FFT Srite Viewer Coded By: Merlin Avery merlin@fortressdesigns.com Copyright 2002 Fortress Designs, Inc. http://www.fortressdesigns.com/ Final Fantasy Tactics is a Registered Trademark of Squaresoft. FFT Sprite Viewer is a viewer of .spr and .sp2 files from Final Fantasy Tactics. It is a work in progress. --------------------------------------------------------------------------- Table of Contents --------------------------------------------------------------------------- 1.) What's New 2.) Disclaimer 3.) System Requirements 4.) Frequently Asked Questions 5.) Credits --------------------------------------------------------------------------- 1.) What's New --------------------------------------------------------------------------- Version 1.0.0.2 - Oct 28, 2002 New Features - Switched to DevIL (Image Library) for better BMP support Bug Fixes - Due to my retardedness I forgot to test the viewer in other screen modes. So the viewer only worked if your desktop was set to 32bpp. This has been fixed. I could only test 256 Colors, 16bpp and 32bpp. 24Bpp is assumed to work. Version 1.0.0.1 - Initial Release --------------------------------------------------------------------------- 2.) Disclaimer --------------------------------------------------------------------------- Fortress Designs, Inc. is not responsible for any damages caused by the use of this software. This software also must not be distributed with official Final Fantasy Tactics Sprites. --------------------------------------------------------------------------- 3.) System Requirements --------------------------------------------------------------------------- - 4MB of RAM - Windows 95/98/ME/2000/XP or compatible - MFC Version 4.2 or Higher --------------------------------------------------------------------------- 4.) Frequently Asked Questions --------------------------------------------------------------------------- Q) No matter what I do I seem to get a gray box in the Sprite viewer. A) This was fixed in version 1.0.0.2. Q) I opened a sprite file but everything seems to be a shades of gray. A) .SP2 files do not have palettes in them so in order to see pixels the Sprite Viewer sets up a grayscale palette. This palette is not saved with the .SP2 when you save it. Q) Why does the protrait images seem to be garbled colors? A) Portraits have their own palette sections. You must select one of the portrait palettes. Q) When I import a .BMP into the Sprite Viewer why do I have errors? A) This could be caused by an invalid .BMP format. Bitmaps must be the correct width and height of the sprite they belong to and bitmaps must also be in 256 Color mode (8BPP). Q) How do I Import a palette into the sprite viewer? A) I didn't implement a direct palette loader. If you export the .BMP and change the palette, the palette will also be imported. I do have plans to support a palette import on future versions. Q) I get an error "DevIL.dll not found" when running the Sprite Viewer. A) This file is must be in the working directory of the Sprite Viewer. This is normally the same folder it was extracted to. If you do not have this file then your distributed version was incomplete. Q) I editted a sprite from FFT but it wouldn't work in the game, can you help? A) The sprite viewer includes the unknown data block from the original sprite file when it saves. In theory if you only change the pixels in the image it should work fine with FFT Engine. I have not tested this and wouldn't know how. If they don't work I can't help you there. Q) I have alot of knowledge of sprite formats, what can I do to help? A) Email me at merlin@fortressdesigns.com with any information that you beleive could help me develope this viewer. Q) This FAQ didn't answer my question. A) Then email me at merlin@fortressdesigns.com and I will reply when I can. --------------------------------------------------------------------------- 5.) Credits --------------------------------------------------------------------------- For Information and Credits on DevIL visit: http://openil.sourceforge.net/ Special Thanks - George Greer for all the information he found on FFT. His site: http://www.fftactics.org/ - Dwight Brown for being cool. - Jon Olick for the same. - The Tactics Monkeys for their information on FFT as well. - Squaresoft for such a great game. - Everyone who uses this software, that's what makes it all worthwhile.