3 01B:Ice 4 01C:Poison 01D:Frog 01E:Death 01F:Flare 020:Haste TIME MAGIC 021:Haste 2 022:Slow 023:Slow 2 024:Stop 025:Don't Move 026:Float 027:Reflect 028:(nothing) 029:Quick 02A:Demi 02B:Demi 2 02C:Meteor 02D:(nothing) 02E:Blind YIN-YANG MAGIC 02F:Spell Absorb 030:Life Drain 031:Pray Faith 032:Doubt Faith 033:Zombie 034:Silence Song 035:Blind Rage 036:Foxbird 037:Confusion Song 038:Dispel Magic 039:Paralyze 03A:Sleep Song 03B:Petrify Song 03C:Moogle SUMMON MAGIC 03D:Shiva 03E:Ramuh 03F:Ifrit 040:Titan 041:Golem 042:Carbuncle 043:Bahamut 044:Odin 045:Leviathan 046:Salamander 047:Sylph 048:Fairy 049:Lich 04A:Cyclops 04B:Zodiac 04C:Asura DRAW OUT 04D:Kotetsu 04E:Bizen Boat 04F:Murasame 050:Heaven's Cloud 051:Kiyomori 052:Muramasa 053:Kikuichimoji 054:Masamune 055:Chirijiraden 056:Angel Song SING 057:Life Song 058:Cheer Song 059:Battle Song 05A:Magic Song 05B:Nameless Song 05C:Last Song 05D:Witch Hunt DANCE 05E:Wiznaibus 05F:Slow Dance 060:Polka-Polka 061:Disillusion 062:Nameless Dance 063:Last Dance 064:Spin Fist PUNCH ART 065:Repeated Fist 066:Wave Fist 067:Earth Slash 068:Secret Fist 069:Stigma Magic 06A:Chakra 06B:Revive 06C:Gil Taking STEAL 06D:Steal Heart 06E:Steal Helmet 06F:Steal Armor 070:Steal Shield 071:Steal Weapon 072:Steal Accessory 073:Steal Exp. 074:Invitation TALK SKILL 075:Persuade 076:Praise 077:Threaten 078:Preach 079:Solution 07A:Death Sentence 07B:Negotiate 07C:Insult 07D:Mimic Daravon 07E:Pitfall ELEMENTAL 07F:Water Ball 080:Hell Ivy 081:Carve Model 082:Local Quake 083:Kamaitachi 084:Demon Fire 085:Quicksand 086:Sand Storm 087:Blizzard 088:Gusty Wind 089:Lava Ball 08A:Head Break BATTLE SKILL 08B:Armor Break 08C:Shield Break 08D:Weapon Break 08E:Magic Break 08F:Speed Break 090:Power Break 091:Mind Break 092:Accumulate BASIC SKILL 093:Dash 094:Throw Stone 095:Heal 096:Yell 097:Cheer Up 098:Wish 099:Scream 09A:Ultima 09B:Stasis Sword HOLY SWORD 09C:Split Punch 09D:Crush Punch 09E:Lightning Stab 09F:Holy Explosion 0A0:Shellbust Stab MIGHTY SWORD 0A1:Blastar Punch 0A2:Hellcry Punch 0A3:Icewolf Bite 0A4:Dark Sword DARK SWORD 0A5:Night Sword 0A6:Dark Holy DARK MAGIC 0A7:Deathspell 2 HOLY MAGIC 0A8:Galaxy Stop STARRY HEAVEN 0A9:Heaven Thunder TRUTH 0AA:Asura 0AB:Diamond Sword 0AC:Hydragon Pit 0AD:Space Storage 0AE:Sky Demon 0AF:Heaven Bltback UN-TRUTH 0B0:Asura Back 0B1:Dia Swd Back 0B2:Dragon Pit Back 0B3:Space Str Back 0B4:Sky Demon Back 0B5:Seal USE HAND 0B6:Shadow Stitch 0B7:Stop Bracelet 0B8:(nothing) 0B9:Shock BYBLOS 0BA:Difference 0BB:Seal FEAR 0BC:Chicken Race 0BD:Hold Tight 0BE:Darkness 0BF:Lose Voice 0C0:Loss 0C1:Spell 0C2:Nightmare 0C3:Death Cold 0C4:Magic Ruin DESTROY SWORD 0C5:Speed Ruin 0C6:Power Ruin 0C7:Mind Ruin 0C8:Blood Suck BLOOD SUCK 0C9:Allure USE HAND 0CA:Bio BIO 0CB:Bio 0CC:Bio 0CD:Bio 2 0CE:Bio 2 0CF:Bio 2 0D0:Bio 2 0D1:Bio 3 0D2:Bio 3 0D3:Bio 3 0D4:MBarrier HOLY MAGIC 0D5:Leg Aim SNIPE 0D6:Arm Aim 0D7:Seal Evil 0D8:Melt DIMENSION MAGIC 0D9:Tornado 0DA:Quake 0DB:(blue teleport) 0DC:(red teleport) 0DD:Toad 2 JA MAGIC 0DE:Gravi 2 0DF:Flare 2 0E0:Blind 2 0E1:Small Bomb Grenade command set 0E2:Small Bomb Grenade command set 0E3:Confuse 2 JA MAGIC 0E4:Sleep 2 0E5:Ultima ULTIMATE MAGIC 0E6:All-ultima COMPLETE MAGIC 0E7:Mute SATURATION 0E8:Despair 2 0E9:Return 2 0EA:Blind MAGIC SWORD 0EB:Aspel 0EC:Drain 0ED:Faith 0EE:Innocent 0EF:Zombie 0F0:Silence 0F1:Berserk 0F2:Chicken 0F3:Confuse 0F4:Despair 0F5:Don't Act 0F6:Sleep 0F7:Break 0F8:Ice Bracelet DRAGON 0F9:Fire Bracelet 0FA:Thunder Bracelet 0FB:Dragon Tame 0FC:Dragon Care 0FD:Dragon PowerUp 0FE:Dragon LevelUp 0FF:Holy Bracelet 100:Shock! MAGIC SWORD 101:Braver LIMIT 102:Cross-slash 103:Blade Beam 104:Climhazzard 105:Meteorain 106:Finishing Touch 107:Omnislash 108:Cherry Blossom 109:Choco Attack Chocobo attacks 10A:Choco Ball 10B:Choco Meteor 10C:Choco Esuna 10D:Choco Cure 10E:Tackle Goblin attacks 10F:Goblin Punch 110:Turn Punch 111:Eye Gouge 112:Mutilate 113:Bite Bomb attacks 114:Small Bomb 115:Self Destruct 116:Flame Attack 117:Spark 118:Scratch Cuar attacks 119:Cat Kick 11A:Blaster 11B:Poison Nail 11C:Blood Suck 11D:Tentacle Mindflayer attacks 11E:Black Ink 11F:Odd Soundwave 120:Mind Blast 121:Level Blast 122:Knife Hand Skeleton attacks 123:Thunder Soul 124:Aqua Soul 125:Ice Soul 126:Wind Soul 127:Throw Spirit Ghost attacks 128:Zombie Touch 129:Sleep Touch 12A:Drain Touch 12B:Grease Touch 12C:Wing Attack Ahriman attacks 12D:Look of Devil 12E:Look of Fright 12F:Circle 130:Death Sentence 131:Scratch Up Cockatrice attacks 132:Beak 133:Shine Lover 134:Feather Bomb 135:Beaking 136:Straight Dash Uribo attacks 137:Nose Bracelet 138:Oink 139:Pooh- 13A:Please Eat 13B:Leaf Dance Dryad attacks 13C:Protect Spirit 13D:Clam Spirit 13E:Spirit of Life 13F:Magic Spirit 140:Shake Off Minotaur attacks 141:Wave Around 142:Mimic Titan 143:Gather Power 144:Blow Fire 145:Tentacle Morbol attacks 146:Lick 147:Goo 148:Bad Bracelet 149:Moldball Virus 14A:Stab Up Behemoth attacks 14B:Sudden Cry 14C:Hurricane 14D:Ulmaguest 14E:Giga Flare 14F:Dash Dragon attacks 150:Tail Swing 151:Ice Bracelet 152:Fire Bracelet 153:Thunder Bracelet 154:Triple Attack Hydra attacks 155:Triple Bracelet 156:Triple Thunder 157:Triple Flame 158:Dark Whisper 159:Snake Carrier DARK CLOUD 15A:Poison Frog 15B:Midgar Swarm 15C:Lifebreak DARK MAGIC 15D:Nanoflare NIGHT MAGIC 15E:Grand Cross COMPLETE MAGIC 15F:Destroy WORK 160:Compress 161:Dispose 162:Crush 163:Energy BYBLOS 164:Parasite - 165-16F glitch when used. - 170-1A5 are action abilities that can't directly be used in battle (like Level Jump X and Vertical Jump X, and the abilities that let you throw different items as the Ninja, use different items as the Chemist, and perform different calculations with the Calculator). They have no effect in battle. - 1A6-1FD are reaction, support, and movement abilities that will have no effect if used in this code. JNN APPENDIX (NNNL -==============================================================- .NNNNN) action ability modifiers NNNFNNN. equipment modifiers (NNN 4NNN for advanced users only! .NNNNNNNNN) tables made by CzarDragon NNNNNNNNNNN. (NNN 4NN) ""` ""` These are for advanced GameShark users only -- there are too many memory addresses, and there is not an easy way to algebraically represent them, so I present them in the form of a guided RAM dump, originally made by CzarDragon. Note that NeoKamek's GS helper will automatically generate codes to alter attacks. It is available at http://www.fftactics.net/fftmech/fftgsh.zip Note also that CzarDragon, NOT ME, made these tables. Czar gave me permission to use them over a year ago, and I haven't gotten around to updating the GS FAQ until now. :) -===================- ACTION ABILIITY BYTES -===================- Effect of each byte ``````````````````` BASEADDR +0 : Range BASEADDR +1 : Effect (in the game's turns, the "Effect" of the spell is the value of this byte plus one) BASEADDR +2 : Vertical tolerance of effect BASEADDR +3 : Type of range -- 00 = standard 01 = cannot target self 02 = auto (size specified by BASEADDR +1) 04 = ? - used for sword skills 08 = vertically limited range (limit = BASEADDR +2) 10 = cross 20 = use range of equipped weapon BASEADDR +4 : Type of effect area -- 00 = standard 01 = doesn't hit caster 02 = three directions 04 = four directions 08 = random targets 10 = all allies 20 = ? - not used 40 = enemies only 80 = allies only BASEADDR +5 : 00 = nothing 01 = ? 02 = enables quote 04 = continuous usage 08 = ? 10 = blocks mimicry 20 = disabled by Silence status 40 = calculable 80 = reflectable BASEADDR +6 : 00 = nothing 01 = you don't get to choose the targets 02 = enables evade 04 = requires Materia Blade to use 08 = requires sword to use 10 = enables Counter-grasp 20 = line-of-sight 40 = enables Counter Magic 80 = enables Counter Flood BASEADDR +7 : Element 00 = nothing 01 = Dark 02 = Holy 04 = Water 08 = Earth 10 = Wind 20 = Ice 40 = Lightning 80 = Fire BASEADDR +8 : Determines formula -- I'm not going to list them all here; just look up the attack you want in the table below and then look in the Battle Mechanics Handbook for its formula. BASEADDR +9 : Constant parameter, K or Y, used to define success rate of spell BASEADDR +A : Constant parameter, Q, used to determine power of spell BASEADDR +B : Add status (again, look it up in the table and compare against the BMG or against what you know the attack does.) BASEADDR +C : Clockticks until resolution BASEADDR +D : MP cost __________ BASEADDR PLUS ... ___________ / \ BASEADDR +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +C +D +----------+-------------------------------------------+----------------+ | 3005FBF0 | 00 00 00 20 00 08 92 00 0D 00 00 00 00 00 | | +----------+-------------------------------------------+----------------+ | 3005FBFE | 04 01 01 00 00 E2 00 00 0C 00 0E 00 04 06 | Cure | | 3005FC0C | 04 01 01 00 00 E2 00 00 0C 00 14 00 05 0A | Cure 2 | | 3005FC1A | 04 01 02 00 00 E2 00 00 0C 00 1E 00 07 10 | Cure 3 | | 3005FC28 | 04 01 03 00 00 22 00 00 0C 00 28 00 0A 14 | Cure 4 | | 3005FC36 | 04 00 00 00 00 E2 00 00 0D B4 32 20 04 0A | Raise | | 3005FC44 | 04 00 00 00 00 E2 00 00 0D A0 64 20 0A 14 | Raise 2 | | 3005FC52 | 03 00 00 00 00 E2 00 00 0B 8C 00 21 07 10 | Reraise | | 3005FC60 | 03 01 00 00 00 E2 00 00 0B AA 00 22 04 08 | Regen | | 3005FC6E | 03 01 00 00 00 E2 00 00 0B C8 00 23 04 06 | Protect | | 3005FC7C | 03 01 03 00 00 22 00 00 0B 78 00 23 07 18 | Protect 2 | | 3005FC8A | 03 01 00 00 00 E2 00 00 0B C8 00 24 04 06 | Shell | | 3005FC98 | 03 01 03 00 00 22 00 00 0B 78 00 24 07 14 | Shell 2 | | 3005FCA6 | 03 00 00 00 00 E2 00 00 0B 8C 00 25 04 18 | Wall | | 3005FCB4 | 03 01 02 00 00 E2 00 00 0B BE 00 26 03 12 | Esuna | | 3005FCC2 | 05 00 00 00 00 E2 40 02 08 00 32 00 06 38 | Holy | +----------+-------------------------------------------+----------------+ | 3005FCD0 | 04 01 01 00 00 E2 42 80 08 00 0E 00 04 06 | Fire | | 3005FCDE | 04 01 02 00 00 E2 42 80 08 00 12 00 05 0C | Fire 2 | | 3005FCEC | 04 01 03 00 00 E2 42 80 08 00 18 00 07 18 | Fire 3 | | 3005FCFA | 04 02 03 00 01 22 02 80 08 00 20 00 0A 30 | Fire 4 | | 3005FD08 | 04 01 01 00 00 E2 42 40 08 00 0E 00 04 06 | Bolt | | 3005FD16 | 04 01 02 00 00 E2 42 40 08 00 12 00 05 0A | Bolt 2 | | 3005FD24 | 04 01 03 00 00 E2 42 40 08 00 18 00 07 18 | Bolt 3 | | 3005FD32 | 04 02 03 00 01 22 02 40 08 00 20 00 0A 30 | Bolt 4 | | 3005FD40 | 04 01 01 00 00 E2 42 20 08 00 0E 00 04 06 | Ice | | 3005FD4E | 04 01 02 00 00 E2 42 20 08 00 12 00 05 0C | Ice 2 | | 3005FD5C | 04 01 03 00 00 E2 42 20 08 00 18 00 07 18 | Ice 3 | | 3005FD6A | 04 02 03 00 01 22 02 20 08 00 20 00 0A 30 | Ice 4 | | 3005FD78 | 04 01 02 00 00 E2 42 00 0A A0 00 27 03 06 | Poison | | 3005FD86 | 03 00 00 00 00 E2 42 00 0A 78 00 73 05 0C | Frog | | 3005FD94 | 04 00 00 00 00 E2 42 00 0E 64 64 29 0A 18 | Death | | 3005FDA2 | 05 00 00 00 00 E2 42 00 08 00 2E 00 07 3C | Flare | +----------+-------------------------------------------+----------------+ | 3005FDB0 | 03 01 00 00 00 E2 00 00 0B B4 00 2A 02 08 | Haste | | 3005FDBE | 03 01 03 00 00 22 00 00 0B F0 00 2A 07 1E | Haste 2 | | 3005FDCC | 03 01 00 00 00 E2 42 00 0A B4 00 2B 02 08 | Slow | | 3005FDDA | 03 01 03 00 00 22 02 00 0A F0 00 2B 07 1E | Slow 2 | | 3005FDE8 | 03 01 00 00 00 E2 42 00 0A 6E 00 2C 07 0E | Stop | | 3005FDF6 | 03 01 01 00 00 E2 42 00 0A BE 00 2D 03 0A | Don't Move | | 3005FE04 | 04 01 01 00 00 E2 00 00 0B 8C 00 2E 02 08 | Float | | 3005FE12 | 04 00 00 00 00 E2 00 00 0B B4 00 2F 02 0C | Reflect | +----------+-------------------------------------------+----------------+ | 3005FE20 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | | +----------+-------------------------------------------+----------------+ | 3005FE2E | 04 00 00 00 00 A2 40 00 12 8C 00 00 04 18 | Quick | | 3005FE3C | 04 01 01 00 00 E2 42 00 09 BE 19 00 06 18 | Demi | | 3005FE4A | 04 01 03 00 00 E2 42 00 09 78 32 00 09 32 | Demi 2 | | 3005FE58 | 04 03 03 00 00 22 40 00 08 00 3C 00 0D 46 | Meteor | +----------+-------------------------------------------+----------------+ | 3005FE66 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | | +----------+-------------------------------------------+----------------+ | 3005FE74 | 04 01 01 00 00 E2 42 00 0A C8 00 30 02 04 | Blind | | 3005FE82 | 04 00 00 01 01 22 40 00 0F A0 21 00 02 02 | Spell Absorb | | 3005FE90 | 04 00 00 01 01 22 40 00 10 A0 19 00 02 10 | Life Drain | | 3005FE9E | 04 00 00 00 00 E2 00 00 0A 96 00 31 04 06 | Pray Faith | | 3005FEAC | 04 00 00 00 00 E2 00 00 0A 96 00 32 04 06 | Doubt Faith | | 3005FEBA | 04 00 00 00 00 E2 42 00 0A 64 00 33 05 14 | Zombie | | 3005FEC8 | 04 01 01 00 00 E2 42 00 0A B4 00 34 03 10 | Silence Song | | 3005FED6 | 04 00 00 00 00 E2 42 00 0A 78 00 35 05 10 | Blind Rage | | 3005FEE4 | 04 00 00 00 00 E2 42 00 61 8C 1E 00 04 14 | Foxbird | | 3005FEF2 | 04 00 00 00 00 E2 42 00 0A 82 00 36 05 14 | Confusion Song | | 3005FF00 | 04 00 00 00 00 62 40 00 0A C8 00 37 03 22 | Dispel Magic | | 3005FF0E | 04 01 00 00 00 E2 42 00 0A B9 00 38 05 0A | Paralyze | | 3005FF1C | 04 01 01 00 00 E2 42 00 0A AA 00 39 06 18 | Sleep | | 3005FF2A | 04 00 00 00 00 E2 42 00 0A 78 00 3A 09 10 | Petrify | +----------+-------------------------------------------+----------------+ | 3005FF38 | 04 02 02 00 80 22 00 00 0C 00 0C 00 02 08 | Moogle | | 3005FF46 | 04 02 02 00 40 22 00 20 08 00 18 00 04 18 | Shiva | | 3005FF54 | 04 02 02 00 40 22 00 40 08 00 18 00 04 18 | Ramuh | | 3005FF62 | 04 02 02 00 40 22 00 80 08 00 18 00 04 18 | Ifrit | | 3005FF70 | 04 02 02 00 40 22 00 08 08 00 1C 00 05 1E | Titan | | 3005FF7E | 00 00 00 02 10 22 01 00 14 C8 00 00 03 28 | Golem | | 3005FF8C | 04 02 02 00 80 22 00 00 0B 96 00 2F 04 1E | Carbunkle | | 3005FF9A | 04 03 03 00 40 22 00 00 08 00 2E 00 0A 3C | Bahamut | | 3005FFA8 | 04 03 03 00 40 22 00 00 08 00 28 00 09 32 | Odin | | 3005FFB6 | 04 03 03 00 40 22 00 04 08 00 26 00 09 30 | Leviathan | | 3005FFC4 | 04 02 02 00 40 22 00 80 08 00 26 00 09 30 | Salamander | | 3005FFD2 | 04 02 02 00 40 22 00 00 0A 96 00 34 05 1A | Silf | | 3005FFE0 | 04 02 02 00 80 22 00 00 0C 00 18 00 04 1C | Fairy | | 3005FFEE | 04 02 02 00 40 22 00 01 09 A0 32 00 09 28 | Lich | | 3005FFFC | 04 02 02 00 40 22 00 00 08 00 32 00 09 3E | Cyclops | | 3006000A | 04 03 03 00 40 22 00 00 08 00 60 00 0A 63 | Zodiac | +----------+-------------------------------------------+----------------+ | 30060018 | 00 02 03 02 40 02 01 00 20 00 08 00 00 00 | Asura | | 30060026 | 00 02 03 02 40 02 01 00 20 00 0C 00 00 00 | Koutetsu | | 30060034 | 00 02 03 02 40 02 01 00 21 00 04 00 00 00 | Bizen Boat | | 30060042 | 00 02 03 02 80 02 01 00 23 00 0C 00 00 00 | Murasame | | 30060050 | 00 02 03 02 40 02 01 00 20 00 0E 2B 00 00 | Heaven's Cloud | | 3006005E | 00 02 03 02 80 02 01 00 22 00 00 25 00 00 | Kiyomori | | 3006006C | 00 02 03 02 40 02 01 00 20 00 12 4D 00 00 | Muramasa | | 3006007A | 08 08 03 11 55 02 00 00 20 00 10 00 00 00 | Kikuichimoji | | 30060088 | 00 02 03 02 80 02 01 00 22 00 00 4E 00 00 | Masamune | | 30060096 | 00 02 03 02 40 02 01 00 20 00 1E 00 00 00 | Chirijiraden | +----------+-------------------------------------------+----------------+ | 300600A4 | 00 FF FF 02 80 04 01 00 1C 64 14 00 06 00 | Angel Song | | 300600B2 | 00 FF FF 02 80 04 01 00 1C 64 0A 00 06 00 | Life Song | | 300600C0 | 00 FF FF 02 80 04 01 00 1C 32 00 00 08 00 | Cheer Song | | 300600CE | 00 FF FF 02 80 04 01 00 1C 32 00 00 08 00 | Battle Song | | 300600DC | 00 FF FF 02 80 04 01 00 1C 32 00 00 0A 00 | Magic Song | | 300600EA | 00 FF FF 02 80 04 01 00 1C 32 00 3B 0A 00 | Nameless Song | | 300600F8 | 00 FF FF 02 80 04 01 00 1C 32 00 00 14 00 | Last Song | +----------+-------------------------------------------+----------------+ | 30060106 | 00 FF FF 02 40 04 01 00 1D 64 14 00 06 00 | Witch Hunt | | 30060114 | 00 FF FF 02 40 04 01 00 1D 64 0A 00 06 00 | Wiznaibus | | 30060122 | 00 FF FF 02 40 04 01 00 1D 32 00 00 08 00 | Slow Dance | | 30060130 | 00 FF FF 02 40 04 01 00 1D 32 00 00 08 00 | Polka Polka | | 3006013E | 00 FF FF 02 40 04 01 00 1D 32 00 00 0A 00 | Disillusion | | 3006014C | 00 FF FF 02 40 04 01 00 1D 32 00 3C 0A 00 | Nameless Dance | | 3006015A | 00 FF FF 02 40 04 01 00 1D 22 00 00 14 00 | Last Dance | +----------+-------------------------------------------+----------------+ | 30060168 | 00 01 00 03 11 00 03 00 31 00 00 00 00 00 | Spin Fist | | 30060176 | 01 00 01 09 11 02 02 00 32 09 00 00 00 00 | Repeating Fist | | 30060184 | 03 00 03 09 11 02 02 00 31 00 02 00 00 00 | Wave Fist | | 30060192 | 08 08 02 11 15 02 00 08 31 00 00 00 00 00 | Earth Slash | | 300601A0 | 01 00 00 09 11 02 00 00 50 32 00 3D 00 00 | Secret Fist | | 300601AE | 00 01 00 02 10 00 01 00 33 78 00 26 00 00 | Stigma Magic | | 300601BC | 00 01 00 02 10 00 01 00 34 00 05 00 00 00 | Chakra | | 300601CA | 01 00 00 09 10 00 00 00 35 46 14 20 00 00 | Revive | +----------+-------------------------------------------+----------------+ | 300601D8 | 01 00 01 09 51 00 12 00 27 C8 00 00 00 00 | Gil Taking | | 300601E6 | 03 00 00 01 51 00 00 00 29 32 00 3E 00 00 | Steal Heart | | 300601F4 | 01 00 01 09 51 00 12 00 26 28 00 00 00 00 | Steal Helmet | | 30060202 | 01 00 01 09 51 00 12 00 26 23 00 00 00 00 | Steal Armor | | 30060210 | 01 00 01 09 51 00 12 00 26 23 00 00 00 00 | Steal Shield | | 3006021E | 01 00 01 09 51 00 12 00 26 1E 00 00 00 00 | Steal Weapon | | 3006022C | 01 00 01 09 51 00 12 00 26 28 00 00 00 00 | Steal Accessry | | 3006023A | 01 00 01 09 11 00 00 00 28 46 05 00 00 00 | Steal Exp | +----------+-------------------------------------------+----------------+ | 30060248 | 03 00 03 09 50 20 00 00 2A 14 00 3F 00 00 | Invitation | | 30060256 | 03 00 03 08 10 20 00 00 2A 1E 00 00 00 00 | Persuade | | 30060264 | 03 00 03 08 10 20 00 00 2A 32 04 00 00 00 | Praise | | 30060272 | 03 00 03 08 10 20 00 00 2A 5A 14 00 00 00 | Threaten | | 30060280 | 03 00 03 08 10 20 00 00 2A 32 04 00 00 00 | Preach | | 3006028E | 03 00 03 08 10 20 00 00 2A 5A 14 00 00 00 | Solution | | 3006029C | 03 00 03 08 10 20 00 00 2A 1E 00 3D 00 00 | Death Sentence | | 300602AA | 03 00 03 09 51 20 00 00 2A 5A 00 00 00 00 | Negotiate | | 300602B8 | 03 00 03 08 10 20 00 00 2A 28 00 35 00 00 | Insult | | 300602C6 | 03 01 03 08 10 20 00 00 2A 28 00 39 00 00 | Mimic Daravon | +----------+-------------------------------------------+----------------+ | 300602D4 | 05 01 00 00 11 00 80 00 24 00 02 41 00 00 | Pitfall | | 300602E2 | 05 01 00 00 11 00 80 04 24 00 02 42 00 00 | Water Ball | | 300602F0 | 05 01 00 00 11 00 80 00 24 00 02 43 00 00 | Hell Ivy | | 300602FE | 05 01 00 00 11 00 80 00 24 00 02 44 00 00 | Carve Model | | 3006030C | 05 01 00 00 11 00 80 08 24 00 02 45 00 00 | Local Quake | | 3006031A | 05 01 00 00 11 00 80 10 24 00 02 46 00 00 | Kamaitachi | | 30060328 | 05 01 00 00 11 00 80 80 24 00 02 47 00 00 | Demon Fire | | 30060336 | 05 01 00 00 11 00 80 04 24 00 02 48 00 00 | Quicksand | | 30060344 | 05 01 00 00 11 00 80 10 24 00 02 49 00 00 | Sand Storm | | 30060352 | 05 01 00 00 11 00 80 20 24 00 02 4A 00 00 | Blizzard | | 30060360 | 05 01 00 00 11 00 80 10 24 00 02 4B 00 00 | Gusty Wind | | 3006036E | 05 01 00 00 11 00 80 80 24 00 02 4C 00 00 | Lava Ball | +----------+-------------------------------------------+----------------+ | 3006037C | 00 00 00 20 10 00 12 00 25 00 2D 00 00 00 | Head Break | | 3006038A | 00 00 00 20 10 00 12 00 25 00 28 00 00 00 | Armor Break | | 30060398 | 00 00 00 20 10 00 12 00 25 00 37 00 00 00 | Shield Break | | 300603A6 | 00 00 00 20 10 00 12 00 25 00 1E 00 00 00 | Weapon Break | | 300603B4 | 00 00 00 20 10 00 12 00 2C 32 32 00 00 00 | Magic Break | | 300603C2 | 00 00 00 20 10 00 12 00 2B 02 32 00 00 00 | Speed Break | | 300603D0 | 00 00 00 20 10 00 12 00 2B 03 32 00 00 00 | Power Break | | 300603DE | 00 00 00 20 10 00 12 00 2B 03 32 00 00 00 | Mind Break | +----------+-------------------------------------------+----------------+ | 300603EC | 00 00 00 02 10 00 00 00 36 00 01 00 00 00 | Accumulate | | 300603FA | 01 00 01 09 11 00 00 00 37 00 04 00 00 00 | Dash | | 30060408 | 04 00 00 01 11 00 22 00 37 00 02 00 00 00 | Throw Stone | | 30060416 | 01 00 02 08 10 00 00 00 38 00 00 4F 00 00 | Heal | +----------+-------------------------------------------+----------------+ | 30060424 | 03 00 00 00 10 10 00 00 39 00 01 00 00 00 | Yell | | 30060432 | 03 00 00 00 10 10 00 00 3A 00 05 00 00 00 | Cheer Up | | 30060440 | 01 00 03 09 10 10 00 00 3C 00 00 00 00 00 | Wish | | 3006044E | 00 00 00 02 10 10 00 00 3B 0A 01 00 00 00 | Scream | | 3006045C | 04 01 01 00 00 32 00 00 08 00 17 00 05 0A | Ultima | +----------+-------------------------------------------+----------------+ | 3006046A | 02 01 00 04 11 12 08 02 2D 00 02 75 00 00 | Stasis Sword | | 30060478 | 03 00 02 0C 11 12 08 02 2D 00 03 76 00 00 | Split Punch | | 30060486 | 03 00 01 0C 11 12 08 02 2D 00 02 77 00 00 | Crush Punch | | 30060494 | 03 01 01 04 11 12 08 42 2D 00 04 78 00 00 | Lightning Stab | | 300604A2 | 05 05 02 15 15 12 08 02 2D 00 05 79 00 00 | Holy Explosion | +----------+-------------------------------------------+----------------+ | 300604B0 | 03 00 00 05 11 12 08 00 2E 00 00 00 00 00 | Shellbust Stab | | 300604BE | 03 00 00 05 11 12 08 00 2E 00 00 00 00 00 | Blastar Punch | | 300604CC | 03 00 00 05 11 12 08 00 2E 00 00 00 00 00 | Hellcry Punch | | 300604DA | 03 00 00 05 11 12 08 00 2E 00 00 00 00 00 | Icewolf Bite | +----------+-------------------------------------------+----------------+ | 300604E8 | 03 00 00 05 11 12 08 01 2F 00 00 00 00 00 | Dark Sword | | 300604F6 | 03 00 00 05 11 12 08 01 30 00 00 00 00 00 | Night Sword | +----------+-------------------------------------------+----------------+ | 30060504 | 04 00 00 00 00 32 40 01 08 00 25 00 07 28 | Dark Holy | +----------+-------------------------------------------+----------------+ | 30060512 | 04 00 00 00 00 30 00 00 0B C8 00 50 04 14 | Deathspell 2 | +----------+-------------------------------------------+----------------+ | 30060520 | 00 FF FF 02 50 12 01 00 41 32 00 51 05 00 | Galaxy Stop | +----------+-------------------------------------------+----------------+ | 3006052E | 04 01 03 00 08 33 01 40 1E 06 08 00 03 00 | Heaven Thunder | | 3006053C | 04 01 03 00 08 33 01 80 1E 06 09 00 04 00 | Asura | | 3006054A | 04 01 03 00 08 33 01 10 1E 06 0A 00 05 00 | Diamond Sword | | 30060558 | 04 01 03 00 08 33 01 04 1E 06 0C 00 06 00 | Hydragon Pit | | 30060566 | 04 01 03 00 08 33 01 00 1E 06 06 52 05 00 | Space Storage | | 30060574 | 04 01 03 00 08 33 01 08 1E 06 14 00 07 00 | Sky Demon | +----------+-------------------------------------------+----------------+ | 30060582 | 04 01 03 00 08 33 01 40 1F 06 1B 00 03 00 | Heaven Bltback | | 30060590 | 04 01 03 00 08 33 01 80 1F 06 1E 00 04 00 | Asura Back | | 3006059E | 04 01 03 00 08 33 01 10 1F 06 22 00 05 00 | Dia Swrd Back | | 300605AC | 04 01 03 00 08 33 01 04 1F 06 28 00 06 00 | Dragn Pit Back | | 300605BA | 04 01 03 00 08 33 01 00 1F 06 14 52 05 00 | Space Str Back | | 300605C8 | 04 01 03 00 08 33 01 08 1F 06 3C 00 07 00 | Sky Demon Back | +----------+-------------------------------------------+----------------+ | 300605D6 | 06 00 00 00 10 10 00 00 38 00 00 53 00 00 | Seal | | 300605E4 | 04 00 00 01 11 10 00 00 38 00 00 2C 00 00 | Shadow Stitch | | 300605F2 | 01 00 00 09 11 10 00 00 38 00 00 29 00 00 | Stop Bracelet | +----------+-------------------------------------------+----------------+ | 30060600 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | | +----------+-------------------------------------------+----------------+ | 3006060E | 05 00 03 09 11 10 00 00 43 00 00 00 00 00 | Shock | | 3006061C | 05 00 03 09 11 10 00 00 44 00 00 00 00 00 | Difference | +----------+-------------------------------------------+----------------+ | 3006062A | 05 00 00 01 11 12 00 00 38 00 00 72 00 00 | Seal | | 30060638 | 05 00 00 01 11 12 00 00 38 00 00 38 00 00 | Chicken Race | | 30060646 | 05 00 00 01 11 12 00 00 38 00 00 2D 00 00 | Hold Tight | | 30060654 | 05 00 00 01 11 12 00 00 38 00 00 30 00 00 | Darkness | | 30060662 | 05 01 00 01 01 12 00 00 38 00 00 34 00 00 | Lose Voice | | 30060670 | 05 01 00 01 01 12 00 00 38 00 00 36 00 00 | Loss | | 3006067E | 05 01 00 01 01 12 00 00 38 00 00 2C 00 00 | Spell | | 3006068C | 05 01 00 01 01 12 00 00 38 00 00 54 00 00 | Nightmare | | 3006069A | 05 01 00 01 01 12 00 00 38 00 00 62 00 00 | Death Cold | +----------+-------------------------------------------+----------------+ | 300606A8 | 04 01 00 05 01 12 08 00 1B FA 32 00 03 14 | Magic Ruin | | 300606B6 | 04 01 00 05 01 12 08 00 1A 03 FA 00 03 14 | Speed Ruin | | 300606C4 | 04 01 00 05 01 12 08 00 1A 05 FA 00 03 14 | Power Ruin | | 300606D2 | 04 01 00 05 01 12 08 00 1A 05 FA 00 03 14 | Mind Ruin | +----------+-------------------------------------------+----------------+ | 300606E0 | 01 00 00 09 10 10 00 00 47 00 19 55 00 00 | Blood Suck | +----------+-------------------------------------------+----------------+ | 300606EE | 03 00 00 01 51 10 00 00 29 46 00 3E 00 00 | Allure | +----------+-------------------------------------------+----------------+ | 300606FC | 04 01 02 00 01 B2 42 00 08 00 0C 56 03 08 | Bio | | 3006070A | 04 01 02 00 01 B2 42 00 08 00 0C 57 03 08 | Bio | | 30060718 | 04 01 02 00 01 B2 42 00 08 00 0C 58 03 08 | Bio | | 30060726 | 04 01 03 00 01 B2 42 00 0A 6E 00 61 05 10 | Bio 2 | | 30060734 | 04 01 03 00 01 B2 42 00 0A 6E 00 62 05 10 | Bio 2 | | 30060742 | 04 01 03 00 01 B2 42 00 0A 78 00 63 05 10 | Bio 2 | | 30060750 | 04 01 03 00 01 B2 42 00 0A 6E 00 72 05 10 | Bio 2 | | 3006075E | 04 02 03 00 01 B2 42 00 08 00 18 59 06 18 | Bio 3 | | 3006076C | 04 02 03 00 01 B2 42 00 08 00 18 5A 06 18 | Bio 3 | | 3006077A | 04 02 03 00 01 B2 42 00 08 00 18 5B 06 18 | Bio 3 | +----------+-------------------------------------------+----------------+ | 30060788 | 05 00 00 00 00 30 00 00 0B C8 00 5C 04 1E | Mbarrier | +----------+-------------------------------------------+----------------+ | 30060796 | 00 00 00 20 10 10 00 00 3F 32 00 2D 00 00 | Leg Aim | | 300607A4 | 00 00 00 20 10 10 00 00 3F 32 00 38 00 00 | Arm Aim | | 300607B2 | 00 00 00 20 10 10 00 00 40 46 00 5D 00 00 | Seal Evil | +----------+-------------------------------------------+----------------+ | 300607C0 | 04 03 03 00 00 32 40 80 08 00 26 00 07 46 | Melt | | 300607CE | 04 03 03 00 00 32 40 10 08 00 25 00 07 46 | Tornado | | 300607DC | 04 03 03 00 00 32 40 08 08 00 27 00 07 46 | Quake | +----------+-------------------------------------------+----------------+ | 300607EA | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | | | 300607F8 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | | +----------+-------------------------------------------+----------------+ | 30060806 | 04 01 03 00 40 32 00 00 0A A0 00 28 04 23 | Toad 2 | | 30060814 | 04 01 03 00 40 32 00 00 17 A0 00 00 04 23 | Gravi 2 | | 30060822 | 04 01 03 00 40 32 00 00 08 00 26 00 04 23 | Flare 2 | | 30060830 | 04 01 03 00 40 32 00 00 0A C8 00 30 04 23 | Blind 2 | +----------+-------------------------------------------+----------------+ | 3006083E | 01 00 00 09 11 10 02 00 31 00 00 00 00 00 | Small Bomb | | 3006084C | 01 00 00 09 11 10 02 00 31 00 00 00 00 00 | Small Bomb | +----------+-------------------------------------------+----------------+ | 3006085A | 04 01 03 00 40 32 00 00 0A A0 00 36 04 23 | Confuse 2 | | 30060868 | 04 01 03 00 40 32 00 00 0A 96 00 39 04 23 | Sleep 2 | +----------+-------------------------------------------+----------------+ | 30060876 | 04 02 03 00 00 32 00 00 08 00 1E 00 0A 28 | Ultima | +----------+-------------------------------------------+----------------+ | 30060884 | 05 03 03 00 00 32 00 00 08 00 37 00 0F 32 | All-ultima | +----------+-------------------------------------------+----------------+ | 30060892 | 04 02 03 00 00 32 00 00 16 C8 00 00 07 00 | Mute | | 300608A0 | 04 02 03 00 40 32 00 00 0A C8 00 37 07 00 | Despair 2 | | 300608AE | 04 02 03 00 40 32 00 00 15 C8 00 00 07 00 | Return 2 | +----------+-------------------------------------------+----------------+ | 300608BC | 04 00 00 05 11 10 0A 00 0A DC 00 30 00 06 | Blind | | 300608CA | 04 00 00 05 11 10 0A 00 0F C8 19 00 00 02 | Aspel | | 300608D8 | 04 00 00 05 11 10 0A 00 10 C8 19 00 00 0C | Drain | | 300608E6 | 04 00 00 05 11 10 0A 00 0A C8 00 31 00 0A | Faith | | 300608F4 | 04 00 00 05 11 10 0A 00 0A C8 00 32 00 0A | Innocent | | 30060902 | 04 00 00 05 11 10 0A 00 0A BE 00 33 00 0E | Zombie | | 30060910 | 04 00 00 05 11 10 0A 00 0A C8 00 34 00 10 | Silence | | 3006091E | 04 00 00 05 11 10 0A 00 0A B4 00 35 00 10 | Berserk | | 3006092C | 04 00 00 05 11 10 0A 00 61 C8 32 00 00 0C | Chicken | | 3006093A | 04 00 00 05 11 10 0A 00 0A BE 00 36 00 0E | Confuse | | 30060948 | 04 00 00 05 11 10 0A 00 0A C8 00 37 00 14 | Despair | | 30060956 | 04 00 00 05 11 10 0A 00 0A C8 00 38 00 0E | Don't Act | | 30060964 | 04 00 00 05 11 10 0A 00 0A BE 00 39 00 14 | Sleep | | 30060972 | 04 00 00 05 11 10 0A 00 0A B4 00 3A 00 18 | Break | +----------+-------------------------------------------+----------------+ | 30060980 | 02 02 02 19 15 11 22 20 4E 00 0C 00 00 00 | Ice Bracelet | | 3006098E | 02 02 02 19 15 11 22 80 4E 00 0C 00 00 00 | Fire Bracelet | | 3006099C | 02 02 02 19 15 11 22 40 4E 00 0C 00 00 00 | Thnder Brcelet | | 300609AA | 02 00 02 09 51 10 00 00 5A 00 00 3F 00 00 | Dragon Tame | | 300609B8 | 02 00 02 09 11 10 00 00 5B 00 00 5E 00 00 | Dragon Care | | 300609C6 | 02 00 02 09 11 10 00 00 5C 05 02 00 00 00 | Dragon PowerUp | | 300609D4 | 02 00 02 09 11 10 00 00 5D 00 00 00 00 00 | Dragon LevelUp | | 300609E2 | 04 02 03 00 19 11 00 02 1E 04 14 00 00 00 | Holy Bracelet | +----------+-------------------------------------------+----------------+ | 300609F0 | 08 00 00 05 11 10 08 00 43 00 00 00 00 14 | Shock! | +----------+-------------------------------------------+----------------+ | 300609FE | 02 00 00 05 11 10 04 00 4E 00 0C 00 03 00 | Braver | | 30060A0C | 02 01 00 05 11 10 04 00 4E 00 16 00 04 00 | Cross-slash | | 30060A1A | 02 00 00 05 11 10 04 00 43 00 00 00 05 00 | Blade Beam | | 30060A28 | 02 00 00 05 11 10 04 00 45 00 00 00 07 00 | Climhazzard | | 30060A36 | 03 02 00 05 11 10 04 00 4E 00 1A 00 0A 00 | Meteorain | | 30060A44 | 03 01 00 05 11 10 04 00 38 00 00 5F 05 00 | Finish Touch | | 30060A52 | 03 02 00 05 11 10 04 00 4E 00 28 00 0F 00 | Omnislash | | 30060A60 | 03 02 00 05 11 10 04 00 4E 00 3C 00 14 00 | Cherry Blossom | +----------+-------------------------------------------+----------------+ | 30060A6E | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Choco Attack | | 30060A7C | 04 00 00 01 11 10 02 00 31 00 00 00 00 00 | Choco Ball | | 30060A8A | 05 00 00 00 10 10 00 00 4E 00 04 00 00 00 | Choco Meteor | | 30060A98 | 00 01 02 02 10 10 00 00 51 41 00 64 00 00 | Choco Esuna | | 30060AA6 | 00 01 02 02 10 10 00 00 4C 00 03 00 00 00 | Choco Cure | +----------+-------------------------------------------+----------------+ | 30060AB4 | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Tackle | | 30060AC2 | 01 00 01 09 11 10 12 00 4F 23 00 00 00 00 | Goblin Punch | | 30060AD0 | 00 01 01 03 11 10 01 00 31 00 00 00 00 00 | Turn Punch | | 30060ADE | 01 00 02 09 11 10 12 00 50 2D 00 30 00 00 | Eye Gouge | | 30060AEC | 01 00 00 09 11 10 02 00 4D 1E 4B 00 00 00 | Mutilate | +----------+-------------------------------------------+----------------+ | 30060AFA | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Bite | | 30060B08 | 01 00 00 09 11 10 02 00 4E 00 04 00 00 00 | Small Bomb | | 30060B16 | 00 02 03 02 10 10 01 00 52 00 00 65 00 00 | Self Destruct | | 30060B24 | 03 00 00 01 11 10 02 80 4E 00 03 00 00 00 | Flame Attack | | 30060B32 | 00 02 01 02 10 10 01 80 4E 00 02 00 00 00 | Spark | +----------+-------------------------------------------+----------------+ | 30060B40 | 01 00 03 09 11 10 92 00 01 00 00 00 00 00 | Scratch | | 30060B4E | 01 00 02 09 11 10 02 00 37 00 08 00 00 00 | Cat Kick | | 30060B5C | 03 00 00 01 11 10 22 00 3D 1E 00 66 00 00 | Blaster | | 30060B6A | 01 00 02 09 11 10 12 00 50 28 00 27 00 00 | Poison Nail | | 30060B78 | 01 00 00 09 11 10 12 00 47 00 19 6B 00 00 | Blood Suck | +----------+-------------------------------------------+----------------+ | 30060B86 | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Tentacle | | 30060B94 | 02 02 02 19 15 11 22 00 50 32 00 30 00 00 | Black Ink | | 30060BA2 | 00 02 01 02 10 10 01 00 38 00 00 37 00 00 | Odd Soundwave | | 30060BB0 | 03 01 01 00 11 10 00 00 3D 23 00 67 00 00 | Mind Blast | | 30060BBE | 04 00 00 00 11 10 00 00 59 3C 00 00 00 00 | Level Blast | +----------+-------------------------------------------+----------------+ | 30060BCC | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Knife Hand | | 30060BDA | 03 00 00 01 11 10 22 40 4E 00 02 00 00 00 | Thunder Soul | | 30060BE8 | 03 00 00 01 11 10 22 04 4E 00 02 00 00 00 | Aqua Soul | | 30060BF6 | 03 00 00 01 11 10 22 20 4E 00 02 00 00 00 | Ice Soul | | 30060C04 | 03 00 00 01 11 10 22 10 4E 00 03 00 00 00 | Wind Soul | +----------+-------------------------------------------+----------------+ | 30060C12 | 03 00 00 01 11 10 A2 00 01 00 00 00 00 00 | Throw Spirit | | 30060C20 | 01 00 02 09 11 10 12 00 50 2D 00 6C 00 00 | Zombie Touch | | 30060C2E | 01 00 02 09 11 10 12 00 50 28 00 6D 00 00 | Sleep Touch | | 30060C3C | 01 00 02 09 11 10 12 00 4D 3C 22 00 00 00 | Drain Touch | | 30060C4A | 01 00 02 09 11 10 12 00 50 32 00 6E 00 00 | Grease Touch | +----------+-------------------------------------------+----------------+ | 30060C58 | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Wing Attack | | 30060C66 | 03 00 00 01 11 10 22 00 50 23 00 6F 00 00 | Look of Devil | | 30060C74 | 03 00 00 01 11 10 22 00 62 28 0A 00 00 00 | Look of Fright | | 30060C82 | 04 00 00 01 11 10 00 00 56 37 02 00 00 00 | Circle | | 30060C90 | 03 00 00 01 11 30 00 00 3D 28 00 3D 00 00 | Death Sentence | +----------+-------------------------------------------+----------------+ | 30060C9E | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Scratch Up | | 30060CAC | 01 00 00 09 11 10 12 00 50 25 00 70 00 00 | Beak | | 30060CBA | 01 00 01 09 51 10 12 00 27 C8 00 00 00 00 | Shine Lover | | 30060CC8 | 03 00 00 01 11 10 00 00 4E 00 02 00 00 00 | Feather Bomb | | 30060CD6 | 01 00 01 09 11 10 12 00 55 2D 02 00 00 00 | Beaking | +----------+-------------------------------------------+----------------+ | 30060CE4 | 01 00 00 09 11 10 92 00 01 00 00 00 00 00 | Straight Dash | | 30060CF2 | 01 00 01 09 51 11 00 00 29 28 00 3E 00 00 | Nose Bracelet | | 30060D00 | 01 00 01 09 11 11 00 00 35 46 64 20 00 00 | Oink | | 30060D0E | 01 00 01 09 11 11 00 00 38 00 00 68 00 00 | Pooh- | | 30060D1C | 01 00 01 09 11 10 00 00 57 00 00 60 00 00 | Please Eat | +----------+-------------------------------------------+----------------+ | 30060D2A | 00 01 00 03 11 10 81 00 4E 00 03 00 00 00 | Leaf Dance | | 30060D38 | 00 01 00 03 11 10 01 00 51 2D 00 23 00 00 | Protect Spirit | | 30060D46 | 00 01 00 03 11 10 01 00 51 2D 00 24 00 00 | Clam Spirit | | 30060D54 | 00 01 00 03 11 10 01 00 4C 00 02 00 00 00 | Spirit of Life | | 30060D62 | 00 01 00 03 11 10 01 00 54 00 01 00 00 00 | Magic Spirit | +----------+-------------------------------------------+----------------+ | 30060D70 | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Shake Off | | 30060D7E | 00 01 01 03 11 10 11 00 31 00 01 00 00 00 | Wave Around | | 30060D8C | 00 02 01 03 11 10 01 08 4E 00 03 00 00 00 | Mimic Titan | | 30060D9A | 00 00 00 02 10 10 00 00 36 00 02 00 00 00 | Gather Power | | 30060DA8 | 02 02 02 19 15 11 22 80 4E 00 04 00 00 00 | Blow Fire | +----------+-------------------------------------------+----------------+ | 30060DB6 | 01 00 01 09 11 10 92 00 01 00 00 00 00 00 | Tentacle | | 30060DC4 | 01 00 00 09 11 10 00 00 38 00 00 2F 00 00 | Lick | | 30060DD2 | 01 00 01 09 11 10 12 00 38 00 00 2D 00 00 | Goo | | 30060DE0 | 00 02 00 03 11 10 01 00 38 00 00 69 00 00 | Bad Bracelet | | 30060DEE | 01 00 00 09 11 10 02 00 58 05 00 00 00 00 | Moldball Virus | +----------+-------------------------------------------+----------------+ | 30060DFC | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Stab Up | | 30060E0A | 01 00 00 09 11 10 12 00 31 00 02 29 00 00 | Sudden Cry | | 30060E18 | 04 02 02 00 10 10 00 10 53 32 22 00 00 00 | Hurricane | | 30060E26 | 04 02 01 00 10 10 00 00 43 00 00 00 00 00 | Ulmaguest | | 30060E34 | 04 02 00 00 10 10 00 00 4E 00 07 00 00 00 | Giga Flare | +----------+-------------------------------------------+----------------+ | 30060E42 | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Dash | | 30060E50 | 01 00 02 09 11 10 12 00 37 00 0F 00 00 00 | Tail Swing | | 30060E5E | 02 02 02 19 15 11 22 20 4E 00 05 00 00 00 | Ice Bracelet | | 30060E6C | 02 02 02 19 15 11 22 80 4E 00 05 00 00 00 | Fire Bracelet | | 30060E7A | 02 02 02 19 15 11 22 40 4E 00 05 00 00 00 | Thnder Brcelet | +----------+-------------------------------------------+----------------+ | 30060E88 | 01 01 01 11 13 10 92 00 01 00 00 00 00 00 | Triple Attack | | 30060E96 | 02 02 02 19 13 11 02 00 53 78 32 00 00 00 | Triple Brcelet | | 30060EA4 | 04 01 00 01 19 11 00 40 5E 02 0C 00 00 00 | Triple Thunder | | 30060EB2 | 04 01 00 01 19 11 00 80 5E 02 18 00 00 00 | Triple Flame | | 30060EC0 | 04 01 00 01 19 11 00 01 5E 05 01 71 00 00 | Dark Whisper | +----------+-------------------------------------------+----------------+ | 30060ECE | 01 00 02 09 11 10 13 00 31 00 05 00 00 00 | Snake Carrier | | 30060EDC | 04 02 01 00 11 12 01 00 38 00 00 74 00 00 | Poison Frog | | 30060EEA | 04 02 02 00 00 32 01 00 4E 00 18 00 0A 00 | Midgar Swarm | +----------+-------------------------------------------+----------------+ | 30060EF8 | 04 00 00 00 00 12 01 00 43 00 00 00 02 00 | Lifebreak | +----------+-------------------------------------------+----------------+ | 30060F06 | 04 02 01 00 00 12 01 00 5F 00 05 00 05 00 | Nanoflare | +----------+-------------------------------------------+----------------+ | 30060F14 | 04 02 02 00 41 12 01 00 38 00 00 6A 05 00 | Grand Cross | +----------+-------------------------------------------+----------------+ | 30060F22 | 01 00 02 09 11 10 80 00 42 08 0A 00 00 00 | Destroy | | 30060F30 | 01 00 02 09 11 10 00 00 42 06 0C 29 00 00 | Compress | | 30060F3E | 08 00 00 01 11 10 00 00 42 04 0A 00 00 00 | Dispose | | 30060F4C | 01 00 00 09 11 10 00 00 42 04 10 00 00 00 | Crush | +----------+-------------------------------------------+----------------+ | 30060F5A | 04 00 00 01 11 10 00 00 3C 00 00 00 00 00 | Energy | | 30060F68 | 04 00 00 01 11 10 00 00 38 00 00 69 00 00 | Parasite | +----------+-------------------------------------------+----------------+ | 30060F76 | 0F 0F 03 00 00 00 00 00 08 00 06 00 00 00 | | | 30060F84 | 0F 0F 03 00 00 00 00 00 08 00 06 00 00 00 | | | 30060F92 | 04 00 00 00 00 00 00 00 0E C8 64 29 00 00 | | | 30060FA0 | 0F 0F 03 00 00 00 00 00 0B 32 00 23 00 00 | | | 30060FAE | 0F 0F 03 00 00 00 00 00 0B 00 00 24 00 00 | | | 30060FBC | 0F 0F 03 00 00 00 00 00 0B 06 00 24 00 00 | | | 30060FCA | 0F 0F 03 00 00 00 00 00 0B 10 00 24 00 00 | | | 30060FD8 | 0F 0F 03 00 00 00 00 00 0B 2E 00 24 00 00 | | | 30060FE6 | 0F 0F 03 00 00 00 00 00 0B 25 00 24 00 00 | | | 30060FF4 | 0F 0F 03 00 00 00 00 00 0B 87 00 24 00 00 | | +----------+-------------------------------------------+----------------+ -===============- EQUIPMENT BYTES I -===============- Thanks to NeoKamek for figuring a lot of these out, especially the graphics! BASEADDR +0 : palette \ Best to just look these up in the table to BASEADDR +1 : graphic / get the custom palette and graphic you want. BASEADDR +2 : weapon power / predicted evade% again, each weapon has its own entry so you can just look in the table to mimic any weapon you want. BASEADDR +3 : equipment type graphic: 01 = Dagger 12 = Cloth 02 = Ninja Sword 13 = Shield 03 = Sword 14 = Helmet 04 = Knight Sword 15 = Hat 05 = Katana 16 = Ribbon 06 = Axe 17 = Armor 07 = Rod 18 = Clothes 08 = Staff 19 = Robe 09 = Flail 1A = Shoes 0A = Gun 1B = Gauntlet 0B = Crossbow 1C = Ring 0C = Bow 1D = Armlet 0D = Harp 1E = Mantle 0E = Dictionary 1F = Perfume 0F = Spear 20 = Shuriken 10 = Stick 21 = Ball 11 = Bag 22 = Chemist item BASEADDR +4 : identification number BASEADDR +5 : type of equipment (same digits as BASEADDR +3) BASEADDR +6 : always 0 BASEADDR +7 : extra effects (again, just look in the table at the item whose effect you want to mimic) Some new ones discovered by NeoKamek: 73 = Move +1, Jump +2 84 = Move +2, Jump +9, PA +92 85 = Move +2, Jump +3 89 = Move +6, Jump +7, PA +92 8F = Move +0 91 = Move +8 BASEADDR +8 : price, low byte BASEADDR +9 : price, high byte BASEADDR +A : when enemies start to carry the item 01 - 0E = at progressive points through the game 14 = never BASEADDR +B : always 0 (weapons I) BASEADDR +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +------------------------------------------------+-----------------+ | 30062EB8 | 00 00 00 80 00 00 00 00 00 00 00 00 | | +----------+-------------------------------------+-----------------+ | 30062EC4 | 00 01 01 80 01 01 00 00 64 00 01 00 | Dagger | | 30062ED0 | 00 02 03 80 02 01 00 00 F4 01 02 00 | Mythril Knife | | 30062EDC | 00 04 07 80 03 01 00 00 20 03 03 00 | Blind Knife | | 30062EE8 | 02 06 0B 80 04 01 00 00 DC 05 04 00 | Mage Masher | | 30062EF4 | 04 01 0E 80 05 01 00 00 08 07 06 00 | Platina Dagger | | 30062F00 | 00 03 15 80 06 01 00 00 B8 0B 0A 00 | Main Gauche | | 30062F0C | 04 05 19 80 07 01 00 00 A0 0F 0B 00 | Orichalcum | | 30062F18 | 00 06 1D 80 08 01 00 00 88 13 0C 00 | Assassin Dagger | | 30062F24 | 04 02 21 80 09 01 00 00 40 1F 0E 00 | Air Knife | | 30062F30 | 02 04 5F 82 0A 01 00 00 E0 2E 14 00 | Zorlin Shape | +----------+-------------------------------------+-----------------+ | 30062F3C | 00 07 0A 80 0B 02 00 00 B8 0B 09 00 | Hidden Knife | | 30062F48 | 00 09 0D 80 0C 02 00 00 88 13 0A 00 | Ninja Knife | | 30062F54 | 00 08 0F 80 0D 02 00 00 58 1B 0B 00 | Short Edge | | 30062F60 | 02 07 16 80 0E 02 00 00 10 27 0C 00 | Ninja Edge | | 30062F6C | 04 08 1B 80 0F 02 00 00 80 3E 0D 00 | Spell Edge | | 30062F78 | 04 07 5F 82 10 02 00 00 0A 00 14 00 | Sasuke Knife | | 30062F84 | 0D 0A 60 82 11 02 00 00 0A 00 14 00 | Iga Knife | | 30062F90 | 0B 0B 60 82 12 02 00 00 0A 00 14 00 | Koga Knife | +----------+-------------------------------------+-----------------+ | 30062F9C | 00 0C 01 80 13 03 00 00 C8 00 01 00 | Broad Sword | | 30062FA8 | 00 0D 04 80 14 03 00 00 F4 01 02 00 | Long Sword | | 30062FB4 | 02 0E 07 80 15 03 00 00 84 03 03 00 | Iron Sword | | 30062FC0 | 02 0F 09 80 16 03 00 00 40 06 04 00 | Mythril Sword | | 30062FCC | 03 0E 0C 82 17 03 00 00 C4 09 05 00 | Blood Sword | | 30062FD8 | 01 10 0F 80 18 03 00 00 E4 0C 06 00 | Coral Sword | | 30062FE4 | 03 0F 15 80 19 03 00 00 88 13 09 00 | Ancient Sword | | 30062FF0 | 04 0C 17 80 1A 03 00 00 88 13 0A 00 | Sleep Sword | | 30062FFC | 04 11 1C 80 1B 03 00 00 F8 2A 0C 00 | Platinum Sword | | 30063008 | 00 12 1A 80 1C 03 00 00 40 1F 0B 00 | Diamond Sword | | 30063014 | 01 0D 22 80 1D 03 00 00 B0 36 0D 00 | Ice Brand | | 30063020 | 04 13 25 80 1E 03 00 01 20 4E 0E 00 | Rune Blade | | 3006302C | 03 14 5F 82 1F 03 00 00 0A 00 14 00 | Nagrarock | | 30063038 | 01 15 60 82 20 03 00 00 0A 00 14 00 | Materia Blade | +----------+-------------------------------------+-----------------+ | 30063044 | 03 16 5C 82 21 04 00 00 40 9C 14 00 | Defender | | 30063050 | 00 17 5F 82 22 04 00 02 0A 00 14 00 | Save the Queen | | 3006305C | 03 18 60 82 23 04 00 03 0A 00 14 00 | Excalibur | | 30063068 | 04 19 61 82 24 04 00 04 0A 00 14 00 | Ragnarok | | 30063074 | 04 16 62 82 25 04 00 05 0A 00 14 00 | Chaos Blade | +----------+-------------------------------------+-----------------+ | 30063080 | 00 1A 09 80 26 05 00 00 40 06 07 00 | Asura Knife | | 3006308C | 01 1B 0C 80 27 05 00 00 B8 0B 07 00 | Koutetsu Knife | | 30063098 | 01 1C 0F 80 28 05 00 00 88 13 08 00 | Bizen Boat | | 300630A4 | 04 1A 15 80 29 05 00 00 58 1B 09 00 | Murasame | | 300630B0 | 04 1D 18 80 2A 05 00 00 40 1F 0A 00 | Heaven's Cloud | | 300630BC | 05 1C 1B 80 2B 05 00 00 10 27 0C 00 | Kiyomori | | 300630C8 | 03 1E 1E 80 2C 05 00 00 98 3A 0D 00 | Muramasa | | 300630D4 | 05 1F 21 80 2D 05 00 00 F0 55 0E 00 | Kikuichimoji | | 300630E0 | 05 1B 5F 82 2E 05 00 00 0A 00 14 00 | Masamune | | 300630EC | 03 1A 60 82 2F 05 00 00 0A 00 14 00 | Chirijiraden | +----------+-------------------------------------+-----------------+ | 300630F8 | 00 20 04 80 30 06 00 00 DC 05 04 00 | Battle Axe | | 30063104 | 0F 21 0C 80 31 06 00 00 A0 0F 07 00 | Giant Axe | | 30063110 | 05 22 1F 80 32 06 00 00 E0 2E 0A 00 | Slasher | +----------+-------------------------------------+-----------------+ | 3006311C | 05 23 01 80 33 07 00 00 C8 00 01 00 | Rod | | 30063128 | 02 25 05 80 34 07 00 06 90 01 03 00 | Thunder Rod | | 30063134 | 06 24 05 80 35 07 00 07 90 01 03 00 | Flame Rod | | 30063140 | 01 25 05 80 36 07 00 08 90 01 03 00 | Ice Rod | | 3006314C | 06 24 0C 80 37 07 00 00 F4 01 06 00 | Poison Rod | | 30063158 | 00 26 17 80 38 07 00 09 40 1F 0B 00 | Wizard Rod | | 30063164 | 07 24 5F 82 39 07 00 00 E0 2E 14 00 | Dragon Rod | | 30063170 | 03 25 60 82 3A 07 00 49 0A 00 14 00 | Faith Rod | +----------+-------------------------------------+-----------------+ | 3006317C | 03 27 01 80 3B 08 00 00 78 00 01 00 | Oak Staff | | 30063188 | 02 27 05 80 3C 08 00 00 20 03 03 00 | White Staff | | 30063194 | 00 28 09 82 3D 08 00 00 A0 0F 04 00 | Healing Staff | | 300631A0 | 01 27 0C 80 3E 08 00 00 98 08 06 00 | Rainbow Staff | | 300631AC | 03 29 0F 80 3F 08 00 0A A0 0F 08 00 | Wizard Staff | | 300631B8 | 02 29 18 80 40 08 00 00 58 1B 0B 00 | Gold Staff | | 300631C4 | 00 2A 5F 82 41 08 00 0B 0A 00 14 00 | Mace of Zeus | | 300631D0 | 02 2A 60 82 42 08 00 00 0A 00 14 00 | Sage Staff | +----------+-------------------------------------+-----------------+ | 300631DC | 02 2B 0A 80 43 09 00 00 B0 04 08 00 | Flail | | 300631E8 | 01 2B 14 80 44 09 00 00 A0 0F 0A 00 | Flame Whip | | 300631F4 | 00 2B 20 80 45 09 00 00 28 23 0C 00 | Morning Star | | 30063200 | 03 2B 5A 82 46 09 00 00 40 9C 14 00 | Scorpion Tail | +----------+-------------------------------------+-----------------+ | 3006320C | 05 2C 0B 82 47 0A 00 00 88 13 07 00 | Romanda Gun | | 30063218 | 07 2C 0F 82 48 0A 00 00 98 3A 0A 00 | Mythril Gun | | 30063224 | 00 2D 5F 82 49 0A 00 48 0A 00 14 00 | Stone Gun | | 30063230 | 03 2E 5B 82 4A 0A 00 00 0A 00 14 00 | Blaze Gun | | 3006323C | 05 2E 5C 82 4B 0A 00 00 0A 00 14 00 | Glacier Gun | | 30063248 | 07 2E 5D 82 4C 0A 00 00 0A 00 14 00 | Blast Gun | +----------+-------------------------------------+-----------------+ | 30063254 | 03 2F 01 80 4D 0B 00 00 90 01 01 00 | Bow Gun | | 30063260 | 01 2F 05 82 4E 0B 00 00 DC 05 04 00 | Night Killer | | 3006326C | 07 2F 0B 80 4F 0B 00 00 D0 07 07 00 | Cross Bow | | 30063278 | 06 30 0E 80 50 0B 00 00 A0 0F 09 00 | Poison Bow | | 30063284 | 07 30 18 80 51 0B 00 00 40 1F 0B 00 | Hunting Bow | | 30063290 | 02 30 21 82 52 0B 00 00 20 4E 0E 00 | Gastrafitis | +----------+-------------------------------------+-----------------+ | 3006329C | 03 31 02 80 53 0C 00 00 20 03 03 00 | Long Bow | | 300632A8 | 02 31 06 80 54 0C 00 00 DC 05 04 00 | Silver Bow | | 300632B4 | 05 31 0B 80 55 0C 00 00 D0 07 05 00 | Ice Bow | | 300632C0 | 00 32 0F 80 56 0C 00 00 B8 0B 07 00 | Lightning Bow | | 300632CC | 07 31 1B 80 57 0C 00 00 40 1F 0B 00 | Windslash Bow | | 300632D8 | 07 33 14 80 58 0C 00 00 88 13 09 00 | Mythril Bow | | 300632E4 | 01 33 25 80 59 0C 00 00 F0 55 0E 00 | Ultimus Bow | | 300632F0 | 03 34 34 82 5A 0C 00 00 0A 00 14 00 | Yoichi Bow | | 300632FC | 05 35 35 82 5B 0C 00 00 0A 00 14 00 | Perseus Bow | +----------+-------------------------------------+-----------------+ | 30063308 | 03 36 0D 80 5C 0D 00 00 88 13 07 00 | Ramia Harp | | 30063314 | 06 36 19 80 5D 0D 00 00 10 27 0B 00 | Bloody Strings | | 30063320 | 02 36 24 82 5E 0D 00 00 30 75 14 00 | Fairy Harp | +----------+-------------------------------------+-----------------+ | 3006332C | 02 37 0D 80 5F 0E 00 00 B8 0B 07 00 | Battle Dict | | 30063338 | 07 37 17 80 60 0E 00 00 70 17 0A 00 | Monster Dict | | 30063344 | 05 37 22 80 61 0E 00 00 10 27 0B 00 | Papyrus Plate | | 30063350 | 03 37 5F 82 62 0E 00 00 30 75 14 00 | Madlemgen | +----------+-------------------------------------+-----------------+ | 3006335C | 02 38 0C 80 63 0F 00 00 E8 03 05 00 | Javelin | | 30063368 | 01 3B 10 80 64 0F 00 00 D0 07 07 00 | Spear | | 30063374 | 04 39 15 80 65 0F 00 00 94 11 09 00 | Mythril Spear | | 30063380 | 07 3B 19 80 66 0F 00 00 58 1B 0B 00 | Partisan | | 3006338C | 04 3A 1D 80 67 0F 00 00 10 27 0E 00 | Oberisk | | 30063398 | 02 3C 5F 82 68 0F 00 00 A0 8C 14 00 | Holy Lance | | 300633A4 | 05 38 60 82 69 0F 00 00 E0 AB 14 00 | Dragon Whisker | | 300633B0 | 06 3C 61 82 6A 0F 00 00 E8 03 14 00 | Javelin | +----------+-------------------------------------+-----------------+ | 300633BC | 00 3D 09 80 6B 10 00 00 E8 03 06 00 | Cypress Rod | | 300633C8 | 07 3E 0D 80 6C 10 00 00 78 05 07 00 | Battle Bamboo | | 300633D4 | 02 3D 15 80 6D 10 00 00 60 09 09 00 | Musk Rod | | 300633E0 | 01 3E 18 80 6E 10 00 00 A0 0F 0A 00 | Iron Fan | | 300633EC | 03 3F 1B 80 6F 10 00 00 4C 1D 0B 00 | Gokuu Rod | | 300633F8 | 06 40 5F 82 70 10 00 00 10 27 14 00 | Ivory Rod | | 30063404 | 00 3F 28 80 71 10 00 00 20 4E 0E 00 | Octagon Rod | | 30063410 | 03 41 60 82 72 10 00 00 88 90 14 00 | Whale Whisker | +----------+-------------------------------------+-----------------+ | 3006341C | 02 42 50 82 73 11 00 0C 08 CF 09 00 | C Bag | | 30063428 | 07 42 51 82 74 11 00 00 60 EA 14 00 | FS Bag | | 30063434 | 05 42 52 82 75 11 00 0D 20 CB 0B 00 | P Bag | | 30063440 | 01 42 53 82 76 11 00 0E 90 E2 0E 00 | H Bag | +----------+-------------------------------------+-----------------+ | 3006344C | 05 43 18 80 77 12 00 00 58 1B 0A 00 | Persia | | 30063458 | 07 44 1D 80 78 12 00 00 98 3A 0C 00 | Cashmere | | 30063464 | 06 43 5F 82 79 12 00 00 40 9C 14 00 | Ryozan Silk | +----------+-------------------------------------+-----------------+ | 30063470 | 00 45 01 80 7A 20 00 00 32 00 05 00 | Shuriken | | 3006347C | 03 45 12 80 7B 20 00 00 2C 01 0A 00 | Magic Shuriken | | 30063488 | 01 45 21 80 7C 20 00 00 E8 03 0D 00 | Yagyu Darkness | +----------+-------------------------------------+-----------------+ | 30063494 | 03 46 01 80 7D 21 00 00 FA 00 07 00 | Fire Ball | | 300634A0 | 05 46 12 80 7E 21 00 00 FA 00 07 00 | Water Ball | | 300634AC | 02 46 1D 80 7F 21 00 00 FA 00 07 00 | Lightning Ball | +----------+-------------------------------------+-----------------+ (shields I) BASEADDR +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +----------+-------------------------------------+-----------------+ | 300634B8 | 00 47 01 40 00 13 00 00 90 01 01 00 | Escutcheon | | 300634C4 | 02 4C 03 40 01 13 00 00 BC 02 03 00 | Buckler | | 300634D0 | 01 48 06 40 02 13 00 00 B0 04 04 00 | Bronze Shield | | 300634DC | 07 4C 09 40 03 13 00 00 40 06 05 00 | Round Shield | | 300634E8 | 05 4A 0C 40 04 13 00 00 C4 09 06 00 | Mythril Shield | | 300634F4 | 00 4E 0F 40 05 13 00 00 AC 0D 07 00 | Gold Shield | | 30063500 | 01 49 16 40 06 13 00 0F 70 17 09 00 | Ice Shield | | 3006350C | 03 4F 16 40 07 13 00 10 64 19 09 00 | Flame Shield | | 30063518 | 03 49 16 40 08 13 00 11 10 27 0A 00 | Aegis Shield | | 30063524 | 05 4D 19 40 09 13 00 00 E0 2E 0B 00 | Diamond Shield | | 30063530 | 01 4A 1D 40 0A 13 00 00 80 3E 0D 00 | Platina Shield | | 3006353C | 01 4D 24 40 0B 13 00 00 08 52 0E 00 | Crystal Shield | | 30063548 | 05 49 24 42 0C 13 00 00 0A 00 14 00 | Genji Shield | | 30063554 | 01 4C 27 42 0D 13 00 12 0A 00 14 00 | Kaiser Plate | | 30063560 | 03 4B 28 42 0E 13 00 13 0A 00 14 00 | Venetian Shield | | 3006356C | 07 4E 32 42 0F 13 00 00 90 01 14 00 | Escutcheon | +----------+-------------------------------------+-----------------+ (armor I) BASEADDR +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +----------+-------------------------------------+-----------------+ | 30063578 | 00 50 01 20 00 14 00 00 C8 00 01 00 | Leather Helmet | | 30063584 | 0D 51 04 20 01 14 00 00 F4 01 02 00 | Bronze Helmet | | 30063590 | 09 51 07 20 02 14 00 00 E8 03 03 00 | Iron Helmet | | 3006359C | 0B 52 09 20 03 14 00 00 DC 05 05 00 | Barbuta | | 300635A8 | 0A 53 0C 20 04 14 00 00 34 08 06 00 | Mythril Helmet | | 300635B4 | 00 53 0F 20 05 14 00 00 F0 0A 07 00 | Gold Helmet | | 300635C0 | 0D 54 11 20 06 14 00 00 A0 0F 08 00 | Cross Helmet | | 300635CC | 0C 55 16 20 07 14 00 00 70 17 0A 00 | Diamond Helmet | | 300635D8 | 0A 56 19 20 08 14 00 00 40 1F 0C 00 | Platina Helmet | | 300635E4 | 0B 57 1D 20 09 14 00 00 10 27 0C 00 | Circlet | | 300635F0 | 09 55 1B 20 0A 14 00 00 B0 36 0E 00 | Crystal Helmet | | 300635FC | 0C 58 24 22 0B 14 00 00 0A 00 14 00 | Genji Helmet | | 30063608 | 09 59 28 22 0C 14 00 14 0A 00 14 00 | Grand Helmet | +----------+-------------------------------------+-----------------+ | 30063614 | 0B 5A 01 20 0D 15 00 00 96 00 01 00 | Leather Hat | | 30063620 | 0D 5B 04 20 0E 15 00 00 5E 01 02 00 | Feather Hat | | 3006362C | 0C 5C 07 20 0F 15 00 00 20 03 03 00 | Red Hood | | 30063638 | 0A 5D 0A 20 10 15 00 15 B0 04 05 00 | Headgear | | 30063644 | 0C 5E 0D 20 11 15 00 16 08 07 06 00 | Triangle Hat | | 30063650 | 0B 5F 10 20 12 15 00 17 B8 0B 07 00 | Green Beret | | 3006365C | 02 60 15 20 13 15 00 18 88 13 09 00 | Twist Headband | | 30063668 | 0B 61 18 20 14 15 00 19 70 17 0A 00 | Holy Miter | | 30063674 | 0F 5C 1B 20 15 15 00 00 58 1B 0B 00 | Black Hood | | 30063680 | 0B 62 20 20 16 15 00 1A E0 2E 0C 00 | Golden Hairpin | | 3006368C | 0D 63 26 20 17 15 00 1B 80 3E 0E 00 | Flash Hat | | 30063698 | 09 5F 2E 20 18 15 00 1C B8 88 0F 00 | Thief Hat | +----------+-------------------------------------+-----------------+ | 300636A4 | 0B 64 32 22 19 16 00 45 20 4E 14 00 | Cachusha | | 300636B0 | 0C 65 33 22 1A 16 00 46 20 4E 14 00 | Barette | | 300636BC | 0B 66 34 22 1B 16 00 47 60 EA 14 00 | Ribbon | +----------+-------------------------------------+-----------------+ | 300636C8 | 00 6A 01 10 1C 17 00 00 C8 00 01 00 | Leather Armor | | 300636D4 | 0B 6B 04 10 1D 17 00 00 58 02 02 00 | Linen Cuirass | | 300636E0 | 0E 67 06 10 1E 17 00 00 20 03 03 00 | Bronze Armor | | 300636EC | 03 6C 08 10 1F 17 00 00 14 05 04 00 | Chain Mail | | 300636F8 | 09 67 0B 10 20 17 00 00 D0 07 05 00 | Mythril Armor | | 30063704 | 00 68 0E 10 21 17 00 00 B8 0B 06 00 | Plate Mail | | 30063710 | 02 68 11 10 22 17 00 00 10 0E 07 00 | Gold Armor | | 3006371C | 0A 69 16 10 23 17 00 00 70 17 0A 00 | Diamond Armor | | 30063728 | 08 6D 1A 10 24 17 00 00 28 23 0C 00 | Platina Armor | | 30063734 | 08 6E 1E 10 25 17 00 00 C8 32 0D 00 | Carabini Mail | | 30063740 | 05 69 25 10 26 17 00 00 38 4A 0E 00 | Crystal Mail | | 3006374C | 03 6F 25 12 27 17 00 00 0A 00 14 00 | Genji Armor | | 30063758 | 03 70 27 12 28 17 00 1D 50 46 0E 00 | Reflect Mail | | 30063764 | 0D 71 2D 12 29 17 00 00 0A 00 14 00 | Maximillian | +----------+-------------------------------------+-----------------+ | 30063770 | 06 74 01 10 2A 18 00 00 96 00 01 00 | Clothes | | 3006377C | 03 75 03 10 2B 18 00 00 2C 01 02 00 | Leather Outfit | | 30063788 | 02 76 05 10 2C 18 00 00 F4 01 03 00 | Leather Vest | | 30063794 | 06 77 07 10 2D 18 00 00 84 03 04 00 | Chain Vest | | 300637A0 | 04 73 0A 10 2E 18 00 00 DC 05 05 00 | Mythril Vest | | 300637AC | 0B 73 0C 10 2F 18 00 00 40 06 06 00 | Adaman Vest | | 300637B8 | 03 78 0E 10 30 18 00 00 6C 07 07 00 | Wizard Outfit | | 300637C4 | 01 79 11 10 31 18 00 00 C4 09 08 00 | Brigandine | | 300637D0 | 00 7A 15 10 32 18 00 1E A0 0F 0A 00 | Judo Outfit | | 300637DC | 03 7B 19 10 33 18 00 1F 58 1B 0B 00 | Power Sleeve | | 300637E8 | 0B 7C 1D 10 34 18 00 20 10 27 0D 00 | Earth Clothes | | 300637F4 | 03 72 23 12 35 18 00 21 0A 00 14 00 | Secret Clothes | | 30063800 | 0B 72 25 10 36 18 00 22 E0 2E 0E 00 | Black Costume | | 3006380C | 03 7D 32 12 37 18 00 23 80 BB 14 00 | Rubber Costume | +----------+-------------------------------------+-----------------+ | 30063818 | 06 7E 03 10 38 19 00 00 B0 04 03 00 | Linen Robe | | 30063824 | 01 7E 05 10 39 19 00 00 60 09 04 00 | Silk Robe | | 30063830 | 0B 7F 0B 10 3A 19 00 24 A0 0F 07 00 | Wizard Robe | | 3006383C | 0B 80 10 12 3B 19 00 25 88 13 0A 00 | Chameleon Robe | | 30063848 | 0C 81 1A 10 3C 19 00 26 28 23 0B 00 | White Robe | | 30063854 | 0C 82 1F 10 3D 19 00 27 C8 32 0C 00 | Black Robe | | 30063860 | 0D 83 26 10 3E 19 00 28 30 75 0E 00 | Light Robe | | 3006386C | 0D 7F 2D 12 3F 19 00 29 0A 00 14 00 | Robe of Lords | +----------+-------------------------------------+-----------------+ (accessories I) BASEADDR +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +----------+-------------------------------------+-----------------+ | 30063878 | 00 84 0A 08 00 1A 00 2A E8 03 02 00 | Battle Boots | | 30063884 | 00 85 14 08 01 1A 00 2B B0 04 05 00 | Spike Shoes | | 30063890 | 01 86 1E 08 02 1A 00 2C 88 13 0A 00 | Germinas Boots | | 3006389C | 01 87 05 0A 03 1A 00 2D DC 05 07 00 | Rubber Shoes | | 300638A8 | 02 88 32 0A 04 1A 00 2E C4 09 09 00 | Feather Boots | | 300638B4 | 05 89 1E 0A 05 1A 00 2F 58 1B 0C 00 | Sprint Shoes | | 300638C0 | 03 8A 28 0A 06 1A 00 30 10 27 0E 00 | Red Shoes | +----------+-------------------------------------+-----------------+ | 300638CC | 00 8B 14 08 07 1B 00 31 88 13 06 00 | Power Wrist | | 300638D8 | 03 8C 32 0A 08 1B 00 32 0A 00 14 00 | Genji Gauntlet | | 300638E4 | 03 8D 23 08 09 1B 00 33 20 4E 09 00 | Magic Gauntlet | | 300638F0 | 04 8E 3C 08 0A 1B 00 34 50 C3 0C 00 | Bracer | +----------+-------------------------------------+-----------------+ | 300638FC | 00 8F 32 0A 0B 1C 00 35 10 27 09 00 | Reflect Ring | | 30063908 | 06 8F 19 08 0C 1C 00 36 88 13 07 00 | Defense Ring | | 30063914 | 00 90 19 08 0D 1C 00 37 10 27 0B 00 | Magic Ring | | 30063920 | 04 90 05 0A 0E 1C 00 38 0A 00 14 00 | Cursed Ring | | 3006392C | 08 91 19 0A 0F 1C 00 39 20 4E 0D 00 | Angel Ring | +----------+-------------------------------------+-----------------+ | 30063938 | 04 92 1A 08 10 1D 00 3A 88 13 08 00 | Diamond Armlet | | 30063944 | 0B 93 19 08 11 1D 00 3B 10 27 0A 00 | Jade Armlet | | 30063950 | 00 94 19 08 12 1D 00 3C 98 3A 0B 00 | 108 Gems | | 3006395C | 0B 95 19 08 13 1D 00 3D 10 27 09 00 | N-Kai Armlet | | 30063968 | 06 96 19 08 14 1D 00 3E 58 1B 07 00 | Defense Armlet | +----------+-------------------------------------+-----------------+ | 30063974 | 09 97 0A 08 15 1E 00 00 2C 01 03 00 | Small Mantle | | 30063980 | 0E 98 14 08 16 1E 00 00 20 03 05 00 | Leather Mantle | | 3006398C | 0D 99 1E 08 17 1E 00 3F D0 07 07 00 | Wizard Mantle | | 30063998 | 0B 9A 28 08 18 1E 00 00 40 1F 0A 00 | Elf Mantle | | 300639A4 | 0E 9B 31 08 19 1E 00 00 98 3A 0C 00 | Dracula Mantle | | 300639B0 | 0D 9C 32 08 1A 1E 00 00 20 4E 0E 00 | Feather Mantle | | 300639BC | 0E 9D 05 0A 1B 1E 00 40 0A 00 14 00 | Vanish Mantle | +----------+-------------------------------------+-----------------+ | 300639C8 | 0B 9E 05 0A 1C 1F 00 41 60 EA 14 00 | Chantage | | 300639D4 | 0D 9F 05 0A 1D 1F 00 42 60 EA 14 00 | Cherche | | 300639E0 | 02 A0 05 0A 1E 1F 00 43 60 EA 14 00 | Setiemson | | 300639EC | 08 A1 05 0A 1F 1F 00 44 60 EA 14 00 | Salty Rage | +----------+-------------------------------------+-----------------+ (items I) BASEADDR +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +----------+-------------------------------------+-----------------+ | 300639F8 | 0D A2 01 02 00 22 00 00 32 00 01 00 | Potion | | 30063A04 | 0D B0 02 02 01 22 00 00 C8 00 03 00 | Hi-Potion | | 30063A10 | 0D B1 03 02 02 22 00 00 BC 02 09 00 | X-Potion | | 30063A1C | 0B A5 04 02 03 22 00 00 C8 00 07 00 | Ether | | 30063A28 | 0B A6 05 02 04 22 00 00 58 02 0B 00 | Hi-Ether | | 30063A34 | 0B A7 0E 02 0D 22 00 00 0A 00 14 00 | Elixir | | 30063A40 | 0C A8 06 02 05 22 00 00 32 00 01 00 | Antidote | | 30063A4C | 0E A9 07 02 06 22 00 00 32 00 01 00 | Eye Drop | | 30063A58 | 0B AA 08 02 07 22 00 00 32 00 02 00 | Echo Grass | | 30063A64 | 09 AB 09 02 08 22 00 00 32 00 02 00 | Maiden's Kiss | | 30063A70 | 0D AC 0A 02 09 22 00 00 64 00 02 00 | Soft | | 30063A7C | 09 AD 0B 02 0A 22 00 00 D0 07 05 00 | Holy Water | | 30063A88 | 0B AE 0C 02 0B 22 00 00 5E 01 07 00 | Remedy | | 30063A94 | 0E AF 0D 02 0C 22 00 00 2C 01 01 00 | Phoenix Down | +----------+-------------------------------------+-----------------+ | 30063AA0 | 00 00 00 02 00 00 00 00 00 00 00 00 | | | 30063AAC | 00 00 00 02 00 00 00 00 00 00 00 00 | | +----------+-------------------------------------+-----------------+ -=============- WEAPON BYTES II -=============- BASEADDR +0 : range BASEADDR +1 : 00 = one hand only 01 = requires both hands to hold 02 = ? 04 = Two Hands YES 08 = Two Swords YES 10 = fires line-of-sight or arc trajectory 20 = fires line-of-sight trajectory 40 = lunging weapon (spear, stick, cloth) 80 = striking weapon BASEADDR +2 : 01 = normal 02 = randomly cast a spell 03 = used for gun 04 = used for elemental gun 06 = drain HP 07 = restore HP BASEADDR +3 : always FF BASEADDR +4 : weapon power BASEADDR +5 : weapon evade% BASEADDR +6 : elemental (see above) BASEADDR +7 : spell to cast / status to add => You can mimic any spell's status-adding ability by looking that spell up in the `Abilities' chart above, and copying the BASEADDR +B from there to the BASEADDR +7 byte for your weapon => For random spellcasting, this is the index number of the spell. See the listing in part 7. BASEADDR +0 +1 +2 +3 +4 +5 +6 +7 +----------+-------------------------+-----------------+ | 30063AB8 | 01 88 01 FF 00 00 00 00 | | +----------+-------------------------+-----------------+ | 30063AC0 | 01 8A 01 FF 03 05 00 00 | Dagger | | 30063AC8 | 01 8A 01 FF 04 05 00 00 | Mythril Knife | | 30063AD0 | 01 8A 01 FF 04 05 00 09 | Blind Knife | | 30063AD8 | 01 8A 01 FF 04 05 00 0A | Mage Masher | | 30063AE0 | 01 8A 01 FF 05 0A 00 00 | Platina Dagger | | 30063AE8 | 01 8A 01 FF 06 28 00 00 | Main Gauche | | 30063AF0 | 01 8A 01 FF 07 05 00 00 | Orichalcum | | 30063AF8 | 01 8A 01 FF 07 05 00 0B | Assassin Dagger | | 30063B00 | 01 8A 01 FF 0A 05 10 00 | Air Knife | | 30063B08 | 01 8A 01 FF 0C 0A 00 0C | Zorlin Shape | +----------+-------------------------+-----------------+ | 30063B10 | 01 8E 01 FF 08 05 00 00 | Hidden Knife | | 30063B18 | 01 8E 01 FF 09 05 00 00 | Ninja Knife | | 30063B20 | 01 8E 01 FF 0A 05 00 00 | Short Edge | | 30063B28 | 01 8E 01 FF 0C 05 00 00 | Ninja Edge | | 30063B30 | 01 8E 01 FF 0D 05 00 0D | Spell Edge | | 30063B38 | 01 8E 01 FF 0E 0F 00 00 | Sasuke Knife | | 30063B40 | 01 8E 01 FF 0F 0A 00 00 | Iga Knife | | 30063B48 | 01 8E 01 FF 0F 05 00 00 | Koga Knife | +----------+-------------------------+-----------------+ | 30063B50 | 01 8E 01 FF 04 05 00 00 | Broad Sword | | 30063B58 | 01 8E 01 FF 05 0A 00 00 | Long Sword | | 30063B60 | 01 8E 01 FF 06 05 00 00 | Iron Sword | | 30063B68 | 01 8E 01 FF 07 08 00 00 | Mythril Sword | | 30063B70 | 01 8E 06 FF 08 05 00 00 | Blood Sword | | 30063B78 | 01 8E 01 FF 08 05 40 00 | Coral Sword | | 30063B80 | 01 8E 01 FF 09 05 00 0E | Ancient Sword | | 30063B88 | 01 8E 01 FF 09 05 00 0F | Sleep Sword | | 30063B90 | 01 8E 01 FF 0C 0A 00 00 | Platinum Sword | | 30063B98 | 01 8E 01 FF 0A 0A 00 00 | Diamond Sword | | 30063BA0 | 01 8E 02 FF 0D 0A 20 19 | Ice Brand | | 30063BA8 | 01 8E 01 FF 0E 0F 00 00 | Rune Blade | | 30063BB0 | 01 8E 01 FF 01 32 00 10 | Nagrarock | | 30063BB8 | 01 8E 01 FF 0A 0A 00 00 | Materia Blade | +----------+-------------------------+-----------------+ | 30063BC0 | 01 8E 01 FF 10 3C 00 00 | Defender | | 30063BC8 | 01 8E 01 FF 12 1E 00 00 | Save the Queen | | 30063BD0 | 01 8E 01 FF 15 23 00 00 | Excalibur | | 30063BD8 | 01 8E 01 FF 18 14 00 00 | Ragnarok | | 30063BE0 | 01 8E 01 FF 28 14 00 11 | Chaos Blade | +----------+-------------------------+-----------------+ | 30063BE8 | 01 8E 01 FF 07 0F 00 00 | Asura Knife | | 30063BF0 | 01 8E 01 FF 08 0F 00 00 | Koutetsu Knife | | 30063BF8 | 01 8E 01 FF 09 0F 00 00 | Bizen Boat | | 30063C00 | 01 8E 01 FF 0A 0F 00 00 | Murasame | | 30063C08 | 01 8E 01 FF 0B 0F 00 00 | Heaven's Cloud | | 30063C10 | 01 8E 01 FF 0C 0F 00 00 | Kiyomori | | 30063C18 | 01 8E 01 FF 0E 0F 00 00 | Muramasa | | 30063C20 | 01 8E 01 FF 0F 0F 00 00 | Kikuichimoji | | 30063C28 | 01 8E 01 FF 12 0F 00 00 | Masamune | | 30063C30 | 01 8E 01 FF 19 0F 00 00 | Chirijiraden | +----------+-------------------------+-----------------+ | 30063C38 | 01 87 01 FF 09 00 00 00 | Battle Axe | | 30063C40 | 01 87 01 FF 0C 00 00 00 | Giant Axe | | 30063C48 | 01 87 01 FF 10 00 00 12 | Slasher | +----------+-------------------------+-----------------+ | 30063C50 | 01 8C 01 FF 03 14 00 00 | Rod | | 30063C58 | 01 8C 02 FF 03 14 40 14 | Thunder Rod | | 30063C60 | 01 8C 02 FF 03 14 80 10 | Flame Rod | | 30063C68 | 01 8C 02 FF 03 14 20 18 | Ice Rod | | 30063C70 | 01 8C 01 FF 03 14 00 13 | Poison Rod | | 30063C78 | 01 8C 01 FF 04 14 00 00 | Wizard Rod | | 30063C80 | 01 8C 01 FF 05 14 00 00 | Dragon Rod | | 30063C88 | 01 8C 01 FF 05 14 00 14 | Faith Rod | +----------+-------------------------+-----------------+ | 30063C90 | 01 8C 01 FF 03 0F 00 00 | Oak Staff | | 30063C98 | 01 8C 01 FF 03 0F 00 1C | White Staff | | 30063CA0 | 01 8C 07 FF 04 0F 00 00 | Healing Staff | | 30063CA8 | 01 8C 01 FF 05 0F 00 00 | Rainbow Staff | | 30063CB0 | 01 8C 01 FF 04 0F 00 00 | Wizard Staff | | 30063CB8 | 01 8C 01 FF 06 0F 00 00 | Gold Staff | | 30063CC0 | 01 8C 01 FF 06 0F 00 00 | Mace of Zeus | | 30063CC8 | 01 8C 01 FF 07 0F 00 00 | Sage Staff | +----------+-------------------------+-----------------+ | 30063CD0 | 01 8E 01 FF 09 00 00 00 | Flail | | 30063CD8 | 01 8E 02 FF 0B 00 80 11 | Flame Whip | | 30063CE0 | 01 8E 01 FF 10 00 00 00 | Morning Star | | 30063CE8 | 01 8E 01 FF 17 00 00 00 | Scorpion Tail | +----------+-------------------------+-----------------+ | 30063CF0 | 08 20 03 FF 06 05 00 00 | Romanda Gun | | 30063CF8 | 08 20 03 FF 08 05 00 00 | Mythril Gun | | 30063D00 | 08 20 03 FF 10 05 00 00 | Stone Gun | | 30063D08 | 08 20 04 FF 14 05 20 00 | Blaze Gun | | 30063D10 | 08 20 04 FF 15 05 80 00 | Glacier Gun | | 30063D18 | 08 20 04 FF 16 05 40 00 | Blast Gun | +----------+-------------------------+-----------------+ | 30063D20 | 04 20 01 FF 03 05 00 00 | Bow Gun | | 30063D28 | 04 20 01 FF 03 05 00 15 | Night Killer | | 30063D30 | 04 20 01 FF 04 05 00 00 | Cross Bow | | 30063D38 | 04 20 01 FF 04 05 00 16 | Poison Bow | | 30063D40 | 04 20 01 FF 06 05 00 00 | Hunting Bow | | 30063D48 | 04 20 01 FF 0A 05 00 00 | Gastrafitis | +----------+-------------------------+-----------------+ | 30063D50 | 05 15 01 FF 04 00 00 00 | Long Bow | | 30063D58 | 05 15 01 FF 05 00 00 00 | Silver Bow | | 30063D60 | 05 15 01 FF 05 00 20 00 | Ice Bow | | 30063D68 | 05 15 02 FF 06 00 40 15 | Lightning Bow | | 30063D70 | 05 15 01 FF 08 00 10 00 | Windslash Bow | | 30063D78 | 05 15 01 FF 07 00 00 00 | Mythril Bow | | 30063D80 | 05 15 01 FF 0A 00 00 00 | Ultimus Bow | | 30063D88 | 05 15 01 FF 0C 00 00 00 | Yoichi Bow | | 30063D90 | 05 15 01 FF 10 00 00 00 | Perseus Bow | +----------+-------------------------+-----------------+ | 30063D98 | 03 20 01 FF 0A 0A 00 17 | Ramia Harp | | 30063DA0 | 03 20 06 FF 0D 0A 00 00 | Bloody Strings | | 30063DA8 | 03 20 01 FF 0F 0A 00 18 | Fairy Harp | +----------+-------------------------+-----------------+ | 30063DB0 | 03 22 01 FF 07 0F 00 00 | Battle Dict | | 30063DB8 | 03 22 01 FF 08 0F 00 00 | Monster Dict | | 30063DC0 | 03 22 01 FF 09 0F 00 00 | Papyrus Plate | | 30063DC8 | 03 22 01 FF 0B 0F 00 00 | Madlemgen | +----------+-------------------------+-----------------+ | 30063DD0 | 02 46 01 FF 08 0A 00 00 | Javelin | | 30063DD8 | 02 46 01 FF 09 0A 00 00 | Spear | | 30063DE0 | 02 46 01 FF 0A 0A 00 00 | Mythril Spear | | 30063DE8 | 02 46 01 FF 0B 0A 00 00 | Partisan | | 30063DF0 | 02 46 01 FF 0C 0A 00 00 | Oberisk | | 30063DF8 | 02 46 02 FF 0E 0A 02 0F | Holy Lance | | 30063E00 | 02 46 01 FF 11 0A 00 00 | Dragon Whisker | | 30063E08 | 02 46 01 FF 1E 0A 00 00 | Javelin | +----------+-------------------------+-----------------+ | 30063E10 | 02 46 01 FF 06 14 00 00 | Cypress Rod | | 30063E18 | 02 46 01 FF 07 14 00 00 | Battle Bamboo | | 30063E20 | 02 46 01 FF 08 14 00 00 | Musk Rod | | 30063E28 | 02 46 01 FF 09 14 00 00 | Iron Fan | | 30063E30 | 02 46 01 FF 0A 14 00 19 | Gokuu Rod | | 30063E38 | 02 46 01 FF 0B 14 00 00 | Ivory Rod | | 30063E40 | 02 46 01 FF 0C 14 00 1A | Octagon Rod | | 30063E48 | 02 46 01 FF 10 14 00 00 | Whale Whisker | +----------+-------------------------+-----------------+ | 30063E50 | 01 80 01 FF 0A 00 00 00 | C Bag | | 30063E58 | 01 80 01 FF 14 00 00 00 | FS Bag | | 30063E60 | 01 80 01 FF 0C 00 00 00 | P Bag | | 30063E68 | 01 80 01 FF 0E 00 00 00 | H Bag | +----------+-------------------------+-----------------+ | 30063E70 | 02 40 01 FF 08 32 00 00 | Persia | | 30063E78 | 02 40 01 FF 0A 32 00 00 | Cashmere | | 30063E80 | 02 40 01 FF 0F 32 00 00 | Ryozan Silk | +----------+-------------------------+-----------------+ | 30063E88 | 00 22 01 FF 04 00 00 00 | Shuriken | | 30063E90 | 00 22 01 FF 07 00 00 00 | Magic Shuriken | | 30063E98 | 00 22 01 FF 0A 00 00 00 | Yagyu Darkness | +----------+-------------------------+-----------------+ | 30063EA0 | 00 22 01 FF 08 00 80 00 | Fire Ball | | 30063EA8 | 00 22 01 FF 08 00 04 00 | Water Ball | | 30063EB0 | 00 22 01 FF 08 00 40 00 | Lightning Ball | +----------+-------------------------+-----------------+ -=============- SHIELD BYTES II -=============- BASEADDR +1 : Physical S-Evade BASEADDR +2 : Magical S-Evade BASEADDR +0 +1 +----------+-------+-----------------+ | 30063EB8 | 0A 03 | Escutcheon | | 30063EBA | 0D 03 | Buckler | | 30063EBC | 10 00 | Bronze Shield | | 30063EBE | 13 00 | Round Shield | | 30063EC0 | 16 05 | Mythril Shield | | 30063EC2 | 19 00 | Gold Shield | | 30063EC4 | 1C 00 | Ice Shield | | 30063EC6 | 1F 00 | Flame Shield | | 30063EC8 | 0A 32 | Aegis Shield | | 30063ECA | 22 0F | Diamond Shield | | 30063ECC | 25 0A | Platina Shield | | 30063ECE | 28 0F | Crystal Shield | | 30063ED0 | 2B 00 | Genji Shield | | 30063ED2 | 2E 14 | Kaiser Plate | | 30063ED4 | 32 19 | Venetian Shield | | 30063ED6 | 4B 32 | Escutcheon | +----------+-------+-----------------+ -============- ARMOR BYTES II -============- BASEADDR +0 : HP to add BASEADDR +1 : MP to add BASEADDR +0 +1 +----------+-------+-----------------+ | 30063ED8 | 0A 00 | Leather Helmet | | 30063EDA | 14 00 | Bronze Helmet | | 30063EDC | 1E 00 | Iron Helmet | | 30063EDE | 28 00 | Barbuta | | 30063EE0 | 32 00 | Mythril Helmet | | 30063EE2 | 3C 00 | Gold Helmet | | 30063EE4 | 46 00 | Cross Helmet | | 30063EE6 | 50 00 | Diamond Helmet | | 30063EE8 | 5A 00 | Platina Helmet | | 30063EEA | 64 00 | Circlet | | 30063EEC | 78 00 | Crystal Helmet | | 30063EEE | 82 00 | Genji Helmet | | 30063EF0 | 96 00 | Grand Helmet | +----------+-------+-----------------+ | 30063EF2 | 08 00 | Leather Hat | | 30063EF4 | 10 05 | Feather Hat | | 30063EF6 | 18 08 | Red Hood | | 30063EF8 | 20 00 | Headgear | | 30063EFA | 28 0C | Triangle Hat | | 30063EFC | 30 00 | Green Beret | | 30063EFE | 38 00 | Twist Headband | | 30063F00 | 40 14 | Holy Miter | | 30063F02 | 48 00 | Black Hood | | 30063F04 | 50 32 | Golden Hairpin | | 30063F06 | 58 0F | Flash Hat | | 30063F08 | 64 00 | Thief Hat | +----------+-------+-----------------+ | 30063F0A | 14 00 | Cachusha | | 30063F0C | 14 00 | Barette | | 30063F0E | 0A 00 | Ribbon | +----------+-------+-----------------+ | 30063F10 | 0A 00 | Leather Armor | | 30063F12 | 14 00 | Linen Cuirass | | 30063F14 | 1E 00 | Bronze Armor | | 30063F16 | 28 00 | Chain Mail | | 30063F18 | 32 00 | Mythril Armor | | 30063F1A | 3C 00 | Plate Mail | | 30063F1C | 46 00 | Gold Armor | | 30063F1E | 50 00 | Diamond Armor | | 30063F20 | 5A 00 | Platina Armor | | 30063F22 | 64 00 | Carabini Mail | | 30063F24 | 6E 00 | Crystal Mail | | 30063F26 | 96 00 | Genji Armor | | 30063F28 | 82 00 | Reflect Mail | | 30063F2A | C8 00 | Maximillian | +----------+-------+-----------------+ | 30063F2C | 05 00 | Clothes | | 30063F2E | 0A 00 | Leather Outfit | | 30063F30 | 12 00 | Leather Vest | | 30063F32 | 18 00 | Chain Vest | | 30063F34 | 1E 00 | Mythril Vest | | 30063F36 | 24 00 | Adaman Vest | | 30063F38 | 2A 0F | Wizard Outfit | | 30063F3A | 32 00 | Brigandine | | 30063F3C | 3C 00 | Judo Outfit | | 30063F3E | 46 00 | Power Sleeve | | 30063F40 | 55 0A | Earth Clothes | | 30063F42 | 14 00 | Secret Clothes | | 30063F44 | 64 00 | Black Costume | | 30063F46 | 96 1E | Rubber Costume | +----------+-------+-----------------+ | 30063F48 | 0A 0A | Linen Robe | | 30063F4A | 14 10 | Silk Robe | | 30063F4C | 1E 16 | Wizard Robe | | 30063F4E | 28 1C | Chameleon Robe | | 30063F50 | 32 22 | White Robe | | 30063F52 | 3C 1E | Black Robe | | 30063F54 | 4B 32 | Light Robe | | 30063F56 | 64 50 | Robe of Lords | +----------+-------+-----------------+ -================- ACCESSORY BYTES II -================- BASEADDR +0 : Physical A-Evade BASEADDR +1 : Magical A-Evade BASEADDR +0 +1 +----------+-------+-----------------+ | 30063F58 | 00 00 | Battle Boots | | 30063F5A | 00 00 | Spike Shoes | | 30063F5C | 00 00 | Germinas Boots | | 30063F5E | 00 00 | Rubber Shoes | | 30063F60 | 00 00 | Feather Boots | | 30063F62 | 00 00 | Sprint Shoes | | 30063F64 | 00 00 | Red Shoes | +----------+-------+-----------------+ | 30063F66 | 00 00 | Power Wrist | | 30063F68 | 00 00 | Genji Gauntlet | | 30063F6A | 00 00 | Magic Gauntlet | | 30063F6C | 00 00 | Bracer | +----------+-------+-----------------+ | 30063F6E | 00 00 | Reflect Ring | | 30063F70 | 00 00 | Defense Ring | | 30063F72 | 00 00 | Magic Ring | | 30063F74 | 00 00 | Cursed Ring | | 30063F76 | 00 00 | Angel Ring | +----------+-------+-----------------+ | 30063F78 | 00 00 | Diamond Armlet | | 30063F7A | 00 00 | Jade Armlet | | 30063F7C | 00 00 | 108 Gems | | 30063F7E | 00 00 | N-Kai Armlet | | 30063F80 | 00 00 | Defense Armlet | +----------+-------+-----------------+ | 30063F82 | 0A 0A | Small Mantle | | 30063F84 | 0F 0F | Leather Mantle | | 30063F86 | 12 12 | Wizard Mantle | | 30063F88 | 19 19 | Elf Mantle | | 30063F8A | 1C 1C | Dracula Mantle | | 30063F8C | 28 1E | Feather Mantle | | 30063F8E | 23 00 | Vanish Mantle | +----------+-------+-----------------+ | 30063F90 | 00 00 | Chantage | | 30063F92 | 00 00 | Cherche | | 30063F94 | 00 00 | Setiemson | | 30063F96 | 00 00 | Salty Rage | +----------+-------+-----------------+ -===========- ITEM BYTES II -===========- BASEADDR +0 : 48 = Restore 10*Q HP 49 = Restore 10*Q MP 4A = Restore all HP/MP 38 = Remove status 4B = Remove status and restore (1..(Q-1)) HP BASEADDR +1 : Value of "Q" BASEADDR +2 : Status to remove 01 = Poison 02 = Darkness 03 = Silence 04 = Frog 05 = Petrify 06 = Undead, Blood Suck 07 = Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep 08 = Dead BASEADDR +0 +1 +2 +----------+----------+-----------------+ | 30063F98 | 48 03 00 | Potion | | 30063F9B | 48 07 00 | Hi-Potion | | 30063F9E | 48 0F 00 | X-Potion | | 30063FA1 | 49 02 00 | Ether | | 30063FA4 | 49 05 00 | Hi-Ether | | 30063FA7 | 4A 00 00 | Elixir | | 30063FAA | 38 00 01 | Antidote | | 30063FAD | 38 00 02 | Eye Drop | | 30063FB0 | 38 00 03 | Echo Grass | | 30063FB3 | 38 00 04 | Maiden's Kiss | | 30063FB6 | 38 00 05 | Soft | | 30063FB9 | 38 00 06 | Holy Water | | 30063FBC | 38 00 07 | Remedy | | 30063FBF | 4B 14 08 | Phoenix Down | | 30063FC2 | 00 00 00 | | | 30063FC5 | 00 00 00 | | +----------+----------+-----------------+ -===========================================================================- end of file. revision 4.11, 01 july 2002 (c) 2002 Aerostar. Final Fantasy Tactics and all related indicia (c) 1998, 2001 SquareSoft, Ltd. GameShark (c) 2002 Interact. ----------------------------------------------------------------------------- questions? comments? angry rants? e-mail me at